use gpui::{
App, Application, Context, Menu, MenuItem, SystemMenuType, Window, WindowOptions, actions, div,
prelude::*, rgb,
};
struct SetMenus;
impl Render for SetMenus {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.bg(rgb(0x2e7d32))
.size_full()
.justify_center()
.items_center()
.text_xl()
.text_color(rgb(0xffffff))
.child("Set Menus Example")
}
}
fn main() {
Application::new().run(|cx: &mut App| {
cx.activate(true);
cx.on_action(quit);
cx.set_menus(vec![Menu {
name: "set_menus".into(),
items: vec![
MenuItem::os_submenu("Services", SystemMenuType::Services),
MenuItem::separator(),
MenuItem::action("Quit", Quit),
],
}]);
cx.open_window(WindowOptions::default(), |_, cx| cx.new(|_| SetMenus {}))
.unwrap();
});
}
actions!(set_menus, [Quit]);
fn quit(_: &Quit, cx: &mut App) {
println!("Gracefully quitting the application . . .");
cx.quit();
}