gpui-unofficial 1.2.6

Zed's GPU-accelerated UI framework
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
use crate::{Action, App, Platform, SharedString};

/// A menu of the application, either a main menu or a submenu
pub struct Menu {
    /// The name of the menu
    pub name: SharedString,

    /// The items in the menu
    pub items: Vec<MenuItem>,

    /// Whether this menu is disabled
    pub disabled: bool,
}

impl Menu {
    /// Create a new Menu with the given name
    pub fn new(name: impl Into<SharedString>) -> Self {
        Self {
            name: name.into(),
            items: vec![],
            disabled: false,
        }
    }

    /// Set items to be in this menu
    pub fn items(mut self, items: impl IntoIterator<Item = MenuItem>) -> Self {
        self.items = items.into_iter().collect();
        self
    }

    /// Set whether this menu is disabled
    pub fn disabled(mut self, disabled: bool) -> Self {
        self.disabled = disabled;
        self
    }

    /// Create an OwnedMenu from this Menu
    pub fn owned(self) -> OwnedMenu {
        OwnedMenu {
            name: self.name.to_string().into(),
            items: self.items.into_iter().map(|item| item.owned()).collect(),
            disabled: self.disabled,
        }
    }
}

/// OS menus are menus that are recognized by the operating system
/// This allows the operating system to provide specialized items for
/// these menus
pub struct OsMenu {
    /// The name of the menu
    pub name: SharedString,

    /// The type of menu
    pub menu_type: SystemMenuType,
}

impl OsMenu {
    /// Create an OwnedOsMenu from this OsMenu
    pub fn owned(self) -> OwnedOsMenu {
        OwnedOsMenu {
            name: self.name.to_string().into(),
            menu_type: self.menu_type,
        }
    }
}

/// The type of system menu
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum SystemMenuType {
    /// The 'Services' menu in the Application menu on macOS
    Services,
}

/// The different kinds of items that can be in a menu
pub enum MenuItem {
    /// A separator between items
    Separator,

    /// A submenu
    Submenu(Menu),

    /// A menu, managed by the system (for example, the Services menu on macOS)
    SystemMenu(OsMenu),

    /// An action that can be performed
    Action {
        /// The name of this menu item
        name: SharedString,

        /// The action to perform when this menu item is selected
        action: Box<dyn Action>,

        /// The OS Action that corresponds to this action, if any
        /// See [`OsAction`] for more information
        os_action: Option<OsAction>,

        /// Whether this action is checked
        checked: bool,

        /// Whether this action is disabled
        disabled: bool,
    },
}

impl MenuItem {
    /// Creates a new menu item that is a separator
    pub fn separator() -> Self {
        Self::Separator
    }

    /// Creates a new menu item that is a submenu
    pub fn submenu(menu: Menu) -> Self {
        Self::Submenu(menu)
    }

    /// Creates a new submenu that is populated by the OS
    pub fn os_submenu(name: impl Into<SharedString>, menu_type: SystemMenuType) -> Self {
        Self::SystemMenu(OsMenu {
            name: name.into(),
            menu_type,
        })
    }

    /// Creates a new menu item that invokes an action
    pub fn action(name: impl Into<SharedString>, action: impl Action) -> Self {
        Self::Action {
            name: name.into(),
            action: Box::new(action),
            os_action: None,
            checked: false,
            disabled: false,
        }
    }

    /// Creates a new menu item that invokes an action and has an OS action
    pub fn os_action(
        name: impl Into<SharedString>,
        action: impl Action,
        os_action: OsAction,
    ) -> Self {
        Self::Action {
            name: name.into(),
            action: Box::new(action),
            os_action: Some(os_action),
            checked: false,
            disabled: false,
        }
    }

    /// Create an OwnedMenuItem from this MenuItem
    pub fn owned(self) -> OwnedMenuItem {
        match self {
            MenuItem::Separator => OwnedMenuItem::Separator,
            MenuItem::Submenu(submenu) => OwnedMenuItem::Submenu(submenu.owned()),
            MenuItem::Action {
                name,
                action,
                os_action,
                checked,
                disabled,
            } => OwnedMenuItem::Action {
                name: name.into(),
                action,
                os_action,
                checked,
                disabled,
            },
            MenuItem::SystemMenu(os_menu) => OwnedMenuItem::SystemMenu(os_menu.owned()),
        }
    }

    /// Set whether this menu item is checked
    ///
    /// Only for [`MenuItem::Action`], otherwise, will be ignored
    pub fn checked(mut self, checked: bool) -> Self {
        match &mut self {
            MenuItem::Action { checked: old, .. } => {
                *old = checked;
            }
            _ => {}
        }
        self
    }

    /// Returns whether this menu item is checked
    ///
    /// Only for [`MenuItem::Action`], otherwise, returns false
    #[inline]
    pub fn is_checked(&self) -> bool {
        match self {
            MenuItem::Action { checked, .. } => *checked,
            _ => false,
        }
    }

    /// Set whether this menu item is disabled
    pub fn disabled(mut self, disabled: bool) -> Self {
        match &mut self {
            MenuItem::Action { disabled: old, .. } => {
                *old = disabled;
            }
            MenuItem::Submenu(submenu) => {
                submenu.disabled = disabled;
            }
            _ => {}
        }
        self
    }

    /// Returns whether this menu item is disabled
    ///
    /// Only for [`MenuItem::Action`] and [`MenuItem::Submenu`], otherwise, returns false
    #[inline]
    pub fn is_disabled(&self) -> bool {
        match self {
            MenuItem::Action { disabled, .. } => *disabled,
            MenuItem::Submenu(submenu) => submenu.disabled,
            _ => false,
        }
    }
}

/// OS menus are menus that are recognized by the operating system
/// This allows the operating system to provide specialized items for
/// these menus
#[derive(Clone)]
pub struct OwnedOsMenu {
    /// The name of the menu
    pub name: SharedString,

    /// The type of menu
    pub menu_type: SystemMenuType,
}

/// A menu of the application, either a main menu or a submenu
#[derive(Clone)]
pub struct OwnedMenu {
    /// The name of the menu
    pub name: SharedString,

    /// The items in the menu
    pub items: Vec<OwnedMenuItem>,

    /// Whether this menu is disabled
    pub disabled: bool,
}

/// The different kinds of items that can be in a menu
pub enum OwnedMenuItem {
    /// A separator between items
    Separator,

    /// A submenu
    Submenu(OwnedMenu),

    /// A menu, managed by the system (for example, the Services menu on macOS)
    SystemMenu(OwnedOsMenu),

    /// An action that can be performed
    Action {
        /// The name of this menu item
        name: String,

        /// The action to perform when this menu item is selected
        action: Box<dyn Action>,

        /// The OS Action that corresponds to this action, if any
        /// See [`OsAction`] for more information
        os_action: Option<OsAction>,

        /// Whether this action is checked
        checked: bool,

        /// Whether this action is disabled
        disabled: bool,
    },
}

impl Clone for OwnedMenuItem {
    fn clone(&self) -> Self {
        match self {
            OwnedMenuItem::Separator => OwnedMenuItem::Separator,
            OwnedMenuItem::Submenu(submenu) => OwnedMenuItem::Submenu(submenu.clone()),
            OwnedMenuItem::Action {
                name,
                action,
                os_action,
                checked,
                disabled,
            } => OwnedMenuItem::Action {
                name: name.clone(),
                action: action.boxed_clone(),
                os_action: *os_action,
                checked: *checked,
                disabled: *disabled,
            },
            OwnedMenuItem::SystemMenu(os_menu) => OwnedMenuItem::SystemMenu(os_menu.clone()),
        }
    }
}

// TODO: As part of the global selections refactor, these should
// be moved to GPUI-provided actions that make this association
// without leaking the platform details to GPUI users

/// OS actions are actions that are recognized by the operating system
/// This allows the operating system to provide specialized behavior for
/// these actions
#[derive(Copy, Clone, Eq, PartialEq)]
pub enum OsAction {
    /// The 'cut' action
    Cut,

    /// The 'copy' action
    Copy,

    /// The 'paste' action
    Paste,

    /// The 'select all' action
    SelectAll,

    /// The 'undo' action
    Undo,

    /// The 'redo' action
    Redo,
}

pub(crate) fn init_app_menus(platform: &dyn Platform, cx: &App) {
    platform.on_will_open_app_menu(Box::new({
        let cx = cx.to_async();
        move || {
            if let Some(app) = cx.app.upgrade() {
                app.borrow_mut().update(|cx| cx.clear_pending_keystrokes());
            }
        }
    }));

    platform.on_validate_app_menu_command(Box::new({
        let cx = cx.to_async();
        move |action| {
            cx.app
                .upgrade()
                .map(|app| app.borrow_mut().update(|cx| cx.is_action_available(action)))
                .unwrap_or(false)
        }
    }));

    platform.on_app_menu_action(Box::new({
        let cx = cx.to_async();
        move |action| {
            if let Some(app) = cx.app.upgrade() {
                app.borrow_mut().update(|cx| cx.dispatch_action(action));
            }
        }
    }));
}

#[cfg(test)]
mod tests {
    use crate::Menu;

    #[test]
    fn test_menu() {
        let menu = Menu::new("App")
            .items(vec![
                crate::MenuItem::action("Action 1", gpui::NoAction),
                crate::MenuItem::separator(),
            ])
            .disabled(true);

        assert_eq!(menu.name.as_ref(), "App");
        assert_eq!(menu.items.len(), 2);
        assert!(menu.disabled);
    }

    #[test]
    fn test_menu_item_builder() {
        use super::MenuItem;

        let item = MenuItem::action("Test Action", gpui::NoAction);
        assert_eq!(
            match &item {
                MenuItem::Action { name, .. } => name.as_ref(),
                _ => unreachable!(),
            },
            "Test Action"
        );
        assert!(matches!(
            item,
            MenuItem::Action {
                checked: false,
                disabled: false,
                ..
            }
        ));

        assert!(
            MenuItem::action("Test Action", gpui::NoAction)
                .checked(true)
                .is_checked()
        );
        assert!(
            MenuItem::action("Test Action", gpui::NoAction)
                .disabled(true)
                .is_disabled()
        );

        let submenu = MenuItem::submenu(super::Menu {
            name: "Submenu".into(),
            items: vec![],
            disabled: true,
        });
        assert_eq!(
            match &submenu {
                MenuItem::Submenu(menu) => menu.name.as_ref(),
                _ => unreachable!(),
            },
            "Submenu"
        );
        assert!(!submenu.is_checked());
        assert!(submenu.is_disabled());
    }
}