gpui-unofficial 1.2.6

Zed's GPU-accelerated UI framework
Documentation
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use crate::{App, PlatformDispatcher, PlatformScheduler};
use futures::channel::mpsc;
use futures::prelude::*;
use gpui_util::{TryFutureExt, TryFutureExtBacktrace};
use scheduler::Instant;
use scheduler::Scheduler;
use std::{future::Future, marker::PhantomData, mem, pin::Pin, rc::Rc, sync::Arc, time::Duration};

pub use scheduler::{
    FallibleTask, ForegroundExecutor as SchedulerForegroundExecutor, Priority, Task,
};

/// A pointer to the executor that is currently running,
/// for spawning background tasks.
#[derive(Clone)]
pub struct BackgroundExecutor {
    inner: scheduler::BackgroundExecutor,
    dispatcher: Arc<dyn PlatformDispatcher>,
}

/// A pointer to the executor that is currently running,
/// for spawning tasks on the main thread.
#[derive(Clone)]
pub struct ForegroundExecutor {
    inner: scheduler::ForegroundExecutor,
    dispatcher: Arc<dyn PlatformDispatcher>,
    not_send: PhantomData<Rc<()>>,
}

/// Extension trait for `Task<Result<T, E>>` that adds `detach_and_log_err` with an `&App` context.
///
/// This trait is automatically implemented for all `Task<Result<T, E>>` types.
pub trait TaskExt<T, E> {
    /// Run the task to completion in the background and log any errors that occur.
    fn detach_and_log_err(self, cx: &App);
    /// Like [`Self::detach_and_log_err`], but uses `{:?}` formatting on failure so `anyhow::Error`
    /// values emit their full backtrace. Prefer `detach_and_log_err` unless a backtrace is wanted.
    fn detach_and_log_err_with_backtrace(self, cx: &App);
}

impl<T, E> TaskExt<T, E> for Task<Result<T, E>>
where
    T: 'static,
    E: 'static + std::fmt::Display + std::fmt::Debug,
{
    #[track_caller]
    fn detach_and_log_err(self, cx: &App) {
        let location = core::panic::Location::caller();
        cx.foreground_executor()
            .spawn(self.log_tracked_err(*location))
            .detach();
    }

    #[track_caller]
    fn detach_and_log_err_with_backtrace(self, cx: &App) {
        let location = *core::panic::Location::caller();
        cx.foreground_executor()
            .spawn(self.log_tracked_err_with_backtrace(location))
            .detach();
    }
}

impl BackgroundExecutor {
    /// Creates a new BackgroundExecutor from the given PlatformDispatcher.
    pub fn new(dispatcher: Arc<dyn PlatformDispatcher>) -> Self {
        #[cfg(any(test, feature = "test-support"))]
        let scheduler: Arc<dyn Scheduler> = if let Some(test_dispatcher) = dispatcher.as_test() {
            test_dispatcher.scheduler().clone()
        } else {
            Arc::new(PlatformScheduler::new(dispatcher.clone()))
        };

        #[cfg(not(any(test, feature = "test-support")))]
        let scheduler: Arc<dyn Scheduler> = Arc::new(PlatformScheduler::new(dispatcher.clone()));

        Self {
            inner: scheduler::BackgroundExecutor::new(scheduler),
            dispatcher,
        }
    }

    /// Returns the underlying scheduler::BackgroundExecutor.
    ///
    /// This is used by Ex to pass the executor to thread/worktree code.
    pub fn scheduler_executor(&self) -> scheduler::BackgroundExecutor {
        self.inner.clone()
    }

    /// Enqueues the given future to be run to completion on a background thread.
    #[track_caller]
    pub fn spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
    where
        R: Send + 'static,
    {
        self.spawn_with_priority(Priority::default(), future.boxed())
    }

    /// Enqueues the given future to be run to completion on a background thread with the given priority.
    ///
    /// When `Priority::RealtimeAudio` is used, the task runs on a dedicated thread with
    /// realtime scheduling priority, suitable for audio processing.
    #[track_caller]
    pub fn spawn_with_priority<R>(
        &self,
        priority: Priority,
        future: impl Future<Output = R> + Send + 'static,
    ) -> Task<R>
    where
        R: Send + 'static,
    {
        if priority == Priority::RealtimeAudio {
            self.inner.spawn_realtime(future)
        } else {
            self.inner.spawn_with_priority(priority, future)
        }
    }

    /// Enqueues the given future to be run to completion on a background thread and blocking the current task on it.
    ///
    /// This allows to spawn background work that borrows from its scope. Note that the supplied future will run to
    /// completion before the current task is resumed, even if the current task is slated for cancellation.
    pub async fn await_on_background<R>(&self, future: impl Future<Output = R> + Send) -> R
    where
        R: Send,
    {
        use crate::RunnableMeta;
        use parking_lot::{Condvar, Mutex};

        struct NotifyOnDrop<'a>(&'a (Condvar, Mutex<bool>));

        impl Drop for NotifyOnDrop<'_> {
            fn drop(&mut self) {
                *self.0.1.lock() = true;
                self.0.0.notify_all();
            }
        }

        struct WaitOnDrop<'a>(&'a (Condvar, Mutex<bool>));

        impl Drop for WaitOnDrop<'_> {
            fn drop(&mut self) {
                let mut done = self.0.1.lock();
                if !*done {
                    self.0.0.wait(&mut done);
                }
            }
        }

        let dispatcher = self.dispatcher.clone();
        let location = core::panic::Location::caller();

        let pair = &(Condvar::new(), Mutex::new(false));
        let _wait_guard = WaitOnDrop(pair);

        let (runnable, task) = unsafe {
            async_task::Builder::new()
                .metadata(RunnableMeta { location })
                .spawn_unchecked(
                    move |_| async {
                        let _notify_guard = NotifyOnDrop(pair);
                        future.await
                    },
                    move |runnable| {
                        dispatcher.dispatch(runnable, Priority::default());
                    },
                )
        };
        runnable.schedule();
        task.await
    }

    /// Scoped lets you start a number of tasks and waits
    /// for all of them to complete before returning.
    pub async fn scoped<'scope, F>(&self, scheduler: F)
    where
        F: FnOnce(&mut Scope<'scope>),
    {
        let mut scope = Scope::new(self.clone(), Priority::default());
        (scheduler)(&mut scope);
        let spawned = mem::take(&mut scope.futures)
            .into_iter()
            .map(|f| self.spawn_with_priority(scope.priority, f))
            .collect::<Vec<_>>();
        for task in spawned {
            task.await;
        }
    }

    /// Scoped lets you start a number of tasks and waits
    /// for all of them to complete before returning.
    pub async fn scoped_priority<'scope, F>(&self, priority: Priority, scheduler: F)
    where
        F: FnOnce(&mut Scope<'scope>),
    {
        let mut scope = Scope::new(self.clone(), priority);
        (scheduler)(&mut scope);
        let spawned = mem::take(&mut scope.futures)
            .into_iter()
            .map(|f| self.spawn_with_priority(scope.priority, f))
            .collect::<Vec<_>>();
        for task in spawned {
            task.await;
        }
    }

    /// Get the current time.
    ///
    /// Calling this instead of `std::time::Instant::now` allows the use
    /// of fake timers in tests.
    pub fn now(&self) -> Instant {
        self.inner.scheduler().clock().now()
    }

    /// Returns a task that will complete after the given duration.
    /// Depending on other concurrent tasks the elapsed duration may be longer
    /// than requested.
    #[track_caller]
    pub fn timer(&self, duration: Duration) -> Task<()> {
        if duration.is_zero() {
            return Task::ready(());
        }
        self.spawn(self.inner.scheduler().timer(duration))
    }

    /// In tests, run an arbitrary number of tasks (determined by the SEED environment variable)
    #[cfg(any(test, feature = "test-support"))]
    pub fn simulate_random_delay(&self) -> impl Future<Output = ()> + use<> {
        self.dispatcher.as_test().unwrap().simulate_random_delay()
    }

    /// In tests, move time forward. This does not run any tasks, but does make `timer`s ready.
    #[cfg(any(test, feature = "test-support"))]
    pub fn advance_clock(&self, duration: Duration) {
        self.dispatcher.as_test().unwrap().advance_clock(duration)
    }

    /// In tests, run one task.
    #[cfg(any(test, feature = "test-support"))]
    pub fn tick(&self) -> bool {
        self.dispatcher.as_test().unwrap().scheduler().tick()
    }

    /// In tests, run tasks until the scheduler would park.
    ///
    /// Under the scheduler-backed test dispatcher, `tick()` will not advance the clock, so a pending
    /// timer can keep `has_pending_tasks()` true even after all currently-runnable tasks have been
    /// drained. To preserve the historical semantics that tests relied on (drain all work that can
    /// make progress), we advance the clock to the next timer when no runnable tasks remain.
    #[cfg(any(test, feature = "test-support"))]
    pub fn run_until_parked(&self) {
        let scheduler = self.dispatcher.as_test().unwrap().scheduler();
        scheduler.run();
    }

    /// In tests, prevents `run_until_parked` from panicking if there are outstanding tasks.
    #[cfg(any(test, feature = "test-support"))]
    pub fn allow_parking(&self) {
        self.dispatcher
            .as_test()
            .unwrap()
            .scheduler()
            .allow_parking();

        if std::env::var("GPUI_RUN_UNTIL_PARKED_LOG").ok().as_deref() == Some("1") {
            log::warn!("[gpui::executor] allow_parking: enabled");
        }
    }

    /// Sets the range of ticks to run before timing out in block_on.
    #[cfg(any(test, feature = "test-support"))]
    pub fn set_block_on_ticks(&self, range: std::ops::RangeInclusive<usize>) {
        self.dispatcher
            .as_test()
            .unwrap()
            .scheduler()
            .set_timeout_ticks(range);
    }

    /// Undoes the effect of [`Self::allow_parking`].
    #[cfg(any(test, feature = "test-support"))]
    pub fn forbid_parking(&self) {
        self.dispatcher
            .as_test()
            .unwrap()
            .scheduler()
            .forbid_parking();
    }

    /// In tests, returns the rng used by the dispatcher.
    #[cfg(any(test, feature = "test-support"))]
    pub fn rng(&self) -> scheduler::SharedRng {
        self.dispatcher.as_test().unwrap().scheduler().rng()
    }

    /// How many CPUs are available to the dispatcher.
    pub fn num_cpus(&self) -> usize {
        #[cfg(any(test, feature = "test-support"))]
        if let Some(test) = self.dispatcher.as_test() {
            return test.num_cpus_override().unwrap_or(4);
        }
        num_cpus::get()
    }

    /// Override the number of CPUs reported by this executor in tests.
    /// Panics if not called on a test executor.
    #[cfg(any(test, feature = "test-support"))]
    pub fn set_num_cpus(&self, count: usize) {
        self.dispatcher
            .as_test()
            .expect("set_num_cpus can only be called on a test executor")
            .set_num_cpus(count);
    }

    /// Whether we're on the main thread.
    pub fn is_main_thread(&self) -> bool {
        self.dispatcher.is_main_thread()
    }

    #[doc(hidden)]
    pub fn dispatcher(&self) -> &Arc<dyn PlatformDispatcher> {
        &self.dispatcher
    }
}

impl ForegroundExecutor {
    /// Creates a new ForegroundExecutor from the given PlatformDispatcher.
    pub fn new(dispatcher: Arc<dyn PlatformDispatcher>) -> Self {
        #[cfg(any(test, feature = "test-support"))]
        let (scheduler, session_id): (Arc<dyn Scheduler>, _) =
            if let Some(test_dispatcher) = dispatcher.as_test() {
                (
                    test_dispatcher.scheduler().clone(),
                    test_dispatcher.session_id(),
                )
            } else {
                let platform_scheduler = Arc::new(PlatformScheduler::new(dispatcher.clone()));
                let session_id = platform_scheduler.allocate_session_id();
                (platform_scheduler, session_id)
            };

        #[cfg(not(any(test, feature = "test-support")))]
        let (scheduler, session_id): (Arc<dyn Scheduler>, _) = {
            let platform_scheduler = Arc::new(PlatformScheduler::new(dispatcher.clone()));
            let session_id = platform_scheduler.allocate_session_id();
            (platform_scheduler, session_id)
        };

        let inner = scheduler::ForegroundExecutor::new(session_id, scheduler);

        Self {
            inner,
            dispatcher,
            not_send: PhantomData,
        }
    }

    /// Enqueues the given Task to run on the main thread.
    #[track_caller]
    pub fn spawn<R>(&self, future: impl Future<Output = R> + 'static) -> Task<R>
    where
        R: 'static,
    {
        self.inner.spawn(future.boxed_local())
    }

    /// Enqueues the given Task to run on the main thread with the given priority.
    #[track_caller]
    pub fn spawn_with_priority<R>(
        &self,
        _priority: Priority,
        future: impl Future<Output = R> + 'static,
    ) -> Task<R>
    where
        R: 'static,
    {
        // Priority is ignored for foreground tasks - they run in order on the main thread
        self.inner.spawn(future)
    }

    /// Used by the test harness to run an async test in a synchronous fashion.
    #[cfg(any(test, feature = "test-support"))]
    #[track_caller]
    pub fn block_test<R>(&self, future: impl Future<Output = R>) -> R {
        use std::cell::Cell;

        let scheduler = self.inner.scheduler();

        let output = Cell::new(None);
        let future = async {
            output.set(Some(future.await));
        };
        let mut future = std::pin::pin!(future);

        // In async GPUI tests, we must allow foreground tasks scheduled by the test itself
        // (which are associated with the test session) to make progress while we block.
        // Otherwise, awaiting futures that depend on same-session foreground work can deadlock.
        scheduler.block(None, future.as_mut(), None);

        output.take().expect("block_test future did not complete")
    }

    /// Block the current thread until the given future resolves.
    /// Consider using `block_with_timeout` instead.
    pub fn block_on<R>(&self, future: impl Future<Output = R>) -> R {
        self.inner.block_on(future)
    }

    /// Block the current thread until the given future resolves or the timeout elapses.
    pub fn block_with_timeout<R, Fut: Future<Output = R>>(
        &self,
        duration: Duration,
        future: Fut,
    ) -> Result<R, impl Future<Output = R> + use<R, Fut>> {
        self.inner.block_with_timeout(duration, future)
    }

    #[doc(hidden)]
    pub fn dispatcher(&self) -> &Arc<dyn PlatformDispatcher> {
        &self.dispatcher
    }

    #[doc(hidden)]
    pub fn scheduler_executor(&self) -> SchedulerForegroundExecutor {
        self.inner.clone()
    }
}

/// Scope manages a set of tasks that are enqueued and waited on together. See [`BackgroundExecutor::scoped`].
pub struct Scope<'a> {
    executor: BackgroundExecutor,
    priority: Priority,
    futures: Vec<Pin<Box<dyn Future<Output = ()> + Send + 'static>>>,
    tx: Option<mpsc::Sender<()>>,
    rx: mpsc::Receiver<()>,
    lifetime: PhantomData<&'a ()>,
}

impl<'a> Scope<'a> {
    fn new(executor: BackgroundExecutor, priority: Priority) -> Self {
        let (tx, rx) = mpsc::channel(1);
        Self {
            executor,
            priority,
            tx: Some(tx),
            rx,
            futures: Default::default(),
            lifetime: PhantomData,
        }
    }

    /// How many CPUs are available to the dispatcher.
    pub fn num_cpus(&self) -> usize {
        self.executor.num_cpus()
    }

    /// Spawn a future into this scope.
    #[track_caller]
    pub fn spawn<F>(&mut self, f: F)
    where
        F: Future<Output = ()> + Send + 'a,
    {
        let tx = self.tx.clone().unwrap();

        // SAFETY: The 'a lifetime is guaranteed to outlive any of these futures because
        // dropping this `Scope` blocks until all of the futures have resolved.
        let f = unsafe {
            mem::transmute::<
                Pin<Box<dyn Future<Output = ()> + Send + 'a>>,
                Pin<Box<dyn Future<Output = ()> + Send + 'static>>,
            >(Box::pin(async move {
                f.await;
                drop(tx);
            }))
        };
        self.futures.push(f);
    }
}

impl Drop for Scope<'_> {
    fn drop(&mut self) {
        self.tx.take().unwrap();

        // Wait until the channel is closed, which means that all of the spawned
        // futures have resolved.
        let future = async {
            self.rx.next().await;
        };
        let mut future = std::pin::pin!(future);
        self.executor
            .inner
            .scheduler()
            .block(None, future.as_mut(), None);
    }
}

#[cfg(test)]
mod test {
    use super::*;
    use crate::{App, TestDispatcher, TestPlatform};
    use std::cell::RefCell;

    /// Helper to create test infrastructure.
    /// Returns (dispatcher, background_executor, app).
    fn create_test_app() -> (TestDispatcher, BackgroundExecutor, Rc<crate::AppCell>) {
        let dispatcher = TestDispatcher::new(0);
        let arc_dispatcher = Arc::new(dispatcher.clone());
        let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
        let foreground_executor = ForegroundExecutor::new(arc_dispatcher);

        let platform = TestPlatform::new(background_executor.clone(), foreground_executor);
        let asset_source = Arc::new(());
        let http_client = http_client::FakeHttpClient::with_404_response();

        let app = App::new_app(platform, asset_source, http_client);
        (dispatcher, background_executor, app)
    }

    #[test]
    fn sanity_test_tasks_run() {
        let (dispatcher, _background_executor, app) = create_test_app();
        let foreground_executor = app.borrow().foreground_executor.clone();

        let task_ran = Rc::new(RefCell::new(false));

        foreground_executor
            .spawn({
                let task_ran = Rc::clone(&task_ran);
                async move {
                    *task_ran.borrow_mut() = true;
                }
            })
            .detach();

        // Run dispatcher while app is still alive
        dispatcher.run_until_parked();

        // Task should have run
        assert!(
            *task_ran.borrow(),
            "Task should run normally when app is alive"
        );
    }
}