use gpui::*;
use gpui_platform::application;
struct Example;
impl Render for Example {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
let bg = hsla(215. / 360., 0.12, 0.15, 1.);
let text = hsla(221. / 360., 0.11, 0.86, 1.);
let hover = hsla(225. / 360., 0.118, 0.267, 1.);
let active = hsla(220. / 360., 0.118, 0.20, 1.);
div().bg(bg).size_full().p_1().child(
div()
.id("button")
.px_2()
.py_0p5()
.rounded_md()
.text_sm()
.text_color(text)
.hover(|s| s.bg(hover))
.active(|s| s.bg(active))
.on_click(|_, _, _| {})
.child("Click me"),
)
}
}
fn main() {
application().run(|cx: &mut App| {
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(Bounds::centered(
None,
size(px(200.), px(60.)),
cx,
))),
..Default::default()
},
|_, cx| cx.new(|_| Example),
)
.unwrap();
cx.activate(true);
});
}