mod app;
use gpui_kit::assets::Assets;
use gpui_kit::{AppContext, Bounds, WindowBounds, WindowOptions, point, px, size};
fn main() {
let scene = std::env::args().nth(1).unwrap_or_else(|| "inbox".into());
gpui_kit::application().with_assets(Assets).run(move |cx| {
gpui_kit::init(cx);
app::bind_keys(cx);
let options = WindowOptions {
window_bounds: Some(WindowBounds::Windowed(Bounds::new(
point(px(80.), px(80.)),
size(px(1180.), px(780.)),
))),
titlebar: Some(gpui_kit::TitlebarOptions {
title: Some("Motion / Kit".into()),
..Default::default()
}),
..Default::default()
};
gpui_kit::open_window(options, cx, |window, cx| {
cx.new(|cx| app::Showcase::new(&scene, window, cx))
})
.expect("open Motion / Kit showcase");
cx.activate(true);
});
}