#[repr(C)]pub struct AtlasTile {
pub texture_id: AtlasTextureId,
pub tile_id: TileId,
pub padding: u32,
pub bounds: Bounds<DevicePixels>,
}Fields§
§texture_id: AtlasTextureIdThe texture this tile belongs to.
tile_id: TileIdThe unique ID of this tile within its texture.
padding: u32Padding around the tile content in pixels.
bounds: Bounds<DevicePixels>The bounds of this tile within the texture.
Trait Implementations§
impl Copy for AtlasTile
impl Eq for AtlasTile
impl StructuralPartialEq for AtlasTile
Auto Trait Implementations§
impl Freeze for AtlasTile
impl RefUnwindSafe for AtlasTile
impl Send for AtlasTile
impl Sync for AtlasTile
impl Unpin for AtlasTile
impl UnsafeUnpin for AtlasTile
impl UnwindSafe for AtlasTile
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