1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
use std::{collections::VecDeque, time::Duration};
use gpui::{
WindowId,
profiler::{FrameEvent, FrameTiming, FrameTimingCollector},
};
use web_time::Instant;
/// Frames presented longer ago than this stop contributing to the FPS readout.
const FPS_WINDOW: Duration = Duration::from_secs(1);
/// Frames dropped on the floor before any of them count.
///
/// A window's first frames are its most expensive — shaders, the glyph atlas,
/// the icons, every cache still cold — and they are not what the application
/// costs to run. Measured, one of them is a hundred milliseconds against a
/// budget of sixteen, and a HUD that has seen eight frames reports it as a
/// twelfth of the window's work in amber. The reader has done nothing wrong
/// and there is nothing to fix, so the default reading has to be a healthy
/// one.
const WARMUP_FRAMES: u32 = 8;
/// One drawn frame.
#[derive(Clone, Copy, Debug, PartialEq)]
pub(crate) struct FrameSample {
/// How long `Window::draw` took for this frame.
pub draw: Duration,
/// How many invalidations were coalesced into this frame. A number well
/// above one means the window was asked to redraw more often than it could.
pub invalidations: u64,
}
/// Collects per-frame timings for a single window out of GPUI's global frame
/// trace.
///
/// GPUI records frame timings into a process-wide ring buffer, so the sampler
/// filters by window: without that, every other open window's frames would be
/// counted as this window's.
pub(crate) struct FrameSampler {
collector: FrameTimingCollector,
window_id: WindowId,
samples: VecDeque<FrameSample>,
/// When the frames still inside [`FPS_WINDOW`] were presented.
///
/// The frame's own `present_end`, not the moment this sampler read the
/// event. A HUD that draws only when the window does reads the trace in
/// batches, and a batch stamped with the time it was read collapses every
/// frame in it onto one instant -- the rate then depends on how often the
/// HUD looked, not on how often the window presented.
present_times: VecDeque<Instant>,
warmup: u32,
/// Whether the backlog has been discarded yet.
///
/// The first read drains everything GPUI has recorded since the process
/// started. For a HUD switched on later that is history it was not there
/// for; for one up from the start it is the cold start. Neither is the
/// steady state the rows below the headline are describing.
drained_backlog: bool,
/// The readout clock's notifies that no draw has answered yet: when the
/// first of them fired, and how many there have been. See
/// [`Self::expect_own_frame`].
own_frame_pending: Option<(Instant, u64)>,
capacity: usize,
}
impl FrameSampler {
pub(crate) fn new(window_id: WindowId, capacity: usize) -> Self {
let capacity = capacity.max(1);
Self {
collector: FrameTimingCollector::new(),
window_id,
samples: VecDeque::with_capacity(capacity),
present_times: VecDeque::new(),
warmup: WARMUP_FRAMES,
drained_backlog: false,
own_frame_pending: None,
capacity,
}
}
/// Announces that the HUD itself is about to dirty the window, so the frame
/// that answers is not counted as the application's.
///
/// The readout clock has to `notify` to move the digits, and to GPUI that
/// is an invalidation like any other: the window is drawn in full and the
/// trace records the draw. Left in, the HUD would be measuring a frame it
/// caused — twice a second, cold, on a window that had nothing to redraw —
/// and reporting it as the application's `FRAME` and `MAX`. So the clock
/// says when it fired, and the first draw after `at` is dropped if the
/// clock's notifies were the only invalidations it carried. Coalesced with
/// anything else, the application asked for the frame too, and it stays.
///
/// The notifies are counted rather than flagged: a window the platform is
/// not drawing — occluded, minimized — accumulates one per tick, and the
/// draw that finally answers carries all of them.
pub(crate) fn expect_own_frame(&mut self, at: Instant) {
self.own_frame_pending = Some(match self.own_frame_pending {
Some((since, notifies)) => (since, notifies + 1),
None => (at, 1),
});
}
/// Drains the frames drawn since the previous call. Call once per rendered
/// frame.
pub(crate) fn tick(&mut self) {
let mut draws = Vec::new();
let mut presents = Vec::new();
for event in self.collector.collect_unseen() {
match event {
FrameEvent::Draw(timing) => draws.push(timing),
FrameEvent::Present(timing) if timing.window_id == self.window_id => {
presents.push(timing.present_end);
}
FrameEvent::Present(_) => {}
}
}
if !self.drained_backlog {
self.drained_backlog = true;
let backlog = draws
.iter()
.filter(|timing| timing.window_id == self.window_id)
.count();
self.warmup = self.warmup.saturating_add(backlog as u32);
}
self.ingest_draws(draws);
self.ingest_presents(presents, Instant::now());
}
/// Starts over, as for a HUD shown again after a spell hidden: a new
/// collector, because the frame trace was cleared meanwhile and the counter
/// its cursor is measured against with it, and nothing retained — the
/// frames drawn in between were not watched, and the first ones back are
/// cold.
pub(crate) fn reset(&mut self) {
*self = Self::new(self.window_id, self.capacity);
}
pub(crate) fn set_capacity(&mut self, capacity: usize) {
self.capacity = capacity.max(1);
while self.samples.len() > self.capacity {
self.samples.pop_front();
}
}
/// Frames presented per second, over the frames still inside
/// [`FPS_WINDOW`].
///
/// Presented, not drawn: it is the same count the platform's own overlay
/// keeps -- Metal's HUD counts drawables handed to the display -- so the
/// two agree on the figure. A drawn frame that was never presented did not
/// reach the screen and is not a frame the reader saw.
///
/// `n` frames span `n - 1` intervals, so the rate is derived from the
/// elapsed span rather than from the raw count; that keeps the readout
/// correct before the rolling window has filled up.
pub(crate) fn fps(&self) -> f32 {
if self.present_times.len() < 2 {
return 0.;
}
let (Some(oldest), Some(newest)) = (self.present_times.front(), self.present_times.back())
else {
return 0.;
};
let span = newest.duration_since(*oldest).as_secs_f32();
if span <= 0. {
return 0.;
}
(self.present_times.len() - 1) as f32 / span
}
/// Mean time between consecutive presents inside [`FPS_WINDOW`], as the
/// platform's overlay reports its frame interval. The reciprocal of
/// [`fps`](Self::fps); zero when there is no rate.
pub(crate) fn present_interval(&self) -> Duration {
let fps = self.fps();
if fps <= 0. {
return Duration::ZERO;
}
Duration::from_secs_f32(1. / fps)
}
pub(crate) fn samples(&self) -> impl ExactSizeIterator<Item = &FrameSample> {
self.samples.iter()
}
pub(crate) fn capacity(&self) -> usize {
self.capacity
}
/// Share of the retained frames that overran `budget`, in `0..1`.
pub(crate) fn over_budget_ratio(&self, budget: Duration) -> f32 {
if self.samples.is_empty() {
return 0.;
}
let over = self
.samples
.iter()
.filter(|sample| sample.draw > budget)
.count();
over as f32 / self.samples.len() as f32
}
/// Mean draw time across the retained frames.
pub(crate) fn mean_draw(&self) -> Duration {
if self.samples.is_empty() {
return Duration::ZERO;
}
let total: Duration = self.samples.iter().map(|sample| sample.draw).sum();
total / self.samples.len() as u32
}
/// The draw time `percentile` of the retained frames came in at or under,
/// as in `0.95` for the 95th.
///
/// The mean beside it says what a typical frame costs; this says what the
/// slow tail costs, and the tail is what a stutter *is*. The two separate
/// exactly where it matters: a run of quick frames pulls the mean down over
/// a spike, so a HUD reporting only the mean reads comfortable through jank
/// the user can see. It is the same reason a benchmark quotes a 1% low
/// beside its average frame rate.
///
/// The rank is the nearest one rather than an interpolation between two
/// frames, so every value the HUD shows is a frame that was really drawn.
pub(crate) fn percentile_draw(&self, percentile: f32) -> Duration {
if self.samples.is_empty() {
return Duration::ZERO;
}
let mut draws: Vec<Duration> = self.samples.iter().map(|sample| sample.draw).collect();
draws.sort_unstable();
let last = draws.len() - 1;
let rank = (percentile.clamp(0., 1.) * last as f32).round() as usize;
draws[rank.min(last)]
}
/// Mean number of invalidations coalesced into one retained frame.
///
/// One means every redraw the window was asked for became a frame. Well
/// above one means it was asked far more often than it could answer, which
/// is work being thrown away — and unlike a slow frame it does not show up
/// in the draw times at all, since each frame that *does* get drawn may be
/// perfectly quick.
pub(crate) fn mean_invalidations(&self) -> f32 {
if self.samples.is_empty() {
return 0.;
}
let total: u64 = self.samples.iter().map(|sample| sample.invalidations).sum();
total as f32 / self.samples.len() as f32
}
/// The slowest retained frame, used to scale the chart's y axis.
pub(crate) fn peak_draw(&self) -> Duration {
self.samples
.iter()
.map(|sample| sample.draw)
.max()
.unwrap_or_default()
}
/// Retains the cost of each drawn frame, newest last.
fn ingest_draws(&mut self, timings: Vec<FrameTiming>) {
for timing in timings {
if timing.window_id != self.window_id {
continue;
}
if let Some((since, notifies)) = self.own_frame_pending
&& timing.draw_start >= since
{
// The first draw after the clock fired is the one that answered
// it; carrying nothing but the clock's notifies it is the HUD's
// frame, carrying more it is also the application's.
self.own_frame_pending = None;
if timing.invalidations <= notifies {
continue;
}
}
if self.warmup > 0 {
self.warmup -= 1;
continue;
}
if self.samples.len() == self.capacity {
self.samples.pop_front();
}
self.samples.push_back(FrameSample {
draw: timing.draw_duration(),
invalidations: timing.invalidations,
});
}
}
/// Records when frames were presented and forgets the ones that have aged
/// out of [`FPS_WINDOW`] as of `now`. `presented` must be in order.
fn ingest_presents(&mut self, presented: impl IntoIterator<Item = Instant>, now: Instant) {
self.present_times.extend(presented);
while let Some(oldest) = self.present_times.front() {
if now.duration_since(*oldest) > FPS_WINDOW {
self.present_times.pop_front();
} else {
break;
}
}
}
}
/// A sample of the resource usage shown beside the frame numbers.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub(crate) struct ResourceSample {
/// CPU used by this process, on the scale `top`, Activity Monitor and
/// Task Manager's per-process column all use: 100 is one saturated logical
/// core, so a process spread across a core and a half reads 140.
///
/// Deliberately not divided by the core count. Normalizing so that 100 is
/// the whole machine makes the reading depend on hardware that has nothing
/// to do with the application — the same work reads 12% on a four core
/// laptop and 2% on a twenty-four core desktop — and it compresses every
/// interesting value into the bottom of the range, where a UI thread
/// pinning a core reads 4% and looks idle.
pub cpu_percent: f32,
/// Memory this process is responsible for, in bytes: private memory rather
/// than the resident set, which is mostly shared library pages. See
/// [`crate::memory`].
pub memory_bytes: u64,
/// The share of the GPU this process is using, and `None` on a platform
/// that does not attribute GPU time per process. See [`crate::gpu`].
pub gpu_percent: Option<f32>,
}
/// Averages the resource readings taken inside a trailing window.
///
/// Each of the three is a coarse sample of something that moves between one
/// sample and the next: CPU is the share of a single interval, GPU the share of
/// another, memory a snapshot of an allocator that grows and releases in steps.
/// Published raw at the sampling cadence they jump by tens of percent between
/// readings that describe the same steady workload, and the eye tracks the
/// churn instead of the value. Averaging over a window a few samples long keeps
/// the readings legible without hiding a real change for longer than the window.
#[cfg(not(target_family = "wasm"))]
#[derive(Debug)]
pub(crate) struct ResourceHistory {
samples: VecDeque<(Instant, ResourceSample)>,
window: Duration,
}
#[cfg(not(target_family = "wasm"))]
impl ResourceHistory {
pub(crate) fn new(window: Duration) -> Self {
Self {
samples: VecDeque::new(),
window,
}
}
pub(crate) fn push(&mut self, sample: ResourceSample, now: Instant) {
self.samples.push_back((now, sample));
while let Some((at, _)) = self.samples.front() {
if now.duration_since(*at) > self.window {
self.samples.pop_front();
} else {
break;
}
}
}
/// The mean of the retained readings, or `None` before the first one has
/// landed.
///
/// The GPU share is averaged over the readings that carried one rather than
/// over all of them: a momentary gap in a counter that is otherwise being
/// published would otherwise read as a dip towards zero.
pub(crate) fn mean(&self) -> Option<ResourceSample> {
if self.samples.is_empty() {
return None;
}
let count = self.samples.len() as f32;
let cpu_percent = self
.samples
.iter()
.map(|(_, sample)| sample.cpu_percent)
.sum::<f32>()
/ count;
// Summed wide: the byte counts are large and the window is only bounded
// by time, so a fast sampling cadence must not be able to overflow it.
let memory_bytes = self
.samples
.iter()
.map(|(_, sample)| u128::from(sample.memory_bytes))
.sum::<u128>()
/ self.samples.len() as u128;
let (gpu_total, readings) = self
.samples
.iter()
.filter_map(|(_, sample)| sample.gpu_percent)
.fold((0., 0u32), |(total, count), percent| {
(total + percent, count + 1)
});
Some(ResourceSample {
cpu_percent,
memory_bytes: memory_bytes as u64,
gpu_percent: (readings > 0).then(|| gpu_total / readings as f32),
})
}
}
/// Samples this process' CPU, memory and GPU usage.
///
/// Refreshing is a blocking syscall walk, so this must be driven from a
/// background thread rather than from the render loop.
#[cfg(not(target_family = "wasm"))]
pub(crate) struct ResourceProbe {
system: sysinfo::System,
pid: sysinfo::Pid,
/// `None` when this platform publishes no per-process GPU counter, which
/// the HUD shows by leaving the reading out rather than at a flat zero.
gpu: Option<crate::gpu::GpuProbe>,
/// `None` when this platform publishes no private-memory counter, and the
/// reading falls back to the resident set `sysinfo` reports.
memory: Option<crate::memory::MemoryProbe>,
history: ResourceHistory,
}
#[cfg(not(target_family = "wasm"))]
impl ResourceProbe {
/// Returns `None` when the current process id cannot be determined, which
/// is the only way sampling can be unavailable on a supported platform.
pub(crate) fn new(window: Duration) -> Option<Self> {
let pid = sysinfo::get_current_pid().ok()?;
let mut probe = Self {
system: sysinfo::System::new(),
pid,
gpu: crate::gpu::GpuProbe::new(),
memory: crate::memory::MemoryProbe::new(),
history: ResourceHistory::new(window),
};
// The first refresh only establishes the baseline; `cpu_usage` is a
// delta against the previous refresh and reads zero until then.
probe.refresh();
Some(probe)
}
/// Takes a reading and returns the mean over the window, so the HUD is
/// handed a number that is already smoothed. Averaging belongs on this side
/// of the thread boundary: the probe is what knows the cadence the readings
/// arrive at, and the render thread should not be doing arithmetic over a
/// history it would otherwise have to keep.
pub(crate) fn sample(&mut self) -> Option<ResourceSample> {
let reading = self.read()?;
self.history.push(reading, Instant::now());
self.history.mean()
}
fn read(&mut self) -> Option<ResourceSample> {
self.refresh();
// Both are sampled before the process is borrowed out of `self.system`,
// so the borrows of `self` do not overlap.
let gpu_percent = self.gpu.as_mut().and_then(crate::gpu::GpuProbe::sample);
let private = self
.memory
.as_mut()
.and_then(crate::memory::MemoryProbe::sample);
let process = self.system.process(self.pid)?;
Some(ResourceSample {
// Left on `sysinfo`'s own scale, which is 100 per saturated core.
cpu_percent: process.cpu_usage(),
memory_bytes: private.unwrap_or_else(|| process.memory()),
gpu_percent,
})
}
fn refresh(&mut self) {
self.system.refresh_processes_specifics(
sysinfo::ProcessesToUpdate::Some(&[self.pid]),
false,
sysinfo::ProcessRefreshKind::nothing()
.with_cpu()
.with_memory(),
);
}
}
/// The shortest interval at which CPU usage can be meaningfully resampled.
#[cfg(not(target_family = "wasm"))]
pub(crate) fn minimum_resource_interval() -> Duration {
sysinfo::MINIMUM_CPU_UPDATE_INTERVAL
}
#[cfg(target_family = "wasm")]
pub(crate) fn minimum_resource_interval() -> Duration {
Duration::from_millis(200)
}
#[cfg(test)]
mod tests {
use super::*;
/// A sampler past its warm-up, which is where every statistic below is
/// measured from. The warm-up itself is covered by its own test.
fn warmed_sampler(window_id: WindowId, capacity: usize) -> FrameSampler {
let mut sampler = FrameSampler::new(window_id, capacity);
sampler.warmup = 0;
sampler.drained_backlog = true;
sampler
}
// GPUI stamps frames with `scheduler::Instant`, which re-exports
// `std::time::Instant` off the web, so tests can build one without pulling
// in the `scheduler` crate.
fn timing(window_id: WindowId, draw: Duration) -> FrameTiming {
coalesced(window_id, draw, 1)
}
/// A frame that answered `invalidations` requests to redraw at once.
fn coalesced(window_id: WindowId, draw: Duration, invalidations: u64) -> FrameTiming {
let start = std::time::Instant::now();
FrameTiming {
window_id,
dirty_at: None,
invalidations,
draw_start: start,
draw_end: start + draw,
}
}
/// A sampler holding one frame per entry in `draws`, in milliseconds.
fn sampler_of(draws: &[u64]) -> FrameSampler {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 256);
for millis in draws {
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(*millis))]);
}
sampler
}
/// A frame whose draw began at `start`.
fn frame_at(
window_id: WindowId,
start: Instant,
draw: Duration,
invalidations: u64,
) -> FrameTiming {
FrameTiming {
window_id,
dirty_at: None,
invalidations,
draw_start: start,
draw_end: start + draw,
}
}
#[test]
fn the_frame_answering_the_huds_own_clock_is_not_a_sample() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
let tick = Instant::now();
sampler.expect_own_frame(tick);
// Only the clock's notify was pending, so this draw is the HUD's.
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(1),
Duration::from_millis(12),
1,
)]);
assert_eq!(sampler.samples().len(), 0);
// The frames after it are the application's again.
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(200),
Duration::from_millis(5),
1,
)]);
assert_eq!(sampler.mean_draw(), Duration::from_millis(5));
}
#[test]
fn a_frame_the_application_also_asked_for_stays_a_sample() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
let tick = Instant::now();
sampler.expect_own_frame(tick);
// The clock's notify landed in the same frame as an invalidation of
// the application's own: the work was wanted, so the cost counts.
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(1),
Duration::from_millis(12),
2,
)]);
assert_eq!(sampler.mean_draw(), Duration::from_millis(12));
// And it consumed the announcement: the next lone frame is not the
// HUD's.
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(300),
Duration::from_millis(6),
1,
)]);
assert_eq!(sampler.samples().len(), 2);
}
#[test]
fn several_unanswered_ticks_are_still_one_frame_of_the_huds() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
let tick = Instant::now();
// An occluded window is not drawn, so the clock's notifies pile up in
// the frame that is finally drawn when it comes back.
sampler.expect_own_frame(tick);
sampler.expect_own_frame(tick + Duration::from_millis(500));
sampler.expect_own_frame(tick + Duration::from_millis(1000));
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(1100),
Duration::from_millis(30),
3,
)]);
assert_eq!(sampler.samples().len(), 0);
// One more invalidation than the clock accounts for is the
// application's, and the frame is sampled.
sampler.expect_own_frame(tick + Duration::from_millis(1500));
sampler.expect_own_frame(tick + Duration::from_millis(2000));
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(2100),
Duration::from_millis(9),
3,
)]);
assert_eq!(sampler.mean_draw(), Duration::from_millis(9));
}
#[test]
fn a_frame_drawn_before_the_clock_fired_is_the_applications() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
let tick = Instant::now();
sampler.expect_own_frame(tick);
// Drawn before the clock fired, so the clock had nothing to do with it;
// the announcement waits for the draw that does answer it.
sampler.ingest_draws(vec![frame_at(
window_id,
tick - Duration::from_millis(5),
Duration::from_millis(7),
1,
)]);
assert_eq!(sampler.samples().len(), 1);
sampler.ingest_draws(vec![frame_at(
window_id,
tick + Duration::from_millis(1),
Duration::from_millis(12),
1,
)]);
assert_eq!(
sampler.samples().len(),
1,
"the clock's own frame was sampled"
);
assert_eq!(sampler.mean_draw(), Duration::from_millis(7));
}
#[test]
fn a_reset_sampler_keeps_nothing_and_warms_up_again() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(5))]);
sampler.ingest_presents([Instant::now()], Instant::now());
assert_eq!(sampler.samples().len(), 1);
sampler.reset();
assert_eq!(sampler.samples().len(), 0);
assert_eq!(sampler.fps(), 0.);
assert_eq!(sampler.capacity(), 8);
// The first frames after coming back are warm-up again.
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(5))]);
assert_eq!(sampler.samples().len(), 0);
}
#[test]
fn ignores_frames_from_other_windows() {
let ours = WindowId::from(1);
let theirs = WindowId::from(2);
let mut sampler = warmed_sampler(ours, 8);
sampler.ingest_draws(vec![
timing(ours, Duration::from_millis(8)),
timing(theirs, Duration::from_millis(40)),
timing(ours, Duration::from_millis(9)),
]);
assert_eq!(sampler.samples().len(), 2);
assert_eq!(sampler.peak_draw(), Duration::from_millis(9));
}
#[test]
fn drops_oldest_samples_beyond_capacity() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 2);
for millis in [5, 6, 7] {
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(millis))]);
}
let draws: Vec<_> = sampler.samples().map(|sample| sample.draw).collect();
assert_eq!(
draws,
vec![Duration::from_millis(6), Duration::from_millis(7)]
);
}
/// Feeds `count` presents spaced `interval` apart and returns the resulting
/// rate.
fn measure_fps(count: u64, interval: Duration) -> f32 {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 256);
let start = Instant::now();
for frame in 0..count {
let presented = start + interval * frame as u32;
sampler.ingest_presents([presented], presented);
}
sampler.fps()
}
#[test]
fn the_cold_start_never_reaches_the_readings() {
let window_id = WindowId::from(1);
let mut sampler = FrameSampler::new(window_id, 256);
let budget = Duration::from_micros(16_667);
// What a window costs before any cache is warm, followed by what it
// costs to run. Ingested straight, without the drain `tick` does, so
// only the warm-up itself is under test.
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(100))]);
for _ in 1..WARMUP_FRAMES {
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(40))]);
}
for _ in 0..20 {
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(5))]);
}
assert_eq!(sampler.mean_draw(), Duration::from_millis(5));
assert_eq!(sampler.percentile_draw(0.95), Duration::from_millis(5));
assert_eq!(
sampler.over_budget_ratio(budget),
0.,
"a window that opened is not a window that is dropping frames"
);
}
#[test]
fn fps_is_taken_from_when_frames_were_presented_not_when_they_were_read() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 256);
let start = Instant::now();
let interval = Duration::from_millis(10);
// A whole batch of presents read at once, long after the first of them:
// what a HUD that draws only when the window does sees. Stamped with
// the time they were read, 61 frames would collapse onto one instant
// and report no rate at all; stamped with their own times they cover
// 600ms => 100 fps.
let presents: Vec<Instant> = (0..61).map(|frame| start + interval * frame).collect();
let read_at = start + Duration::from_millis(600);
sampler.ingest_presents(presents, read_at);
assert!((sampler.fps() - 100.).abs() < 0.5, "{}", sampler.fps());
assert!(
(sampler.present_interval().as_secs_f32() * 1000. - 10.).abs() < 0.1,
"{:?}",
sampler.present_interval()
);
// Read again a second later with nothing new: everything has aged
// out of the window, and the honest rate is zero.
sampler.ingest_presents([], read_at + Duration::from_millis(1_100));
assert_eq!(sampler.fps(), 0.);
assert_eq!(sampler.present_interval(), Duration::ZERO);
}
#[test]
fn fps_is_frames_divided_by_the_span_they_cover() {
// The rate is `(n - 1) / span`, not `n / span`: n frames delimit n - 1
// intervals. Counting the frames instead would over-report by
// `1 / span`, which is a whole frame per second at these rates.
//
// 11 frames spaced 10ms apart cover 100ms => 10 intervals => 100 fps.
assert!((measure_fps(11, Duration::from_millis(10)) - 100.).abs() < 0.5);
// The same span sampled more finely reports the same rate.
assert!((measure_fps(101, Duration::from_millis(1)) - 1000.).abs() < 5.);
}
#[test]
fn fps_matches_the_common_refresh_rates() {
for (interval_micros, expected) in [
(16_667, 60.), // 60Hz
(8_333, 120.), // 120Hz
(33_333, 30.), // 30Hz
(6_944, 144.), // 144Hz
] {
let interval = Duration::from_micros(interval_micros);
// A full second of frames at that interval.
let count = 1_000_000 / interval_micros;
let measured = measure_fps(count, interval);
assert!(
(measured - expected).abs() < 1.,
"{interval_micros}us frames measured {measured}, expected {expected}"
);
}
}
#[test]
fn fps_needs_two_frames_to_have_a_rate_at_all() {
// A single frame delimits no interval, so there is nothing to divide by
// and the honest answer is zero rather than a guess.
assert_eq!(measure_fps(0, Duration::from_millis(10)), 0.);
assert_eq!(measure_fps(1, Duration::from_millis(10)), 0.);
assert!(measure_fps(2, Duration::from_millis(10)) > 0.);
}
/// The resource history only exists off the web, where there is a process
/// to sample in the first place.
#[cfg(not(target_family = "wasm"))]
mod resource_history {
use super::*;
fn resources(
cpu_percent: f32,
memory_bytes: u64,
gpu_percent: Option<f32>,
) -> ResourceSample {
ResourceSample {
cpu_percent,
memory_bytes,
gpu_percent,
}
}
#[test]
fn resource_readings_average_over_the_window() {
let mut history = ResourceHistory::new(Duration::from_secs(3));
let start = Instant::now();
// Four readings a second apart, all of them still inside a three
// second window: the oldest is exactly the window's age, and the
// window is inclusive of it.
for (second, cpu) in [(0, 400.), (1, 100.), (2, 200.), (3, 300.)] {
history.push(
resources(cpu, 100 * 1024 * 1024, Some(cpu / 10.)),
start + Duration::from_secs(second),
);
}
let mean = history.mean().expect("four readings have landed");
assert!((mean.cpu_percent - 250.).abs() < 0.01);
assert!((mean.gpu_percent.expect("every reading carried one") - 25.).abs() < 0.01);
assert_eq!(mean.memory_bytes, 100 * 1024 * 1024);
// A fifth a second later pushes the first out, so the reading that
// was four times the others stops weighing on the mean.
history.push(
resources(100., 100 * 1024 * 1024, Some(10.)),
start + Duration::from_secs(4),
);
let mean = history.mean().expect("the window still holds four");
assert!((mean.cpu_percent - 175.).abs() < 0.01);
}
/// The averaged CPU stays on the single core scale rather than being folded
/// back into `0..=100`: a process holding two cores busy reads 200 whether
/// it is averaged or not.
#[test]
fn averaging_does_not_cap_the_cpu_reading() {
let mut history = ResourceHistory::new(Duration::from_secs(3));
let now = Instant::now();
history.push(resources(150., 0, None), now);
history.push(resources(250., 0, None), now);
let mean = history.mean().expect("two readings have landed");
assert!((mean.cpu_percent - 200.).abs() < 0.01);
}
#[test]
fn a_gap_in_the_gpu_counter_does_not_read_as_a_dip() {
let mut history = ResourceHistory::new(Duration::from_secs(3));
let now = Instant::now();
// The middle reading missed the counter. Averaging it in as a zero
// would report 40%; the honest mean is over the two that carried one.
history.push(resources(0., 0, Some(60.)), now);
history.push(resources(0., 0, None), now);
history.push(resources(0., 0, Some(60.)), now);
let mean = history.mean().expect("three readings have landed");
assert_eq!(mean.gpu_percent, Some(60.));
}
#[test]
fn a_platform_with_no_gpu_counter_stays_without_one() {
let mut history = ResourceHistory::new(Duration::from_secs(3));
assert!(history.mean().is_none(), "nothing has been sampled yet");
history.push(resources(12., 0, None), Instant::now());
assert_eq!(
history.mean().expect("one reading has landed").gpu_percent,
None
);
}
}
#[test]
fn simultaneous_frames_do_not_divide_by_zero() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 64);
let now = Instant::now();
// Three presents on one instant -- what a trace with no clock behind
// it would say -- span nothing, and nothing is divided by that.
sampler.ingest_presents([now, now, now], now);
assert_eq!(sampler.fps(), 0.);
}
#[test]
fn the_percentile_is_the_frame_at_the_nearest_rank() {
// Twenty frames, so the 95th percentile is rank 0.95 * 19 = 18.05,
// which rounds to the second slowest.
let mut draws: Vec<u64> = (1..=20).collect();
draws.reverse();
let sampler = sampler_of(&draws);
assert_eq!(sampler.percentile_draw(0.95), Duration::from_millis(19));
assert_eq!(sampler.percentile_draw(1.), Duration::from_millis(20));
assert_eq!(sampler.percentile_draw(0.), Duration::from_millis(1));
}
#[test]
fn the_percentile_separates_a_stutter_the_mean_absorbs() {
// Eighteen quick frames and two that took twenty times as long: the
// shape a stutter has. The mean stays inside a 60Hz budget while the
// tail is well past it, which is the whole reason the row exists.
let mut draws = vec![4; 18];
draws.extend([80, 80]);
let sampler = sampler_of(&draws);
assert!(sampler.mean_draw() < Duration::from_millis(12));
assert_eq!(sampler.percentile_draw(0.95), Duration::from_millis(80));
}
#[test]
fn one_slow_frame_in_twenty_does_not_move_the_percentile() {
// The complement of the test above, and the reason a percentile is
// worth having over `peak_draw`: a single frame is the top 5% of
// twenty, so it stays out of the 95th. The chart still shows it, and
// the axis is still scaled to it — the row is for the tail that
// *persists*, not for every outlier.
let mut draws = vec![4; 19];
draws.push(80);
let sampler = sampler_of(&draws);
assert_eq!(sampler.percentile_draw(0.95), Duration::from_millis(4));
assert_eq!(sampler.peak_draw(), Duration::from_millis(80));
}
#[test]
fn an_empty_sampler_has_no_percentile_rather_than_a_guess() {
let sampler = warmed_sampler(WindowId::from(1), 8);
assert_eq!(sampler.percentile_draw(0.95), Duration::ZERO);
assert_eq!(sampler.mean_invalidations(), 0.);
}
#[test]
fn invalidations_average_over_the_retained_frames() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 8);
// A window asked to redraw five times for every three frames it drew.
for invalidations in [1, 3, 1] {
sampler.ingest_draws(vec![coalesced(
window_id,
Duration::from_millis(4),
invalidations,
)]);
}
assert!((sampler.mean_invalidations() - 5. / 3.).abs() < f32::EPSILON);
}
#[test]
fn frames_outside_the_rolling_window_stop_counting() {
let window_id = WindowId::from(1);
let mut sampler = warmed_sampler(window_id, 64);
let start = Instant::now();
for frame in 0..10 {
let presented = start + Duration::from_millis(frame * 10);
sampler.ingest_draws(vec![timing(window_id, Duration::from_millis(4))]);
sampler.ingest_presents([presented], presented);
}
assert!(sampler.fps() > 0.);
// Two seconds later the window has gone idle: every retained frame is
// now older than the rolling window, so the rate collapses to zero.
sampler.ingest_presents([], start + Duration::from_secs(2));
assert_eq!(sampler.fps(), 0.);
// The chart history survives so the last known shape stays on screen.
assert_eq!(sampler.samples().len(), 10);
}
}