use crate::{h_flex, skeleton::Skeleton, v_flex, ActiveTheme, Size};
use gpui::{prelude::FluentBuilder as _, IntoElement, ParentElement as _, RenderOnce, Styled};
#[derive(IntoElement)]
pub(super) struct Loading {
size: Size,
}
impl Loading {
pub(super) fn new() -> Self {
Self { size: Size::Medium }
}
pub(super) fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
}
#[derive(IntoElement)]
struct LoadingRow {
header: bool,
size: Size,
}
impl LoadingRow {
fn header() -> Self {
Self {
header: true,
size: Size::Medium,
}
}
fn row() -> Self {
Self {
header: false,
size: Size::Medium,
}
}
fn size(mut self, size: Size) -> Self {
self.size = size;
self
}
}
impl RenderOnce for LoadingRow {
fn render(self, _: &mut gpui::Window, cx: &mut gpui::App) -> impl IntoElement {
let paddings = self.size.table_cell_padding();
let height = self.size.table_row_height() * 0.5;
h_flex()
.gap_3()
.h(self.size.table_row_height())
.overflow_hidden()
.pt(paddings.top)
.pb(paddings.bottom)
.pl(paddings.left)
.pr(paddings.right)
.items_center()
.justify_between()
.overflow_hidden()
.when(self.header, |this| this.bg(cx.theme().table_head))
.when(!self.header, |this| {
this.border_t_1().border_color(cx.theme().table_row_border)
})
.child(
h_flex()
.gap_3()
.flex_1()
.child(
Skeleton::new()
.when(self.header, |this| this.secondary())
.h(height)
.w_24(),
)
.child(
Skeleton::new()
.when(self.header, |this| this.secondary())
.h(height)
.w_48(),
)
.child(
Skeleton::new()
.when(self.header, |this| this.secondary())
.h(height)
.w_16(),
),
)
.child(
Skeleton::new()
.when(self.header, |this| this.secondary())
.h(height)
.w_24(),
)
}
}
impl RenderOnce for Loading {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
v_flex()
.gap_0()
.child(LoadingRow::header().size(self.size))
.child(LoadingRow::row().size(self.size))
.child(LoadingRow::row().size(self.size))
.child(LoadingRow::row().size(self.size))
.child(LoadingRow::row().size(self.size))
}
}