use gpui::{
px, quad, size, Background, BorderStyle, Bounds, Hsla, PaintQuad, Path, PathBuilder, Pixels,
Point, Window,
};
use crate::{
plot::{origin_point, StrokeStyle},
PixelsExt,
};
#[allow(clippy::type_complexity)]
pub struct Line<T> {
data: Vec<T>,
x: Box<dyn Fn(&T) -> Option<f32>>,
y: Box<dyn Fn(&T) -> Option<f32>>,
stroke: Background,
stroke_width: Pixels,
stroke_style: StrokeStyle,
dot: bool,
dot_size: Pixels,
dot_fill_color: Hsla,
dot_stroke_color: Option<Hsla>,
}
impl<T> Default for Line<T> {
fn default() -> Self {
Self {
data: Vec::new(),
x: Box::new(|_| None),
y: Box::new(|_| None),
stroke: Default::default(),
stroke_width: px(1.),
stroke_style: Default::default(),
dot: false,
dot_size: px(4.),
dot_fill_color: gpui::transparent_black(),
dot_stroke_color: None,
}
}
}
impl<T> Line<T> {
pub fn new() -> Self {
Self::default()
}
pub fn data<I>(mut self, data: I) -> Self
where
I: IntoIterator<Item = T>,
{
self.data = data.into_iter().collect();
self
}
pub fn x<F>(mut self, x: F) -> Self
where
F: Fn(&T) -> Option<f32> + 'static,
{
self.x = Box::new(x);
self
}
pub fn y<F>(mut self, y: F) -> Self
where
F: Fn(&T) -> Option<f32> + 'static,
{
self.y = Box::new(y);
self
}
pub fn stroke(mut self, stroke: impl Into<Background>) -> Self {
self.stroke = stroke.into();
self
}
pub fn stroke_width(mut self, stroke_width: impl Into<Pixels>) -> Self {
self.stroke_width = stroke_width.into();
self
}
pub fn stroke_style(mut self, stroke_style: StrokeStyle) -> Self {
self.stroke_style = stroke_style;
self
}
pub fn dot(mut self) -> Self {
self.dot = true;
self
}
pub fn dot_size(mut self, dot_size: impl Into<Pixels>) -> Self {
self.dot_size = dot_size.into();
self
}
pub fn dot_fill_color(mut self, dot_fill_color: impl Into<Hsla>) -> Self {
self.dot_fill_color = dot_fill_color.into();
self
}
pub fn dot_stroke_color(mut self, dot_stroke_color: impl Into<Hsla>) -> Self {
self.dot_stroke_color = Some(dot_stroke_color.into());
self
}
fn paint_dot(&self, dot: Point<Pixels>) -> PaintQuad {
quad(
gpui::bounds(dot, size(self.dot_size, self.dot_size)),
self.dot_size / 2.,
self.dot_fill_color,
px(1.),
self.dot_stroke_color.unwrap_or(self.dot_fill_color),
BorderStyle::default(),
)
}
fn path(&self, bounds: &Bounds<Pixels>) -> (Option<Path<Pixels>>, Vec<PaintQuad>) {
let origin = bounds.origin;
let mut builder = PathBuilder::stroke(self.stroke_width);
let mut dots = vec![];
let mut paint_dots = vec![];
for v in self.data.iter() {
let x_tick = (self.x)(v);
let y_tick = (self.y)(v);
if let (Some(x), Some(y)) = (x_tick, y_tick) {
let pos = origin_point(px(x), px(y), origin);
if self.dot {
let dot_radius = self.dot_size.as_f32() / 2.;
let dot_pos = origin_point(px(x - dot_radius), px(y - dot_radius), origin);
paint_dots.push(self.paint_dot(dot_pos));
}
dots.push(pos);
}
}
if dots.is_empty() {
return (None, paint_dots);
}
if dots.len() == 1 {
builder.move_to(dots[0]);
return (builder.build().ok(), paint_dots);
}
match self.stroke_style {
StrokeStyle::Natural => {
builder.move_to(dots[0]);
let n = dots.len();
for i in 0..n - 1 {
let p0 = if i == 0 { dots[0] } else { dots[i - 1] };
let p1 = dots[i];
let p2 = dots[i + 1];
let p3 = if i + 2 < n { dots[i + 2] } else { dots[n - 1] };
let c1 = Point::new(p1.x + (p2.x - p0.x) / 6.0, p1.y + (p2.y - p0.y) / 6.0);
let c2 = Point::new(p2.x - (p3.x - p1.x) / 6.0, p2.y - (p3.y - p1.y) / 6.0);
builder.cubic_bezier_to(p2, c1, c2);
}
}
StrokeStyle::Linear => {
builder.move_to(dots[0]);
for p in &dots[1..] {
builder.line_to(*p);
}
}
StrokeStyle::StepAfter => {
builder.move_to(dots[0]);
for d in dots.windows(2) {
builder.line_to(Point::new(d[1].x, d[0].y));
builder.line_to(Point::new(d[1].x, d[1].y));
}
}
}
(builder.build().ok(), paint_dots)
}
pub fn paint(&self, bounds: &Bounds<Pixels>, window: &mut Window) {
let (path, dots) = self.path(bounds);
if let Some(path) = path {
window.paint_path(path, self.stroke);
}
for dot in dots {
window.paint_quad(dot);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use gpui::{point, px, Bounds};
#[test]
fn test_line_path() {
let data = vec![1., 2., 3.];
let line = Line::new()
.data(data.clone())
.x(|v| Some(*v))
.y(|v| Some(*v * 2.));
let bounds = Bounds::new(point(px(0.), px(0.)), size(px(100.), px(100.)));
let (path, dots) = line.path(&bounds);
assert!(path.is_some());
assert!(dots.is_empty());
let line_with_dots = Line::new()
.data(data)
.x(|v| Some(*v))
.y(|v| Some(*v * 2.))
.dot();
let (_, dots) = line_with_dots.path(&bounds);
assert_eq!(dots.len(), 3);
}
}