gpui-component 0.5.1

UI components for building fantastic desktop application by using GPUI.
Documentation
mod axis;
mod grid;
pub mod label;
pub mod scale;
pub mod shape;
pub mod tooltip;

pub use gpui_component_macros::IntoPlot;

use std::{fmt::Debug, ops::Add};

use gpui::{point, px, App, Bounds, IntoElement, Path, PathBuilder, Pixels, Point, Window};

use crate::PixelsExt;

pub use axis::{AxisText, PlotAxis, AXIS_GAP};
pub use grid::Grid;
pub use label::PlotLabel;

pub trait Plot: IntoElement {
    fn paint(&mut self, bounds: Bounds<Pixels>, window: &mut Window, cx: &mut App);
}

#[derive(Clone, Copy, Default)]
pub enum StrokeStyle {
    #[default]
    Natural,
    Linear,
    StepAfter,
}

pub fn origin_point<T>(x: T, y: T, origin: Point<T>) -> Point<T>
where
    T: Default + Clone + Debug + PartialEq + Add<Output = T>,
{
    point(x, y) + origin
}

pub fn polygon<T>(points: &[Point<T>], bounds: &Bounds<Pixels>) -> Option<Path<Pixels>>
where
    T: Default + Clone + Copy + Debug + Into<f32> + PartialEq,
{
    let mut path = PathBuilder::stroke(px(1.));
    let points = &points
        .iter()
        .map(|p| {
            point(
                px(p.x.into() + bounds.origin.x.as_f32()),
                px(p.y.into() + bounds.origin.y.as_f32()),
            )
        })
        .collect::<Vec<_>>();
    path.add_polygon(points, false);
    path.build().ok()
}