use super::ListItem;
use crate::{skeleton::Skeleton, v_flex};
use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
#[derive(IntoElement)]
pub struct Loading;
#[derive(IntoElement)]
struct LoadingItem;
impl RenderOnce for LoadingItem {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
ListItem::new("skeleton").disabled(true).child(
v_flex()
.gap_1p5()
.overflow_hidden()
.child(Skeleton::new().h_5().w_48().max_w_full())
.child(Skeleton::new().secondary().h_3().w_64().max_w_full()),
)
}
}
impl RenderOnce for Loading {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
v_flex()
.py_2p5()
.gap_3()
.child(LoadingItem)
.child(LoadingItem)
.child(LoadingItem)
}
}