use gpui::{
App, AppContext as _, Context, Corner, DismissEvent, Entity, IntoElement, MouseDownEvent,
ParentElement as _, Pixels, Point, Render, Styled, Subscription, Window, anchored, deferred,
div, prelude::FluentBuilder as _, px,
};
use rust_i18n::t;
use crate::{
ActiveTheme as _,
input::{self, InputState, popovers::ContextMenu},
menu::PopupMenu,
};
pub(crate) struct MouseContextMenu {
editor: Entity<InputState>,
menu: Entity<PopupMenu>,
mouse_position: Point<Pixels>,
open: bool,
_subscriptions: Vec<Subscription>,
}
impl InputState {
pub(crate) fn handle_right_click_menu(
&mut self,
event: &MouseDownEvent,
offset: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.selected_range.contains(offset) {
self.move_to(offset, None, cx);
}
self.context_menu = Some(ContextMenu::MouseContext(self.mouse_context_menu.clone()));
let is_code_editor = self.mode.is_code_editor();
if is_code_editor {
self.handle_hover_definition(offset, window, cx);
}
let is_enable = !self.disabled;
let has_goto_definition = is_enable && self.lsp.definition_provider.is_some();
let has_code_action = is_enable && !self.lsp.code_action_providers.is_empty();
let is_selected = !self.selected_range.is_empty();
let has_paste = is_enable && cx.read_from_clipboard().is_some();
let action_context = self.focus_handle.clone();
self.mouse_context_menu.update(cx, |this, cx| {
this.mouse_position = event.position;
this.menu.update(cx, |menu, cx| {
let new_menu = PopupMenu::new(cx)
.when(is_code_editor, |m| {
m.menu_with_enable(
t!("Input.Go to Definition"),
Box::new(input::GoToDefinition),
has_goto_definition,
)
.menu_with_enable(
t!("Input.Show Code Actions"),
Box::new(input::ToggleCodeActions),
has_code_action,
)
.separator()
})
.menu_with_enable(
t!("Input.Cut"),
Box::new(input::Cut),
is_enable && is_selected,
)
.menu_with_enable(t!("Input.Copy"), Box::new(input::Copy), is_selected)
.menu_with_enable(t!("Input.Paste"), Box::new(input::Paste), has_paste)
.separator()
.menu(t!("Input.Select All"), Box::new(input::SelectAll));
menu.menu_items = new_menu.menu_items;
menu.action_context = Some(action_context);
cx.notify();
});
this.open = true;
cx.notify();
});
}
}
impl MouseContextMenu {
pub(crate) fn new(
editor: Entity<InputState>,
window: &mut Window,
cx: &mut App,
) -> Entity<Self> {
cx.new(|cx| {
let menu = cx.new(|cx| PopupMenu::new(cx).small());
let _subscriptions = vec![cx.subscribe_in(&menu, window, {
move |this: &mut Self, _, _: &DismissEvent, window, cx| {
this.close(window, cx);
}
})];
Self {
editor,
menu,
mouse_position: Point::default(),
open: false,
_subscriptions,
}
})
}
#[inline]
pub(crate) fn is_open(&self) -> bool {
self.open
}
#[inline]
pub(crate) fn close(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.open = false;
self.editor.update(cx, |this, cx| {
this.focus(window, cx);
});
}
}
impl Render for MouseContextMenu {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
if !self.open {
return div().into_any_element();
}
deferred(
anchored()
.snap_to_window_with_margin(px(8.))
.anchor(Corner::TopLeft)
.position(self.mouse_position)
.child(
div()
.font_family(cx.theme().font_family.clone())
.cursor_default()
.child(self.menu.clone()),
),
)
.into_any_element()
}
}