gpui-component 0.5.1

UI components for building fantastic desktop application by using GPUI.
Documentation
use anyhow::Result;
use gpui::{App, Context, Entity, SharedString, Task, Window};
use lsp_types::CodeAction;
use std::ops::Range;

use crate::input::{
    popovers::{CodeActionItem, CodeActionMenu, ContextMenu},
    InputState, ToggleCodeActions,
};

pub trait CodeActionProvider {
    /// The id for this CodeAction.
    fn id(&self) -> SharedString;

    /// Fetches code actions for the specified range.
    ///
    /// textDocument/codeAction
    ///
    /// https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_codeAction
    fn code_actions(
        &self,
        state: Entity<InputState>,
        range: Range<usize>,
        window: &mut Window,
        cx: &mut App,
    ) -> Task<Result<Vec<CodeAction>>>;

    /// Performs the specified code action.
    fn perform_code_action(
        &self,
        state: Entity<InputState>,
        action: CodeAction,
        push_to_history: bool,
        window: &mut Window,
        cx: &mut App,
    ) -> Task<Result<()>>;
}

impl InputState {
    pub(crate) fn on_action_toggle_code_actions(
        &mut self,
        _: &ToggleCodeActions,
        window: &mut Window,
        cx: &mut Context<Self>,
    ) {
        self.handle_code_action_trigger(window, cx)
    }

    /// Show code actions for the cursor.
    pub(crate) fn handle_code_action_trigger(
        &mut self,
        window: &mut Window,
        cx: &mut Context<Self>,
    ) {
        let providers = self.lsp.code_action_providers.clone();
        let menu = match self.context_menu.as_ref() {
            Some(ContextMenu::CodeAction(menu)) => Some(menu),
            _ => None,
        };

        let menu = match menu {
            Some(menu) => menu.clone(),
            None => {
                let menu = CodeActionMenu::new(cx.entity(), window, cx);
                self.context_menu = Some(ContextMenu::CodeAction(menu.clone()));
                menu
            }
        };

        let range = self.selected_range.start..self.selected_range.end;

        let state = cx.entity();
        self._context_menu_task = cx.spawn_in(window, async move |editor, cx| {
            let mut provider_responses = vec![];
            _ = cx.update(|window, cx| {
                for provider in providers {
                    let task = provider.code_actions(state.clone(), range.clone(), window, cx);
                    provider_responses.push((provider.id(), task));
                }
            });

            let mut code_actions: Vec<CodeActionItem> = vec![];
            for (provider_id, provider_responses) in provider_responses {
                if let Some(responses) = provider_responses.await.ok() {
                    code_actions.extend(responses.into_iter().map(|action| CodeActionItem {
                        provider_id: provider_id.clone(),
                        action,
                    }))
                }
            }

            if code_actions.is_empty() {
                _ = menu.update(cx, |menu, cx| {
                    menu.hide(cx);
                    cx.notify();
                });

                return Ok(());
            }
            editor
                .update_in(cx, |editor, window, cx| {
                    if !editor.focus_handle.is_focused(window) {
                        return;
                    }

                    _ = menu.update(cx, |menu, cx| {
                        menu.show(editor.cursor(), code_actions, window, cx);
                    });

                    cx.notify();
                })
                .ok();

            Ok(())
        });
    }

    pub(crate) fn perform_code_action(
        &mut self,
        item: &CodeActionItem,
        window: &mut Window,
        cx: &mut Context<Self>,
    ) {
        let providers = self.lsp.code_action_providers.clone();
        let Some(provider) = providers
            .iter()
            .find(|provider| provider.id() == item.provider_id)
        else {
            return;
        };

        let state = cx.entity();
        let task = provider.perform_code_action(state, item.action.clone(), true, window, cx);

        cx.spawn_in(window, async move |_, _| {
            let _ = task.await;
        })
        .detach();
    }
}