gpui_component/dock/mod.rs
1//! The gpui-component appearance for the dock.
2//!
3//! The layout tree, the persisted schema, the drag geometry, the active-panel
4//! state machine and the container entities all live in
5//! [`gpui_base::dock`]. This module is the skin over them: it re-exports the
6//! types a consumer needs, adds the presentation half of the panel traits
7//! (see [`panel`]), and implements base's two renderer traits.
8//!
9//! ```ignore
10//! let area = cx.new(|cx| {
11//! DockArea::new("main", Some(1), window, cx).with_renderer(DockSkin::new(cx))
12//! });
13//! ```
14//!
15//! A [`DockArea`] built without [`DockSkin`] still docks, drags and persists —
16//! it simply draws no chrome at all.
17
18mod dock;
19mod invalid_panel;
20mod panel;
21mod tab_panel;
22#[cfg(test)]
23mod test_support;
24
25use std::{cell::Cell, rc::Rc};
26
27use gpui::{App, AppContext as _, Context, Entity, SharedString, WeakEntity, Window, actions};
28
29/// The behavior half of the panel traits, which every panel implements
30/// alongside [`Panel`]. Exported under this name because `Panel` in this
31/// module is the presentation half that extends it.
32pub use gpui_base::dock::Panel as BasePanel;
33/// The object-safe counterpart of [`BasePanel`], for the same reason.
34pub use gpui_base::dock::PanelView as BasePanelView;
35/// Everything [`gpui_base::dock`] exports, so a consumer never has to depend
36/// on the foundation crate directly to write a skin or read a container's
37/// state. Kept in step with base's own list by
38/// `every_base_dock_export_is_reachable_from_here`.
39///
40/// Two names are handled elsewhere and one is deliberately absent:
41/// base's `Panel` and `PanelView` arrive as [`BasePanel`] and [`BasePanelView`]
42/// because this module's `Panel`/`PanelView` are the presentation halves that
43/// extend them, and base's `Dock` — a plain state struct holding one dock's
44/// open, collapsible, size and resizing flags — is not re-exported at all,
45/// because the name meant a panel container in every released version of this
46/// crate and handing it back with a different meaning is worse than dropping
47/// it. A skin reads a dock through [`DockContext`].
48pub use gpui_base::dock::{
49 AnyDrag, DockArea, DockAreaRenderer, DockAreaState, DockContext, DockEvent, DockLayout,
50 DockPlacement, DockSizing, DockState, DragPanel, DropIndicator, DropPlaceholderBounds,
51 DropTarget, EditResult, InsertTarget, NodeId, PaneNode, PaneRef, PaneTree, PanelBuildContext,
52 PanelBuilder, PanelEvent, PanelId, PanelInfo, PanelRegistry, PanelSource, PanelState, RootKind,
53 TabGroup, TabGroupConstraints, TabGroupContext, TabGroupEvent, TabGroupRenderer,
54 register_panel,
55};
56pub use panel::*;
57pub use tab_panel::DragPanelPreview;
58
59actions!(dock, [ToggleZoom, ClosePanel]);
60
61pub(crate) fn init(cx: &mut App) {
62 // `gpui_base::dock::PanelRegistry::init` is crate-private, but the global
63 // it installs is not: `DockArea::new` and `register_panel` both create it
64 // on demand, and this keeps the old guarantee that it exists as soon as
65 // `gpui_component::init` has run.
66 if cx.try_global::<PanelRegistry>().is_none() {
67 cx.set_global(PanelRegistry::new());
68 }
69}
70
71/// What every part of the skin reads, and the dock area it belongs to.
72///
73/// The renderer is the only skin-owned object in the picture, so the settings
74/// the old `DockArea` carried — the panel style, whether dock collapse
75/// affordances are offered at all — live here. It is shared by reference with
76/// the per-container renderers, which are built once each and outlive any one
77/// frame.
78pub(crate) struct SkinShared {
79 area: WeakEntity<DockArea>,
80 panel_style: Cell<PanelStyle>,
81 toggle_button_visible: Cell<bool>,
82 /// The dock whose resize handle is being dragged, if any. Only one can be.
83 resizing_dock: Cell<Option<DockPlacement>>,
84}
85
86impl SkinShared {
87 pub(crate) fn area(&self) -> &WeakEntity<DockArea> {
88 &self.area
89 }
90
91 pub(crate) fn panel_style(&self) -> PanelStyle {
92 self.panel_style.get()
93 }
94
95 pub(crate) fn is_toggle_button_visible(&self) -> bool {
96 self.toggle_button_visible.get()
97 }
98
99 pub(crate) fn resizing_dock(&self) -> &Cell<Option<DockPlacement>> {
100 &self.resizing_dock
101 }
102
103 /// Redraw the area after a setting changed. The skin is not an entity, so
104 /// nothing else would notice.
105 fn notify(&self, cx: &mut App) {
106 _ = self.area.update(cx, |_, cx| cx.notify());
107 }
108}
109
110/// The gpui-component appearance for a [`DockArea`], and the handle its
111/// settings are changed through.
112///
113/// Install it at construction, where the area's own weak handle is available:
114///
115/// ```ignore
116/// let skin = DockSkin::new(cx);
117/// DockArea::new("main", None, window, cx).with_renderer(skin)
118/// ```
119///
120/// Keep the returned handle to change a setting later; it is an `Rc`, so a
121/// clone and the installed renderer are the same skin.
122pub struct DockSkin {
123 shared: Rc<SkinShared>,
124}
125
126impl DockSkin {
127 /// Build a [`DockArea`] wearing this appearance, together with the handle
128 /// its settings are changed through.
129 ///
130 /// The skin needs the area's own weak handle, so it can only be built
131 /// while the area is being constructed; this is that dance done once.
132 pub fn dock_area(
133 id: impl Into<SharedString>,
134 version: Option<usize>,
135 window: &mut Window,
136 cx: &mut App,
137 ) -> (Entity<DockArea>, Rc<Self>) {
138 let mut skin = None;
139 let area = cx.new(|cx| {
140 let this = Self::new(cx);
141 skin = Some(this.clone());
142 DockArea::new(id, version, window, cx).with_renderer(this)
143 });
144 // The closure above runs before `cx.new` returns.
145 (
146 area,
147 skin.expect("DockSkin::new ran inside the constructor"),
148 )
149 }
150
151 pub fn new(cx: &mut Context<DockArea>) -> Rc<Self> {
152 Rc::new(Self {
153 shared: Rc::new(SkinShared {
154 area: cx.weak_entity(),
155 panel_style: Cell::new(PanelStyle::default()),
156 toggle_button_visible: Cell::new(true),
157 resizing_dock: Cell::new(None),
158 }),
159 })
160 }
161
162 pub(crate) fn shared(&self) -> &Rc<SkinShared> {
163 &self.shared
164 }
165
166 /// Whether a single-panel tab group draws a plain title or a full tab bar.
167 pub fn panel_style(&self) -> PanelStyle {
168 self.shared.panel_style()
169 }
170
171 pub fn set_panel_style(&self, style: PanelStyle, cx: &mut App) {
172 self.shared.panel_style.set(style);
173 self.shared.notify(cx);
174 }
175
176 /// Whether tab bars offer the affordance that collapses a neighbouring
177 /// dock.
178 pub fn is_toggle_button_visible(&self) -> bool {
179 self.shared.is_toggle_button_visible()
180 }
181
182 pub fn set_toggle_button_visible(&self, visible: bool, cx: &mut App) {
183 self.shared.toggle_button_visible.set(visible);
184 self.shared.notify(cx);
185 }
186}
187
188#[cfg(test)]
189mod tests {
190 /// Every name `gpui_base::dock` exports has to be reachable from
191 /// `gpui_component::dock`, or an application cannot write its own skin
192 /// without depending on the foundation crate directly.
193 ///
194 /// This reads both export lists rather than naming them, because the way
195 /// this went wrong was checking the list against a description of base
196 /// instead of against base itself: a hand-written list cannot notice a
197 /// name base gained after it was written; two names were missing when
198 /// this was added.
199 ///
200 /// The parse is deliberately crude — it takes the braces of each
201 /// `pub use ...::{..}` and the tail of each single-name `pub use a::b;` —
202 /// so a reformat of either file could trip it. That failure says "look at
203 /// the two lists", which is the right thing to do anyway.
204 fn exported_names(source: &str, prefix: &str) -> Vec<String> {
205 let mut names = Vec::new();
206 let mut rest = source;
207 while let Some(at) = rest.find(prefix) {
208 rest = &rest[at + prefix.len()..];
209 let Some(end) = rest.find(';') else { break };
210 let (item, tail) = rest.split_at(end);
211 rest = tail;
212 let item = item.trim();
213 let list = match (item.find('{'), item.rfind('}')) {
214 (Some(open), Some(close)) if open < close => &item[open + 1..close],
215 // `pub use a::b;` — the name is the last path segment.
216 _ => item.rsplit("::").next().unwrap_or(""),
217 };
218 names.extend(
219 list.split(',')
220 .map(|name| name.split(" as ").next().unwrap_or("").trim().to_string())
221 .filter(|name| !name.is_empty()),
222 );
223 }
224 names.sort();
225 names.dedup();
226 names
227 }
228
229 #[test]
230 fn every_base_dock_export_is_reachable_from_here() {
231 let base = include_str!("../../../base/src/dock/mod.rs");
232 let skin = include_str!("mod.rs");
233
234 let exported = exported_names(base, "pub use ");
235 assert!(
236 exported.len() > 30,
237 "the parse found only {} names in base's dock module, so it is \
238 reading the wrong thing rather than reporting the truth",
239 exported.len()
240 );
241
242 let reachable = exported_names(skin, "pub use gpui_base::dock::");
243 // `Panel` and `PanelView` are re-exported under other names because
244 // this module's own `Panel`/`PanelView` extend them; `Dock` is a
245 // documented omission. See the doc on the re-export block.
246 let renamed = ["Panel", "PanelView"];
247 let omitted = ["Dock"];
248
249 let missing: Vec<&String> = exported
250 .iter()
251 .filter(|name| {
252 !reachable.contains(name)
253 && !renamed.contains(&name.as_str())
254 && !omitted.contains(&name.as_str())
255 })
256 .collect();
257
258 assert!(
259 missing.is_empty(),
260 "gpui_base::dock exports these, and gpui_component::dock does not \
261 re-export them: {missing:?}. Add them to the list, or add the \
262 name to `omitted` with the reason on the re-export block."
263 );
264 }
265}