#[repr(C)]pub struct Underline {
pub order: DrawOrder,
pub padding: u32,
pub bounds: Bounds<ScaledPixels>,
pub clip_bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: SceneHsla,
pub thickness: ScaledPixels,
pub wavy: ShaderBool,
}Expand description
A horizontal line under or through text, which can be wavy.
Produced by crate::Window::paint_underline and crate::Window::paint_strikethrough.
Fields§
§order: DrawOrderThe draw order. Scene::insert_primitive assigns it.
padding: u32Padding for the GPU struct layout. crate::Window always sets it to 0.
bounds: Bounds<ScaledPixels>The line’s full rectangle, in scaled pixels. This remains the phase origin for wavy lines.
clip_bounds: Bounds<ScaledPixels>The rectangle the line is clipped to, within content_mask.bounds. Narrowing it splits a
line around exclusions without moving a wavy line’s phase or the content mask’s fade.
content_mask: ContentMask<ScaledPixels>The region that clips this line and supplies its edge fade.
color: SceneHslaThe color of the line.
thickness: ScaledPixelsThe thickness of the line, in scaled pixels.
wavy: ShaderBoolDraws a wavy line when ShaderBool::Enabled.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Underline
impl RefUnwindSafe for Underline
impl Send for Underline
impl Sync for Underline
impl Unpin for Underline
impl UnsafeUnpin for Underline
impl UnwindSafe for Underline
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