pub struct LineLayout {
pub font_size: Pixels,
pub width: Pixels,
pub ascent: Pixels,
pub descent: Pixels,
pub visual_lines: SmallVec<[VisualLine; 1]>,
pub paint_fragments: Vec<PaintFragment>,
pub len: usize,
pub platform_layout: Arc<dyn PlatformTextLayout>,
}Expand description
The shaped and laid-out form of a string of text, ready to measure and paint.
LineLayout is what the text backend returns for one piece of text. Most
code gets it indirectly through ShapedLine or
ShapedText, and reads it through the methods on
ShapedTextLayout. Use the public fields when you need the raw geometry,
such as the width of the widest visual line.
Fields§
§font_size: PixelsThe base font size the text was shaped at, in logical pixels.
width: PixelsThe width of the widest visual line, in logical pixels.
ascent: PixelsThe distance from the baseline up to the top of the tallest glyphs.
descent: PixelsThe distance from the baseline down to the bottom of the lowest glyphs.
visual_lines: SmallVec<[VisualLine; 1]>The visual lines in top-to-bottom order. Without soft wraps or hard breaks, there is one line.
paint_fragments: Vec<PaintFragment>The runs of glyphs that share one style, referenced by each visual line.
len: usizeThe length of the source text in UTF-8 bytes.
platform_layout: Arc<dyn PlatformTextLayout>The backend’s interaction model, used for caret movement and hit testing.
Trait Implementations§
Source§impl Clone for LineLayout
impl Clone for LineLayout
Auto Trait Implementations§
impl !RefUnwindSafe for LineLayout
impl !UnwindSafe for LineLayout
impl Freeze for LineLayout
impl Send for LineLayout
impl Sync for LineLayout
impl Unpin for LineLayout
impl UnsafeUnpin for LineLayout
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