#![cfg_attr(windows, allow(dead_code))]
use schemars::JsonSchema;
use serde::{Deserialize, Serialize};
use crate::{
AtlasTextureId, AtlasTile, Background, Bounds, ContentMask, Corners, Edges, Pixels, Point,
Radians, ScaledFilter, ScaledPixels, Size, bounds_tree::BoundsTree, point,
};
use smallvec::SmallVec;
use std::{
fmt::Debug,
iter::Peekable,
ops::{Add, Range, Sub},
slice,
};
#[allow(non_camel_case_types, unused)]
#[expect(missing_docs)]
pub type PathVertex_ScaledPixels = PathVertex<ScaledPixels>;
#[expect(missing_docs)]
pub type DrawOrder = u32;
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
#[repr(transparent)]
pub struct PaddedBool32(u32);
impl From<bool> for PaddedBool32 {
fn from(value: bool) -> Self {
PaddedBool32(value as u32)
}
}
#[derive(Default)]
#[expect(missing_docs)]
pub struct Scene {
pub(crate) paint_operations: Vec<PaintOperation>,
primitive_bounds: BoundsTree<ScaledPixels>,
layer_stack: Vec<DrawOrder>,
pub shadows: Vec<Shadow>,
pub quads: Vec<Quad>,
pub paths: Vec<Path<ScaledPixels>>,
pub underlines: Vec<Underline>,
pub monochrome_sprites: Vec<MonochromeSprite>,
pub subpixel_sprites: Vec<SubpixelSprite>,
pub polychrome_sprites: Vec<PolychromeSprite>,
pub surfaces: Vec<PaintSurface>,
pub backdrop_filters: Vec<BackdropFilter>,
pub filter_boundaries: Vec<FilterBoundary>,
}
#[expect(missing_docs)]
impl Scene {
pub fn clear(&mut self) {
self.paint_operations.clear();
self.primitive_bounds.clear();
self.layer_stack.clear();
self.paths.clear();
self.shadows.clear();
self.quads.clear();
self.underlines.clear();
self.monochrome_sprites.clear();
self.subpixel_sprites.clear();
self.polychrome_sprites.clear();
self.surfaces.clear();
self.backdrop_filters.clear();
self.filter_boundaries.clear();
}
pub fn len(&self) -> usize {
self.paint_operations.len()
}
pub fn push_layer(&mut self, bounds: Bounds<ScaledPixels>) {
let order = self.primitive_bounds.insert(bounds);
self.layer_stack.push(order);
self.paint_operations
.push(PaintOperation::StartLayer(bounds));
}
pub fn pop_layer(&mut self) {
self.layer_stack.pop();
self.paint_operations.push(PaintOperation::EndLayer);
}
pub fn raise_order_floor(&mut self) {
let floor = self.primitive_bounds.max_order() + 1;
self.primitive_bounds.set_order_floor(floor);
}
pub fn insert_primitive(&mut self, primitive: impl Into<Primitive>) {
let mut primitive = primitive.into();
let clipped_bounds = primitive
.bounds()
.intersect(&primitive.content_mask().bounds);
let is_filter_boundary = matches!(primitive, Primitive::FilterBoundary(_));
if clipped_bounds.is_empty() && !is_filter_boundary {
return;
}
let order = if is_filter_boundary {
let order_bounds = if clipped_bounds.is_empty() {
*primitive.bounds()
} else {
clipped_bounds
};
self.primitive_bounds.insert_above_all(order_bounds)
} else {
self.layer_stack
.last()
.copied()
.unwrap_or_else(|| self.primitive_bounds.insert(clipped_bounds))
};
match &mut primitive {
Primitive::Shadow(shadow) => {
shadow.order = order;
self.shadows.push(*shadow);
}
Primitive::Quad(quad) => {
quad.order = order;
self.quads.push(*quad);
}
Primitive::Path(path) => {
path.order = order;
path.id = PathId(self.paths.len());
self.paths.push(path.clone());
}
Primitive::Underline(underline) => {
underline.order = order;
self.underlines.push(*underline);
}
Primitive::MonochromeSprite(sprite) => {
sprite.order = order;
self.monochrome_sprites.push(*sprite);
}
Primitive::SubpixelSprite(sprite) => {
sprite.order = order;
self.subpixel_sprites.push(*sprite);
}
Primitive::PolychromeSprite(sprite) => {
sprite.order = order;
self.polychrome_sprites.push(*sprite);
}
Primitive::Surface(surface) => {
surface.order = order;
self.surfaces.push(surface.clone());
}
Primitive::BackdropFilter(filter) => {
filter.order = order;
self.backdrop_filters.push(filter.clone());
}
Primitive::FilterBoundary(boundary) => {
boundary.order = order;
if !boundary.is_start {
self.primitive_bounds.set_order_floor(order + 1);
}
self.filter_boundaries.push(boundary.clone());
}
}
self.paint_operations
.push(PaintOperation::Primitive(primitive));
}
pub fn replay(&mut self, range: Range<usize>, prev_scene: &Scene) {
for operation in &prev_scene.paint_operations[range] {
match operation {
PaintOperation::Primitive(primitive) => self.insert_primitive(primitive.clone()),
PaintOperation::StartLayer(bounds) => self.push_layer(*bounds),
PaintOperation::EndLayer => self.pop_layer(),
}
}
}
pub fn finish(&mut self) {
self.shadows.sort_by_key(|shadow| shadow.order);
self.quads.sort_by_key(|quad| quad.order);
self.paths.sort_by_key(|path| path.order);
self.underlines.sort_by_key(|underline| underline.order);
self.monochrome_sprites
.sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id));
self.subpixel_sprites
.sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id));
self.polychrome_sprites
.sort_by_key(|sprite| (sprite.order, sprite.tile.tile_id));
self.surfaces.sort_by_key(|surface| surface.order);
self.backdrop_filters.sort_by_key(|filter| filter.order);
self.filter_boundaries
.sort_by_key(|boundary| (boundary.order, !boundary.is_start));
}
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
pub fn batches(&self) -> impl Iterator<Item = PrimitiveBatch> + '_ {
BatchIterator {
shadows_start: 0,
shadows_iter: self.shadows.iter().peekable(),
quads_start: 0,
quads_iter: self.quads.iter().peekable(),
paths_start: 0,
paths_iter: self.paths.iter().peekable(),
underlines_start: 0,
underlines_iter: self.underlines.iter().peekable(),
monochrome_sprites_start: 0,
monochrome_sprites_iter: self.monochrome_sprites.iter().peekable(),
subpixel_sprites_start: 0,
subpixel_sprites_iter: self.subpixel_sprites.iter().peekable(),
polychrome_sprites_start: 0,
polychrome_sprites_iter: self.polychrome_sprites.iter().peekable(),
surfaces_start: 0,
surfaces_iter: self.surfaces.iter().peekable(),
backdrop_filters_start: 0,
backdrop_filters_iter: self.backdrop_filters.iter().peekable(),
filter_boundaries_start: 0,
filter_boundaries_iter: self.filter_boundaries.iter().peekable(),
}
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize, JsonSchema)]
#[repr(C)]
pub struct SceneHsla {
pub(crate) h: f32,
pub(crate) s: f32,
pub(crate) l: f32,
pub(crate) a: f32,
}
impl Into<palette::Hsla> for SceneHsla {
fn into(self) -> palette::Hsla {
palette::Hsla::new(self.h * 360.0, self.s, self.l, self.a)
}
}
impl From<palette::Hsla> for SceneHsla {
fn from(hsla: palette::Hsla) -> Self {
Self {
h: hsla.hue.into_positive_degrees() / 360.0,
s: hsla.saturation,
l: hsla.lightness,
a: hsla.alpha,
}
}
}
#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Default)]
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
pub(crate) enum PrimitiveKind {
FilterBoundaryStart,
Shadow,
#[default]
Quad,
Path,
Underline,
MonochromeSprite,
SubpixelSprite,
PolychromeSprite,
Surface,
BackdropFilter,
FilterBoundaryEnd,
}
pub(crate) enum PaintOperation {
Primitive(Primitive),
StartLayer(Bounds<ScaledPixels>),
EndLayer,
}
#[derive(Clone)]
#[expect(missing_docs)]
pub enum Primitive {
Shadow(Shadow),
Quad(Quad),
Path(Path<ScaledPixels>),
Underline(Underline),
MonochromeSprite(MonochromeSprite),
SubpixelSprite(SubpixelSprite),
PolychromeSprite(PolychromeSprite),
Surface(PaintSurface),
BackdropFilter(BackdropFilter),
FilterBoundary(FilterBoundary),
}
#[expect(missing_docs)]
impl Primitive {
pub fn bounds(&self) -> &Bounds<ScaledPixels> {
match self {
Primitive::Shadow(shadow) => &shadow.bounds,
Primitive::Quad(quad) => &quad.bounds,
Primitive::Path(path) => &path.bounds,
Primitive::Underline(underline) => &underline.bounds,
Primitive::MonochromeSprite(sprite) => &sprite.bounds,
Primitive::SubpixelSprite(sprite) => &sprite.bounds,
Primitive::PolychromeSprite(sprite) => &sprite.bounds,
Primitive::Surface(surface) => &surface.bounds,
Primitive::BackdropFilter(filter) => &filter.bounds,
Primitive::FilterBoundary(boundary) => &boundary.bounds,
}
}
pub fn content_mask(&self) -> &ContentMask<ScaledPixels> {
match self {
Primitive::Shadow(shadow) => &shadow.content_mask,
Primitive::Quad(quad) => &quad.content_mask,
Primitive::Path(path) => &path.content_mask,
Primitive::Underline(underline) => &underline.content_mask,
Primitive::MonochromeSprite(sprite) => &sprite.content_mask,
Primitive::SubpixelSprite(sprite) => &sprite.content_mask,
Primitive::PolychromeSprite(sprite) => &sprite.content_mask,
Primitive::Surface(surface) => &surface.content_mask,
Primitive::BackdropFilter(filter) => &filter.content_mask,
Primitive::FilterBoundary(boundary) => &boundary.content_mask,
}
}
}
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
struct BatchIterator<'a> {
shadows_start: usize,
shadows_iter: Peekable<slice::Iter<'a, Shadow>>,
quads_start: usize,
quads_iter: Peekable<slice::Iter<'a, Quad>>,
paths_start: usize,
paths_iter: Peekable<slice::Iter<'a, Path<ScaledPixels>>>,
underlines_start: usize,
underlines_iter: Peekable<slice::Iter<'a, Underline>>,
monochrome_sprites_start: usize,
monochrome_sprites_iter: Peekable<slice::Iter<'a, MonochromeSprite>>,
subpixel_sprites_start: usize,
subpixel_sprites_iter: Peekable<slice::Iter<'a, SubpixelSprite>>,
polychrome_sprites_start: usize,
polychrome_sprites_iter: Peekable<slice::Iter<'a, PolychromeSprite>>,
surfaces_start: usize,
surfaces_iter: Peekable<slice::Iter<'a, PaintSurface>>,
backdrop_filters_start: usize,
backdrop_filters_iter: Peekable<slice::Iter<'a, BackdropFilter>>,
filter_boundaries_start: usize,
filter_boundaries_iter: Peekable<slice::Iter<'a, FilterBoundary>>,
}
impl<'a> Iterator for BatchIterator<'a> {
type Item = PrimitiveBatch;
fn next(&mut self) -> Option<Self::Item> {
let mut orders_and_kinds = [
(
self.shadows_iter.peek().map(|s| s.order),
PrimitiveKind::Shadow,
),
(self.quads_iter.peek().map(|q| q.order), PrimitiveKind::Quad),
(self.paths_iter.peek().map(|q| q.order), PrimitiveKind::Path),
(
self.underlines_iter.peek().map(|u| u.order),
PrimitiveKind::Underline,
),
(
self.monochrome_sprites_iter.peek().map(|s| s.order),
PrimitiveKind::MonochromeSprite,
),
(
self.subpixel_sprites_iter.peek().map(|s| s.order),
PrimitiveKind::SubpixelSprite,
),
(
self.polychrome_sprites_iter.peek().map(|s| s.order),
PrimitiveKind::PolychromeSprite,
),
(
self.surfaces_iter.peek().map(|s| s.order),
PrimitiveKind::Surface,
),
(
self.backdrop_filters_iter.peek().map(|f| f.order),
PrimitiveKind::BackdropFilter,
),
(
self.filter_boundaries_iter.peek().map(|b| b.order),
match self.filter_boundaries_iter.peek() {
Some(boundary) if boundary.is_start => PrimitiveKind::FilterBoundaryStart,
_ => PrimitiveKind::FilterBoundaryEnd,
},
),
];
orders_and_kinds.sort_by_key(|(order, kind)| (order.unwrap_or(u32::MAX), *kind));
let first = orders_and_kinds[0];
let second = orders_and_kinds[1];
let (batch_kind, max_order_and_kind) = if first.0.is_some() {
(first.1, (second.0.unwrap_or(u32::MAX), second.1))
} else {
return None;
};
match batch_kind {
PrimitiveKind::Shadow => {
let shadows_start = self.shadows_start;
let mut shadows_end = shadows_start + 1;
self.shadows_iter.next();
while self
.shadows_iter
.next_if(|shadow| (shadow.order, batch_kind) < max_order_and_kind)
.is_some()
{
shadows_end += 1;
}
self.shadows_start = shadows_end;
Some(PrimitiveBatch::Shadows(shadows_start..shadows_end))
}
PrimitiveKind::Quad => {
let quads_start = self.quads_start;
let mut quads_end = quads_start + 1;
self.quads_iter.next();
while self
.quads_iter
.next_if(|quad| (quad.order, batch_kind) < max_order_and_kind)
.is_some()
{
quads_end += 1;
}
self.quads_start = quads_end;
Some(PrimitiveBatch::Quads(quads_start..quads_end))
}
PrimitiveKind::Path => {
let paths_start = self.paths_start;
let mut paths_end = paths_start + 1;
self.paths_iter.next();
while self
.paths_iter
.next_if(|path| (path.order, batch_kind) < max_order_and_kind)
.is_some()
{
paths_end += 1;
}
self.paths_start = paths_end;
Some(PrimitiveBatch::Paths(paths_start..paths_end))
}
PrimitiveKind::Underline => {
let underlines_start = self.underlines_start;
let mut underlines_end = underlines_start + 1;
self.underlines_iter.next();
while self
.underlines_iter
.next_if(|underline| (underline.order, batch_kind) < max_order_and_kind)
.is_some()
{
underlines_end += 1;
}
self.underlines_start = underlines_end;
Some(PrimitiveBatch::Underlines(underlines_start..underlines_end))
}
PrimitiveKind::MonochromeSprite => {
let texture_id = self.monochrome_sprites_iter.peek().unwrap().tile.texture_id;
let sprites_start = self.monochrome_sprites_start;
let mut sprites_end = sprites_start + 1;
self.monochrome_sprites_iter.next();
while self
.monochrome_sprites_iter
.next_if(|sprite| {
(sprite.order, batch_kind) < max_order_and_kind
&& sprite.tile.texture_id == texture_id
})
.is_some()
{
sprites_end += 1;
}
self.monochrome_sprites_start = sprites_end;
Some(PrimitiveBatch::MonochromeSprites {
texture_id,
range: sprites_start..sprites_end,
})
}
PrimitiveKind::SubpixelSprite => {
let texture_id = self.subpixel_sprites_iter.peek().unwrap().tile.texture_id;
let sprites_start = self.subpixel_sprites_start;
let mut sprites_end = sprites_start + 1;
self.subpixel_sprites_iter.next();
while self
.subpixel_sprites_iter
.next_if(|sprite| {
(sprite.order, batch_kind) < max_order_and_kind
&& sprite.tile.texture_id == texture_id
})
.is_some()
{
sprites_end += 1;
}
self.subpixel_sprites_start = sprites_end;
Some(PrimitiveBatch::SubpixelSprites {
texture_id,
range: sprites_start..sprites_end,
})
}
PrimitiveKind::PolychromeSprite => {
let texture_id = self.polychrome_sprites_iter.peek().unwrap().tile.texture_id;
let sprites_start = self.polychrome_sprites_start;
let mut sprites_end = sprites_start + 1;
self.polychrome_sprites_iter.next();
while self
.polychrome_sprites_iter
.next_if(|sprite| {
(sprite.order, batch_kind) < max_order_and_kind
&& sprite.tile.texture_id == texture_id
})
.is_some()
{
sprites_end += 1;
}
self.polychrome_sprites_start = sprites_end;
Some(PrimitiveBatch::PolychromeSprites {
texture_id,
range: sprites_start..sprites_end,
})
}
PrimitiveKind::Surface => {
let surfaces_start = self.surfaces_start;
let mut surfaces_end = surfaces_start + 1;
self.surfaces_iter.next();
while self
.surfaces_iter
.next_if(|surface| (surface.order, batch_kind) < max_order_and_kind)
.is_some()
{
surfaces_end += 1;
}
self.surfaces_start = surfaces_end;
Some(PrimitiveBatch::Surfaces(surfaces_start..surfaces_end))
}
PrimitiveKind::BackdropFilter => {
let backdrop_filters_start = self.backdrop_filters_start;
let mut backdrop_filters_end = backdrop_filters_start + 1;
self.backdrop_filters_iter.next();
while self
.backdrop_filters_iter
.next_if(|filter| (filter.order, batch_kind) < max_order_and_kind)
.is_some()
{
backdrop_filters_end += 1;
}
self.backdrop_filters_start = backdrop_filters_end;
Some(PrimitiveBatch::BackdropFilters(
backdrop_filters_start..backdrop_filters_end,
))
}
PrimitiveKind::FilterBoundaryStart | PrimitiveKind::FilterBoundaryEnd => {
let index = self.filter_boundaries_start;
self.filter_boundaries_iter.next();
self.filter_boundaries_start = index + 1;
Some(PrimitiveBatch::FilterBoundary(index))
}
}
}
}
#[derive(Debug)]
#[cfg_attr(
all(
any(target_os = "linux", target_os = "freebsd"),
not(any(feature = "x11", feature = "wayland"))
),
allow(dead_code)
)]
#[allow(missing_docs)]
pub enum PrimitiveBatch {
Shadows(Range<usize>),
Quads(Range<usize>),
Paths(Range<usize>),
Underlines(Range<usize>),
MonochromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
#[cfg_attr(target_os = "macos", allow(dead_code))]
SubpixelSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
PolychromeSprites {
texture_id: AtlasTextureId,
range: Range<usize>,
},
Surfaces(Range<usize>),
BackdropFilters(Range<usize>),
FilterBoundary(usize),
}
impl PrimitiveBatch {
#[expect(missing_docs)]
pub fn label(&self) -> String {
match self {
Self::Shadows(range) => format!("shadows ({})", range.len()),
Self::Quads(range) => format!("quads ({})", range.len()),
Self::Paths(range) => format!("paths ({})", range.len()),
Self::Underlines(range) => format!("underlines ({})", range.len()),
Self::MonochromeSprites { texture_id, range } => {
format!(
"monochrome sprites ({}) on atlas {}",
range.len(),
texture_id.index
)
}
Self::SubpixelSprites { texture_id, range } => {
format!(
"subpixel sprites ({}) on atlas {}",
range.len(),
texture_id.index
)
}
Self::PolychromeSprites { texture_id, range } => {
format!(
"polychrome sprites ({}) on atlas {}",
range.len(),
texture_id.index
)
}
Self::Surfaces(range) => format!("surfaces ({})", range.len()),
Self::BackdropFilters(range) => format!("backdrop filters ({})", range.len()),
Self::FilterBoundary(ix) => format!("filter boundary ({ix})"),
}
}
}
#[derive(Default, Debug, Copy, Clone)]
#[repr(C)]
#[expect(missing_docs)]
pub struct Quad {
pub order: DrawOrder,
pub border_style: BorderStyle,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub background: Background,
pub border_color: SceneHsla,
pub corner_radii: Corners<ScaledPixels>,
pub border_widths: Edges<ScaledPixels>,
}
impl From<Quad> for Primitive {
fn from(quad: Quad) -> Self {
Primitive::Quad(quad)
}
}
#[derive(Debug, Copy, Clone)]
#[repr(C)]
#[expect(missing_docs)]
pub struct Underline {
pub order: DrawOrder,
pub pad: u32, pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: SceneHsla,
pub thickness: ScaledPixels,
pub wavy: PaddedBool32,
}
impl From<Underline> for Primitive {
fn from(underline: Underline) -> Self {
Primitive::Underline(underline)
}
}
#[derive(Debug, Copy, Clone)]
#[repr(C)]
#[expect(missing_docs)]
pub struct Shadow {
pub order: DrawOrder,
pub blur_radius: ScaledPixels,
pub bounds: Bounds<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: SceneHsla,
pub element_bounds: Bounds<ScaledPixels>,
pub element_corner_radii: Corners<ScaledPixels>,
pub inset: u32,
pub pad: u32, }
impl From<Shadow> for Primitive {
fn from(shadow: Shadow) -> Self {
Primitive::Shadow(shadow)
}
}
#[derive(Default, Debug, Clone)]
#[expect(missing_docs)]
pub struct BackdropFilter {
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub filters: SmallVec<[ScaledFilter; 4]>,
pub opacity: f32,
}
impl From<BackdropFilter> for Primitive {
fn from(filter: BackdropFilter) -> Self {
Primitive::BackdropFilter(filter)
}
}
#[derive(Debug, Clone)]
#[expect(missing_docs)]
pub struct FilterBoundary {
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub filters: SmallVec<[ScaledFilter; 4]>,
pub opacity: f32,
pub is_start: bool,
}
impl From<FilterBoundary> for Primitive {
fn from(boundary: FilterBoundary) -> Self {
Primitive::FilterBoundary(boundary)
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, JsonSchema)]
#[repr(C)]
pub enum BorderStyle {
#[default]
Solid = 0,
Dashed = 1,
}
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub struct TransformationMatrix {
pub rotation_scale: [[f32; 2]; 2],
pub translation: [f32; 2],
}
impl Eq for TransformationMatrix {}
impl TransformationMatrix {
pub fn unit() -> Self {
Self {
rotation_scale: [[1.0, 0.0], [0.0, 1.0]],
translation: [0.0, 0.0],
}
}
pub fn translate(mut self, point: Point<ScaledPixels>) -> Self {
self.compose(Self {
rotation_scale: [[1.0, 0.0], [0.0, 1.0]],
translation: [point.x.0, point.y.0],
})
}
pub fn rotate(self, angle: Radians) -> Self {
self.compose(Self {
rotation_scale: [
[angle.0.cos(), -angle.0.sin()],
[angle.0.sin(), angle.0.cos()],
],
translation: [0.0, 0.0],
})
}
pub fn scale(self, size: Size<f32>) -> Self {
self.compose(Self {
rotation_scale: [[size.width, 0.0], [0.0, size.height]],
translation: [0.0, 0.0],
})
}
#[inline]
pub fn compose(self, other: TransformationMatrix) -> TransformationMatrix {
if other == Self::unit() {
return self;
}
TransformationMatrix {
rotation_scale: [
[
self.rotation_scale[0][0] * other.rotation_scale[0][0]
+ self.rotation_scale[0][1] * other.rotation_scale[1][0],
self.rotation_scale[0][0] * other.rotation_scale[0][1]
+ self.rotation_scale[0][1] * other.rotation_scale[1][1],
],
[
self.rotation_scale[1][0] * other.rotation_scale[0][0]
+ self.rotation_scale[1][1] * other.rotation_scale[1][0],
self.rotation_scale[1][0] * other.rotation_scale[0][1]
+ self.rotation_scale[1][1] * other.rotation_scale[1][1],
],
],
translation: [
self.translation[0]
+ self.rotation_scale[0][0] * other.translation[0]
+ self.rotation_scale[0][1] * other.translation[1],
self.translation[1]
+ self.rotation_scale[1][0] * other.translation[0]
+ self.rotation_scale[1][1] * other.translation[1],
],
}
}
pub fn apply(&self, point: Point<Pixels>) -> Point<Pixels> {
let input = [point.x.0, point.y.0];
let mut output = self.translation;
for (i, output_cell) in output.iter_mut().enumerate() {
for (k, input_cell) in input.iter().enumerate() {
*output_cell += self.rotation_scale[i][k] * *input_cell;
}
}
Point::new(output[0].into(), output[1].into())
}
}
impl Default for TransformationMatrix {
fn default() -> Self {
Self::unit()
}
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
#[expect(missing_docs)]
pub struct MonochromeSprite {
pub order: DrawOrder,
pub pad: u32,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: SceneHsla,
pub tile: AtlasTile,
pub transformation: TransformationMatrix,
}
impl From<MonochromeSprite> for Primitive {
fn from(sprite: MonochromeSprite) -> Self {
Primitive::MonochromeSprite(sprite)
}
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
#[expect(missing_docs)]
pub struct SubpixelSprite {
pub order: DrawOrder,
pub pad: u32, pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub color: SceneHsla,
pub tile: AtlasTile,
pub transformation: TransformationMatrix,
}
impl From<SubpixelSprite> for Primitive {
fn from(sprite: SubpixelSprite) -> Self {
Primitive::SubpixelSprite(sprite)
}
}
#[derive(Copy, Clone, Debug)]
#[repr(C)]
#[expect(missing_docs)]
pub struct PolychromeSprite {
pub order: DrawOrder,
pub pad: u32,
pub grayscale: PaddedBool32,
pub opacity: f32,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
pub corner_radii: Corners<ScaledPixels>,
pub tile: AtlasTile,
}
impl From<PolychromeSprite> for Primitive {
fn from(sprite: PolychromeSprite) -> Self {
Primitive::PolychromeSprite(sprite)
}
}
#[derive(Clone, Debug)]
#[allow(missing_docs)]
pub struct PaintSurface {
pub order: DrawOrder,
pub bounds: Bounds<ScaledPixels>,
pub content_mask: ContentMask<ScaledPixels>,
#[cfg(target_os = "macos")]
pub image_buffer: core_video::pixel_buffer::CVPixelBuffer,
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
pub texture: std::sync::Arc<dyn std::any::Any + Send + Sync>,
#[cfg(any(target_os = "linux", target_os = "freebsd"))]
pub texture_size: Size<crate::DevicePixels>,
}
impl From<PaintSurface> for Primitive {
fn from(surface: PaintSurface) -> Self {
Primitive::Surface(surface)
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
#[expect(missing_docs)]
pub struct PathId(pub usize);
#[derive(Clone, Debug)]
#[expect(missing_docs)]
pub struct Path<P: Clone + Debug + Default + PartialEq> {
pub id: PathId,
pub order: DrawOrder,
pub bounds: Bounds<P>,
pub content_mask: ContentMask<P>,
pub vertices: Vec<PathVertex<P>>,
pub color: Background,
start: Point<P>,
current: Point<P>,
contour_count: usize,
}
impl Path<Pixels> {
pub fn new(start: Point<Pixels>) -> Self {
Self {
id: PathId(0),
order: DrawOrder::default(),
vertices: Vec::new(),
start,
current: start,
bounds: Bounds {
origin: start,
size: Default::default(),
},
content_mask: Default::default(),
color: Default::default(),
contour_count: 0,
}
}
pub fn scale(&self, factor: f32) -> Path<ScaledPixels> {
Path {
id: self.id,
order: self.order,
bounds: self.bounds.scale(factor),
content_mask: self.content_mask.scale(factor),
vertices: self
.vertices
.iter()
.map(|vertex| vertex.scale(factor))
.collect(),
start: self.start.map(|start| start.scale(factor)),
current: self.current.scale(factor),
contour_count: self.contour_count,
color: self.color,
}
}
pub fn move_to(&mut self, to: Point<Pixels>) {
self.contour_count += 1;
self.start = to;
self.current = to;
}
pub fn line_to(&mut self, to: Point<Pixels>) {
self.contour_count += 1;
if self.contour_count > 1 {
self.push_triangle(
(self.start, self.current, to),
(point(0., 1.), point(0., 1.), point(0., 1.)),
);
}
self.current = to;
}
pub fn curve_to(&mut self, to: Point<Pixels>, ctrl: Point<Pixels>) {
self.contour_count += 1;
if self.contour_count > 1 {
self.push_triangle(
(self.start, self.current, to),
(point(0., 1.), point(0., 1.), point(0., 1.)),
);
}
self.push_triangle(
(self.current, ctrl, to),
(point(0., 0.), point(0.5, 0.), point(1., 1.)),
);
self.current = to;
}
pub fn push_triangle(
&mut self,
xy: (Point<Pixels>, Point<Pixels>, Point<Pixels>),
st: (Point<f32>, Point<f32>, Point<f32>),
) {
self.bounds = self
.bounds
.union(&Bounds {
origin: xy.0,
size: Default::default(),
})
.union(&Bounds {
origin: xy.1,
size: Default::default(),
})
.union(&Bounds {
origin: xy.2,
size: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.0,
st_position: st.0,
content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.1,
st_position: st.1,
content_mask: Default::default(),
});
self.vertices.push(PathVertex {
xy_position: xy.2,
st_position: st.2,
content_mask: Default::default(),
});
}
}
impl<T> Path<T>
where
T: Clone + Debug + Default + PartialEq + PartialOrd + Add<T, Output = T> + Sub<Output = T>,
{
#[allow(unused)]
#[expect(missing_docs)]
pub fn clipped_bounds(&self) -> Bounds<T> {
self.bounds.intersect(&self.content_mask.bounds)
}
}
impl From<Path<ScaledPixels>> for Primitive {
fn from(path: Path<ScaledPixels>) -> Self {
Primitive::Path(path)
}
}
#[derive(Clone, Debug)]
#[repr(C)]
#[expect(missing_docs)]
pub struct PathVertex<P: Clone + Debug + Default + PartialEq> {
pub xy_position: Point<P>,
pub st_position: Point<f32>,
pub content_mask: ContentMask<P>,
}
#[expect(missing_docs)]
impl PathVertex<Pixels> {
pub fn scale(&self, factor: f32) -> PathVertex<ScaledPixels> {
PathVertex {
xy_position: self.xy_position.scale(factor),
st_position: self.st_position,
content_mask: self.content_mask.scale(factor),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{Point, Size};
fn sp(value: f32) -> ScaledPixels {
ScaledPixels(value)
}
fn full_bounds() -> Bounds<ScaledPixels> {
Bounds {
origin: Point {
x: sp(0.0),
y: sp(0.0),
},
size: Size {
width: sp(100.0),
height: sp(100.0),
},
}
}
fn mask() -> ContentMask<ScaledPixels> {
ContentMask {
bounds: full_bounds(),
}
}
fn quad() -> Quad {
Quad {
bounds: full_bounds(),
content_mask: mask(),
..Default::default()
}
}
fn detached_quad() -> Quad {
let bounds = Bounds {
origin: Point {
x: sp(200.0),
y: sp(200.0),
},
size: Size {
width: sp(100.0),
height: sp(100.0),
},
};
Quad {
bounds,
content_mask: ContentMask { bounds },
..Default::default()
}
}
fn boundary(is_start: bool) -> FilterBoundary {
FilterBoundary {
order: 0,
bounds: full_bounds(),
content_mask: mask(),
corner_radii: Corners::default(),
filters: smallvec::smallvec![ScaledFilter::Blur(sp(8.0))],
opacity: 1.0,
is_start,
}
}
fn backdrop() -> BackdropFilter {
BackdropFilter {
bounds: full_bounds(),
content_mask: mask(),
corner_radii: Corners::default(),
filters: smallvec::smallvec![ScaledFilter::Blur(sp(20.0))],
opacity: 1.0,
..Default::default()
}
}
fn batch_kinds(scene: &mut Scene) -> Vec<&'static str> {
scene.finish();
scene
.batches()
.map(|batch| match batch {
PrimitiveBatch::Quads(_) => "quad",
PrimitiveBatch::BackdropFilters(_) => "backdrop",
PrimitiveBatch::FilterBoundary(ix) => {
if scene.filter_boundaries[ix].is_start {
"start"
} else {
"end"
}
}
_ => "other",
})
.collect()
}
#[test]
fn content_filter_group_brackets_its_children() {
let mut scene = Scene::default();
scene.insert_primitive(quad());
scene.insert_primitive(boundary(true));
scene.insert_primitive(quad());
scene.insert_primitive(boundary(false));
assert_eq!(
batch_kinds(&mut scene),
vec!["quad", "start", "quad", "end"]
);
}
#[test]
fn nested_content_filters_emit_well_nested_ordering() {
let mut scene = Scene::default();
scene.insert_primitive(boundary(true)); scene.insert_primitive(quad()); scene.insert_primitive(boundary(true)); scene.insert_primitive(quad()); scene.insert_primitive(boundary(false)); scene.insert_primitive(boundary(false));
assert_eq!(
batch_kinds(&mut scene),
vec!["start", "quad", "start", "quad", "end", "end"]
);
}
#[test]
fn content_after_a_filter_group_sorts_above_it() {
let mut scene = Scene::default();
scene.insert_primitive(boundary(true));
scene.insert_primitive(quad());
scene.insert_primitive(boundary(false));
scene.insert_primitive(detached_quad());
assert_eq!(
batch_kinds(&mut scene),
vec!["start", "quad", "end", "quad"]
);
}
#[test]
fn backdrop_filter_sorts_before_a_later_overlapping_quad() {
let mut scene = Scene::default();
scene.insert_primitive(quad());
scene.insert_primitive(backdrop());
scene.insert_primitive(quad());
assert_eq!(batch_kinds(&mut scene), vec!["quad", "backdrop", "quad"]);
}
}