//! Interaction systems that span more than one component.
//!
//! A component family owns its own pointer and keyboard behaviour. What lives
//! here is the machinery several families have to agree on, because the
//! gesture starts in one component and finishes in another.
//!
//! - [`dnd`] — carrying an item from where it is to where it should go.
pub use ;
/// Installs the drag session and the key that cancels a drag.