Skip to main content

Positioner

Struct Positioner 

Source
pub struct Positioner { /* private fields */ }
Expand description

An unstyled element that positions its children as an anchored popup.

This owns measurement, side selection, alignment, and viewport clamping. It installs no presentation of its own and adds no wrapper element around its children.

Implementations§

Source§

impl Positioner

Source

pub fn side(trigger_bounds: Bounds<Pixels>) -> Self

Places the popup on a side of trigger_bounds, flipping when needed.

Source

pub fn corner(anchor: Anchor, position: Point<Pixels>) -> Self

Places anchor’s corner of the popup at position.

This is the corner-anchoring path used by triggers that were written against GPUI’s anchored element. It clamps into the viewport without changing the requested anchor.

Source

pub fn placement(self, placement: Placement) -> Self

Sets the preferred side. Only meaningful for Positioner::side.

Source

pub fn align(self, align: Align) -> Self

Sets the alignment along the chosen side. Only meaningful for Positioner::side.

Source

pub fn offset(self, offset: Pixels) -> Self

Sets the gap between the trigger and the popup. Only meaningful for Positioner::side.

Source

pub fn occlude(self) -> Self

Blocks the mouse over the positioned popup.

Off by default, because a tooltip that swallowed the pointer would un-hover the very trigger keeping it open. An interactive surface — a popover, a menu, a dropdown — wants it on: what the surface covers is the surface’s, not the panel underneath.

Source

pub fn margin(self, margin: Pixels) -> Self

Sets the minimum distance kept between the popup and the viewport edge.

Trait Implementations§

Source§

impl Element for Positioner

Source§

type RequestLayoutState = PositionerState

The type of state returned from Element::request_layout. A mutable reference to this state is subsequently provided to Element::prepaint and Element::paint.
Source§

type PrepaintState = ()

The type of state returned from Element::prepaint. A mutable reference to this state is subsequently provided to Element::paint.
Source§

fn id(&self) -> Option<ElementId>

If this element has a unique identifier, return it here. This is used to track elements across frames, and will cause a GlobalElementId to be passed to the request_layout, prepaint, and paint methods. Read more
Source§

fn source_location(&self) -> Option<&'static Location<'static>>

Source location where this element was constructed, used to disambiguate elements in the inspector and navigate to their source code.
Source§

fn request_layout( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, window: &mut Window, cx: &mut App, ) -> (LayoutId, Self::RequestLayoutState)

Before an element can be painted, we need to know where it’s going to be and how big it is. Use this method to request a layout from Taffy and initialize the element’s state.
Source§

fn prepaint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, bounds: Bounds<Pixels>, request_layout: &mut Self::RequestLayoutState, window: &mut Window, cx: &mut App, )

After laying out an element, we need to commit its bounds to the current frame for hitbox purposes. The state argument is the same state that was returned from Element::request_layout().
Source§

fn paint( &mut self, _: Option<&GlobalElementId>, _: Option<&InspectorElementId>, _: Bounds<Pixels>, _: &mut Self::RequestLayoutState, _: &mut Self::PrepaintState, window: &mut Window, cx: &mut App, )

Once layout has been completed, this method will be called to paint the element to the screen. The state argument is the same state that was returned from Element::request_layout().
Source§

fn a11y_role(&self) -> Option<Role>

Returns the accessible role for this element, if any. Elements that return None are not included in the accessibility tree. Read more
Source§

fn write_a11y_info(&self, _node: &mut Node)

Write accessibility properties to the given node. Called only when a11y_role() returns Some. Read more
Source§

fn a11y_synthetic_children( &mut self, _prepaint: &mut Self::PrepaintState, _builder: &mut A11ySubtreeBuilder<'_>, )

Add synthetic child nodes to an Element that has an .id() and a .role(). Read more
Source§

fn into_any(self) -> AnyElement

Convert this element into a dynamically-typed AnyElement.
Source§

impl IntoElement for Positioner

Source§

type Element = Positioner

The specific type of element into which the implementing type is converted. Useful for converting other types into elements automatically, like Strings
Source§

fn into_element(self) -> Self::Element

Convert self into a type that implements Element.
Source§

fn into_any_element(self) -> AnyElement

Convert self into a dynamically-typed AnyElement.
Source§

impl ParentElement for Positioner

Source§

fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>)

Extend this element’s children with the given child elements.
Source§

fn child(self, child: impl IntoElement) -> Self
where Self: Sized,

Add a single child element to this element.
Source§

fn children(self, children: impl IntoIterator<Item = impl IntoElement>) -> Self
where Self: Sized,

Add multiple child elements to this element.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<E> AnimationExt for E
where E: IntoElement + 'static,

Source§

fn with_animation( self, id: impl Into<ElementId>, animation: Animation, animator: impl Fn(Self, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with an animation
Source§

fn with_animations( self, id: impl Into<ElementId>, animations: Vec<Animation>, animator: impl Fn(Self, usize, f32) -> Self + 'static, ) -> AnimationElement<Self>
where Self: Sized,

Render this component or element with a chain of animations
Source§

fn with_spring<T>( self, id: impl Into<ElementId>, animation: SpringAnimation<T>, animator: impl FnOnce(Self, <T as SpringTarget>::Output) -> Self + 'static, ) -> SpringAnimationElement<Self>
where Self: Sized, T: SpringTarget, <T as SpringTarget>::Output: 'static,

Renders this component or element at the value produced by a spring. Read more
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> ElementExt for T
where T: ParentElement,

Source§

fn text_selection_scope(self, scope: TextSelectionScopeId) -> impl IntoElement
where Self: IntoElement,

Marks this element subtree as belonging to a text-selection scope.
Source§

fn on_prepaint<F>(self, callback: F) -> Self
where F: FnOnce(Bounds<Pixels>, &mut Window, &mut App) + 'static,

Invokes callback during prepaint with this element’s resolved bounds.
Source§

impl<T> FluentBuilder for T
where T: IntoElement,

Source§

fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where Self: Sized,

Imperatively modify self with the given closure.
Source§

fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
Source§

fn when_else( self, condition: bool, then: impl FnOnce(Self) -> Self, else_fn: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally modify self with the given closure.
Source§

fn when_some<T>( self, option: Option<T>, then: impl FnOnce(Self, T) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is Some.
Source§

fn when_none<T>( self, option: &Option<T>, then: impl FnOnce(Self) -> Self, ) -> Self
where Self: Sized,

Conditionally unwrap and modify self with the given closure, if the given option is None.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more