use gpui::{AnyElement, IntoElement, Pixels, TextStyle};
pub struct InlineElement {
pub(crate) element: AnyElement,
pub(crate) baseline: Option<Pixels>,
}
impl InlineElement {
pub fn new(element: impl IntoElement) -> Self {
Self {
element: element.into_any_element(),
baseline: None,
}
}
pub fn with_baseline(mut self, baseline: Pixels) -> Self {
self.baseline = Some(baseline);
self
}
}
#[derive(Clone)]
pub struct InlineRenderContext {
text_style: TextStyle,
font_size: Pixels,
line_height: Pixels,
rem_size: Pixels,
}
impl InlineRenderContext {
pub(crate) fn new(
text_style: TextStyle,
font_size: Pixels,
line_height: Pixels,
rem_size: Pixels,
) -> Self {
Self {
text_style,
font_size,
line_height,
rem_size,
}
}
pub fn text_style(&self) -> &TextStyle {
&self.text_style
}
pub fn font_size(&self) -> Pixels {
self.font_size
}
pub fn line_height(&self) -> Pixels {
self.line_height
}
pub fn rem_size(&self) -> Pixels {
self.rem_size
}
}