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use gpui::{
App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
size,
};
use gpui_animation::{
animation::TransitionExt,
transition::{self},
};
struct TranslateDemo;
impl Render for TranslateDemo {
fn render(&mut self, _window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let ease = std::sync::Arc::new(transition::general::EaseInOutCubic);
div()
.id("root")
.flex()
.flex_col()
.gap_8()
.size(px(500.0))
.justify_center()
.items_center()
.bg(gpui::rgb(0x0a0a0a))
// ── translate_x demo ──
.child(
div().flex().flex_col().items_center().gap_2().child(
div()
.id("translate_x")
.relative()
.size_12()
.rounded_md()
.bg(gpui::red())
.with_transition("translate_x")
.transition_on_hover(
std::time::Duration::from_millis(400),
ease.clone(),
|hovered, state| {
if *hovered {
state.translate_x(px(80.0))
} else {
state.translate_x(px(0.0))
}
},
),
),
)
// ── translate_y demo ──
.child(
div().flex().flex_col().items_center().gap_2().child(
div()
.id("translate_y")
.relative()
.size_12()
.rounded_md()
.bg(gpui::blue())
.with_transition("translate_y")
.transition_on_hover(
std::time::Duration::from_millis(400),
ease.clone(),
|hovered, state| {
if *hovered {
state.translate_y(px(60.0))
} else {
state.translate_y(px(0.0))
}
},
),
),
)
// ── translate (x + y) demo ──
.child(
div().flex().flex_col().items_center().gap_2().child(
div()
.id("translate_xy")
.relative()
.size_12()
.rounded_md()
.bg(gpui::green())
.with_transition("translate_xy")
.transition_on_hover(
std::time::Duration::from_millis(400),
ease,
|hovered, state| {
if *hovered {
state.translate(px(60.0), px(40.0))
} else {
state.translate(px(0.0), px(0.0))
}
},
),
),
)
}
}
fn main() {
Application::new().run(|cx: &mut App| {
let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(bounds)),
..Default::default()
},
|_, cx| cx.new(|_| TranslateDemo),
)
.unwrap();
});
}