gpuequiv
A GPU-accelerated implementation of an algorithm to find all equivalences of processes in the Linear-time Branching-time Spectrum.
This project is part of my bachelor's thesis at Technische Universität Berlin. The accompanying thesis text is hosted at Gobbel2000/thesis-gpuequiv.
This is a Rust library implementing the Spectroscopy algorithm by B. Bisping with a focus on performance and scalability. To this end, the most critical parts of the algorithm are accelerated by GPU compute shaders. The wgpu library is used for interfacing with the system's GPU API. Shaders are written in the WebGPU Shading Language (WGSL). These technologies are based on the up-and-coming WebGPU API, aiming to enable advanced access to GPUs in web browsers. Therefore, this library can be used in WebAssembly, although it requires the browser to support the WebGPU API.
Requires rust version >= 1.73.
Examples
The examples directory contains a few files showcasing some of the ways this
library can be used. This command runs the examples:
where NAME is the name of one of the examples, for example compare_all.
Additional logging can be enabled using the RUST_LOG environment variable.
For example:
RUST_LOG=gpuequiv=debug,info
The example compare_all can be run on WASM. Simply run:
and then open localhost:8000. The output should appear in the browser console. This requires a browser that supports the WebGPU API, see the current implementation status.
Tests
Unit and integration tests can be run with: