[−][src]Struct gpu::Program
A structure representing a GPU program.
Implementations
impl Program
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pub fn new(context: &Context) -> Self
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Creates a new Program
.
pub fn resource(&self) -> <Context as HasContext>::Program
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Gets the ProgramResource
object.
pub fn uniform_mat4(&mut self, location: usize, transpose: bool, v: &[f32])
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pub fn bind_texture_2d(
&mut self,
texture: &Texture2D,
sampler: &Sampler,
index: u32
)
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&mut self,
texture: &Texture2D,
sampler: &Sampler,
index: u32
)
Binds a Texture2D
at index
so it can be sampled with the specified sampler
,
pub fn bind_vec2(&mut self, vec2: (f32, f32), index: u32)
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Trait Implementations
impl AsMut<Program> for RasterProgram
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impl AsRef<Program> for RasterProgram
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impl Borrow<Program> for RasterProgram
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impl BorrowMut<Program> for RasterProgram
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fn borrow_mut(&mut self) -> &mut Program
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impl Drop for Program
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Auto Trait Implementations
impl !RefUnwindSafe for Program
impl !Send for Program
impl !Sync for Program
impl Unpin for Program
impl UnwindSafe for Program
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,