[][src]Struct gpu::Shader

pub struct Shader { /* fields omitted */ }

A shader representation.

Implementations

impl Shader[src]

pub fn new(
    context: &Context,
    shader_type: u32,
    source: &str
) -> Result<Self, String>
[src]

Creates a new Shader.

pub fn resource(&self) -> <Context as HasContext>::Shader[src]

Gets the ShaderResource.

Trait Implementations

impl AsRef<Shader> for VertexShader[src]

impl AsRef<Shader> for FragmentShader[src]

impl Borrow<Shader> for VertexShader[src]

impl Borrow<Shader> for FragmentShader[src]

impl Drop for Shader[src]

Auto Trait Implementations

impl !RefUnwindSafe for Shader

impl !Send for Shader

impl !Sync for Shader

impl Unpin for Shader

impl UnwindSafe for Shader

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.