[][src]Struct gpu::Sampler

pub struct Sampler { /* fields omitted */ }

A Sampler is responsible for sampling values from a texture. It supports filtering and coordinates wrapping.

Implementations

impl Sampler[src]

pub fn new(context: &Context) -> Self[src]

Creates a new Sampler with default wrapping as REPEAT and filtering as NEAREST.

pub fn resource(&self) -> <Context as HasContext>::Sampler[src]

Gets SamplerResource.

Trait Implementations

impl Drop for Sampler[src]

Auto Trait Implementations

impl !RefUnwindSafe for Sampler

impl !Send for Sampler

impl !Sync for Sampler

impl Unpin for Sampler

impl UnwindSafe for Sampler

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.