[−][src]Struct gpu::Shader
A shader representation.
Implementations
impl Shader[src]
pub fn new(
context: &Context,
shader_type: u32,
source: &str
) -> Result<Self, String>[src]
context: &Context,
shader_type: u32,
source: &str
) -> Result<Self, String>
Creates a new Shader.
pub fn resource(&self) -> <Context as HasContext>::Shader[src]
Gets the ShaderResource.
Trait Implementations
impl AsRef<Shader> for VertexShader[src]
impl AsRef<Shader> for FragmentShader[src]
impl Borrow<Shader> for VertexShader[src]
impl Borrow<Shader> for FragmentShader[src]
impl Drop for Shader[src]
Auto Trait Implementations
impl !RefUnwindSafe for Shader
impl !Send for Shader
impl !Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,