use crate::Resource;
pub struct Sampler {
id : u32
}
impl Sampler {
pub fn new() -> Self {
let mut id = 0;
unsafe {
gl::GenSamplers(1, &mut id);
gl::SamplerParameteri(id, gl::TEXTURE_WRAP_S, gl::REPEAT as i32);
gl::SamplerParameteri(id, gl::TEXTURE_WRAP_T, gl::REPEAT as i32);
gl::SamplerParameteri(id, gl::TEXTURE_MIN_FILTER, gl::NEAREST as i32);
gl::SamplerParameteri(id, gl::TEXTURE_MAG_FILTER, gl::NEAREST as i32);
}
Self {
id : id
}
}
}
impl Drop for Sampler {
fn drop(&mut self) {
unsafe {
gl::DeleteSamplers(1, &mut self.id);
}
}
}
impl Resource for Sampler {
fn get_id(&self) -> u32 { self.id }
}