use gpu_handle_types::PixelFormat;
#[test]
fn pixel_format_shader_ids() {
assert_eq!(PixelFormat::NV12.shader_id(), 0);
assert_eq!(PixelFormat::NV21.shader_id(), 1);
assert_eq!(PixelFormat::P010LE.shader_id(), 2);
assert_eq!(PixelFormat::P016LE.shader_id(), 3);
assert_eq!(PixelFormat::P210LE.shader_id(), 4);
assert_eq!(PixelFormat::P216LE.shader_id(), 5);
assert_eq!(PixelFormat::P410LE.shader_id(), 6);
assert_eq!(PixelFormat::P416LE.shader_id(), 7);
assert_eq!(PixelFormat::YUV420P.shader_id(), 8);
assert_eq!(PixelFormat::YUV422P.shader_id(), 9);
assert_eq!(PixelFormat::YUV444P.shader_id(), 10);
assert_eq!(PixelFormat::YUV420P10LE.shader_id(), 11);
assert_eq!(PixelFormat::YUV420P12LE.shader_id(), 12);
assert_eq!(PixelFormat::YUV420P14LE.shader_id(), 13);
assert_eq!(PixelFormat::YUV420P16LE.shader_id(), 14);
assert_eq!(PixelFormat::YUV422P10LE.shader_id(), 15);
assert_eq!(PixelFormat::YUV422P12LE.shader_id(), 16);
assert_eq!(PixelFormat::YUV422P14LE.shader_id(), 17);
assert_eq!(PixelFormat::YUV422P16LE.shader_id(), 18);
assert_eq!(PixelFormat::YUV444P10LE.shader_id(), 19);
assert_eq!(PixelFormat::YUV444P12LE.shader_id(), 20);
assert_eq!(PixelFormat::YUV444P14LE.shader_id(), 21);
assert_eq!(PixelFormat::YUV444P16LE.shader_id(), 22);
assert_eq!(PixelFormat::UYVY422.shader_id(), 23);
assert_eq!(PixelFormat::YUYV422.shader_id(), 24);
assert_eq!(PixelFormat::AYUV64LE.shader_id(), 25);
assert_eq!(PixelFormat::RgbaU8.shader_id(), 26);
assert_eq!(PixelFormat::BgraU8.shader_id(), 27);
assert_eq!(PixelFormat::RgbaU16.shader_id(), 28);
assert_eq!(PixelFormat::BgraU16.shader_id(), 29);
assert_eq!(PixelFormat::RgbaF16.shader_id(), 30);
assert_eq!(PixelFormat::BgraF16.shader_id(), 31);
assert_eq!(PixelFormat::RgbaF32.shader_id(), 32);
assert_eq!(PixelFormat::BgraF32.shader_id(), 33);
assert_eq!(PixelFormat::RgbU16.shader_id(), 34);
assert_eq!(PixelFormat::R16U.shader_id(), 35);
assert_eq!(PixelFormat::R32F.shader_id(), 36);
assert_eq!(PixelFormat::Rgba16U.shader_id(), 37);
assert_eq!(PixelFormat::YUVA444P10LE.shader_id(), 38);
assert_eq!(PixelFormat::YUVA444P12LE.shader_id(), 39);
assert_eq!(PixelFormat::Rgb10A2.shader_id(), 40);
assert_eq!(PixelFormat::NV16.shader_id(), 41);
assert_eq!(PixelFormat::NV24.shader_id(), 42);
assert_eq!(PixelFormat::V216.shader_id(), 43);
assert_eq!(PixelFormat::NV12A.shader_id(), 44);
assert_eq!(PixelFormat::Y210LE.shader_id(), 45);
assert_eq!(PixelFormat::RgbxU8.shader_id(), 46);
assert_eq!(PixelFormat::BgrxU8.shader_id(), 47);
assert_eq!(PixelFormat::ALL.len(), PixelFormat::COUNT);
}
#[test]
fn shader_ids_unique() {
use std::collections::HashSet;
let mut seen = HashSet::new();
assert!(PixelFormat::ALL.iter().all(|x| seen.insert(x.shader_id())));
}