[][src]Struct gouache::Path

pub struct Path { /* fields omitted */ }

A path consisting of monotone quadratic Bézier segments.

Methods

impl Path[src]

pub fn new() -> Path[src]

Constructs a new empty path.

pub fn offset(&self) -> Vec2[src]

Gets the offset from the origin of the smallest axis-aligned bounding box containing this path.

pub fn size(&self) -> Vec2[src]

Gets a vector representing the width and height of the smallest axis-aligned bounding box containing this path.

pub fn move_to(&mut self, point: Vec2) -> &mut Self[src]

Ends the current component of the path (if any) and begins a new one at the given location.

Every path should begin with a call to move_to.

pub fn line_to(&mut self, point: Vec2) -> &mut Self[src]

Appends a straight line to the path with the given endpoint.

pub fn quadratic_to(&mut self, control: Vec2, point: Vec2) -> &mut Self[src]

Appends a quadratic Bézier segment to the path with the given control point and endpoint.

Subdivides the added segment into up to three monotone segments.

pub fn cubic_to(
    &mut self,
    control1: Vec2,
    control2: Vec2,
    point: Vec2
) -> &mut Self
[src]

Appends a cubic Bézier segment to the path with the given control points and endpoint.

Approximates the cubic with quadratic segments (details here).

pub fn arc_to(
    &mut self,
    radius: f32,
    large_arc: bool,
    winding: bool,
    point: Vec2
) -> &mut Self
[src]

Appends a circular segment to the path with the given radius and endpoint.

Approximates the circular segment with up to eight quadratic segments.

Parameters follow the SVG spec. large_arc and winding specify which of four possible arcs with the given endpoints and radius will be added. large_arc specifies whether to choose an arc of greater than 180 degrees. winding specifies whether to choose an arc which winds in the counterclockwise direction.

pub fn close(&mut self)[src]

Marks the current path component as closed. If the current point is not equal to the initial point, a linear segment to the initial point is added.

pub fn stroke(&self, width: f32) -> Path[src]

Converts this path to a stroked path with the given width.

The offset curves bounding the stroke are approximated by dilating the Bézier control polygons.

The line-cap style is "butt" and the line-join style is "miter clip."

pub fn get_data(&self) -> PathData[src]

Serializes a path for uploading to the GPU.

The serialization process consists of the following:

  • Shared segment endpoints are duplicated so that segments can be reordered freely.
  • Perfectly horizontal segments are removed (as they have no effect when rendered).
  • Segments are sorted by y-centroid.
  • An index structure is built which divides the path's bounding box into n equally spaced rows, storing the earliest and latest segment indices incident on that row. As a heuristic, n is chosen to be the total number of path segments.
  • The index structure and segment control points are packed into 3-channel 16-bit texels.

Trait Implementations

impl Clone for Path[src]

Auto Trait Implementations

impl RefUnwindSafe for Path

impl Send for Path

impl Sync for Path

impl Unpin for Path

impl UnwindSafe for Path

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.