[][src]Crate gouache

Modules

gl

An OpenGL backend for Gouache.

Structs

Allocator

Manages allocation of path data in a 2D texture.

Color

A 32-bit floating-point RGBA color in sRGB space.

Mat4x4

A four-by-four matrix, stored in row-major order.

MeshBuilder

Helper struct for building vertex and index buffers to draw a collection of paths.

Path

A path consisting of monotone quadratic Bézier segments.

PathData

Serialized path data to be uploaded to the GPU.

PathDescriptor

The necessary data to draw a path that has been uploaded to the GPU.

Upload

A queued upload command.

Vec2

A two-dimensional vector.

Vec3

A three-dimensional vector.

Vertex

Vertex format for path rendering.