google_games1/lib.rs
1// DO NOT EDIT !
2// This file was generated automatically from 'src/generator/templates/api/lib.rs.mako'
3// DO NOT EDIT !
4
5//! This documentation was generated from *Games* crate version *7.0.0+20251216*, where *20251216* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v7.0.0*.
6//!
7//! Everything else about the *Games* *v1* API can be found at the
8//! [official documentation site](https://developers.google.com/games/).
9//! The original source code is [on github](https://github.com/Byron/google-apis-rs/tree/main/gen/games1).
10//! # Features
11//!
12//! Handle the following *Resources* with ease from the central [hub](Games) ...
13//!
14//! * accesstokens
15//! * [*generate play grouping api token*](api::AccesstokenGeneratePlayGroupingApiTokenCall) and [*generate recall play grouping api token*](api::AccesstokenGenerateRecallPlayGroupingApiTokenCall)
16//! * [achievement definitions](api::AchievementDefinition)
17//! * [*list*](api::AchievementDefinitionListCall)
18//! * achievements
19//! * [*increment*](api::AchievementIncrementCall), [*list*](api::AchievementListCall), [*reveal*](api::AchievementRevealCall), [*set steps at least*](api::AchievementSetStepsAtLeastCall), [*unlock*](api::AchievementUnlockCall) and [*update multiple*](api::AchievementUpdateMultipleCall)
20//! * [applications](api::Application)
21//! * [*get*](api::ApplicationGetCall), [*get end point*](api::ApplicationGetEndPointCall), [*played*](api::ApplicationPlayedCall) and [*verify*](api::ApplicationVerifyCall)
22//! * events
23//! * [*list by player*](api::EventListByPlayerCall), [*list definitions*](api::EventListDefinitionCall) and [*record*](api::EventRecordCall)
24//! * [leaderboards](api::Leaderboard)
25//! * [*get*](api::LeaderboardGetCall) and [*list*](api::LeaderboardListCall)
26//! * metagame
27//! * [*get metagame config*](api::MetagameGetMetagameConfigCall) and [*list categories by player*](api::MetagameListCategoriesByPlayerCall)
28//! * [players](api::Player)
29//! * [*get*](api::PlayerGetCall), [*get multiple application player ids*](api::PlayerGetMultipleApplicationPlayerIdCall), [*get scoped player ids*](api::PlayerGetScopedPlayerIdCall) and [*list*](api::PlayerListCall)
30//! * recall
31//! * [*games player tokens*](api::RecallGamesPlayerTokenCall), [*last token from all developer games*](api::RecallLastTokenFromAllDeveloperGameCall), [*link persona*](api::RecallLinkPersonaCall), [*reset persona*](api::RecallResetPersonaCall), [*retrieve tokens*](api::RecallRetrieveTokenCall) and [*unlink persona*](api::RecallUnlinkPersonaCall)
32//! * revisions
33//! * [*check*](api::RevisionCheckCall)
34//! * scores
35//! * [*get*](api::ScoreGetCall), [*list*](api::ScoreListCall), [*list window*](api::ScoreListWindowCall), [*submit*](api::ScoreSubmitCall) and [*submit multiple*](api::ScoreSubmitMultipleCall)
36//! * [snapshots](api::Snapshot)
37//! * [*get*](api::SnapshotGetCall) and [*list*](api::SnapshotListCall)
38//! * stats
39//! * [*get*](api::StatGetCall)
40//!
41//!
42//!
43//!
44//! Not what you are looking for ? Find all other Google APIs in their Rust [documentation index](http://byron.github.io/google-apis-rs).
45//!
46//! # Structure of this Library
47//!
48//! The API is structured into the following primary items:
49//!
50//! * **[Hub](Games)**
51//! * a central object to maintain state and allow accessing all *Activities*
52//! * creates [*Method Builders*](common::MethodsBuilder) which in turn
53//! allow access to individual [*Call Builders*](common::CallBuilder)
54//! * **[Resources](common::Resource)**
55//! * primary types that you can apply *Activities* to
56//! * a collection of properties and *Parts*
57//! * **[Parts](common::Part)**
58//! * a collection of properties
59//! * never directly used in *Activities*
60//! * **[Activities](common::CallBuilder)**
61//! * operations to apply to *Resources*
62//!
63//! All *structures* are marked with applicable traits to further categorize them and ease browsing.
64//!
65//! Generally speaking, you can invoke *Activities* like this:
66//!
67//! ```Rust,ignore
68//! let r = hub.resource().activity(...).doit().await
69//! ```
70//!
71//! Or specifically ...
72//!
73//! ```ignore
74//! let r = hub.applications().get(...).doit().await
75//! let r = hub.applications().get_end_point(...).doit().await
76//! let r = hub.applications().played(...).doit().await
77//! let r = hub.applications().verify(...).doit().await
78//! ```
79//!
80//! The `resource()` and `activity(...)` calls create [builders][builder-pattern]. The second one dealing with `Activities`
81//! supports various methods to configure the impending operation (not shown here). It is made such that all required arguments have to be
82//! specified right away (i.e. `(...)`), whereas all optional ones can be [build up][builder-pattern] as desired.
83//! The `doit()` method performs the actual communication with the server and returns the respective result.
84//!
85//! # Usage
86//!
87//! ## Setting up your Project
88//!
89//! To use this library, you would put the following lines into your `Cargo.toml` file:
90//!
91//! ```toml
92//! [dependencies]
93//! google-games1 = "*"
94//! serde = "1"
95//! serde_json = "1"
96//! ```
97//!
98//! ## A complete example
99//!
100//! ```test_harness,no_run
101//! extern crate hyper;
102//! extern crate hyper_rustls;
103//! extern crate google_games1 as games1;
104//! use games1::{Result, Error};
105//! # async fn dox() {
106//! use games1::{Games, FieldMask, hyper_rustls, hyper_util, yup_oauth2};
107//!
108//! // Get an ApplicationSecret instance by some means. It contains the `client_id` and
109//! // `client_secret`, among other things.
110//! let secret: yup_oauth2::ApplicationSecret = Default::default();
111//! // Instantiate the authenticator. It will choose a suitable authentication flow for you,
112//! // unless you replace `None` with the desired Flow.
113//! // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
114//! // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
115//! // retrieve them from storage.
116//! let connector = hyper_rustls::HttpsConnectorBuilder::new()
117//! .with_native_roots()
118//! .unwrap()
119//! .https_only()
120//! .enable_http2()
121//! .build();
122//!
123//! let executor = hyper_util::rt::TokioExecutor::new();
124//! let auth = yup_oauth2::InstalledFlowAuthenticator::with_client(
125//! secret,
126//! yup_oauth2::InstalledFlowReturnMethod::HTTPRedirect,
127//! yup_oauth2::client::CustomHyperClientBuilder::from(
128//! hyper_util::client::legacy::Client::builder(executor).build(connector),
129//! ),
130//! ).build().await.unwrap();
131//!
132//! let client = hyper_util::client::legacy::Client::builder(
133//! hyper_util::rt::TokioExecutor::new()
134//! )
135//! .build(
136//! hyper_rustls::HttpsConnectorBuilder::new()
137//! .with_native_roots()
138//! .unwrap()
139//! .https_or_http()
140//! .enable_http2()
141//! .build()
142//! );
143//! let mut hub = Games::new(client, auth);
144//! // You can configure optional parameters by calling the respective setters at will, and
145//! // execute the final call using `doit()`.
146//! // Values shown here are possibly random and not representative !
147//! let result = hub.applications().get("applicationId")
148//! .platform_type("voluptua.")
149//! .language("At")
150//! .doit().await;
151//!
152//! match result {
153//! Err(e) => match e {
154//! // The Error enum provides details about what exactly happened.
155//! // You can also just use its `Debug`, `Display` or `Error` traits
156//! Error::HttpError(_)
157//! |Error::Io(_)
158//! |Error::MissingAPIKey
159//! |Error::MissingToken(_)
160//! |Error::Cancelled
161//! |Error::UploadSizeLimitExceeded(_, _)
162//! |Error::Failure(_)
163//! |Error::BadRequest(_)
164//! |Error::FieldClash(_)
165//! |Error::JsonDecodeError(_, _) => println!("{}", e),
166//! },
167//! Ok(res) => println!("Success: {:?}", res),
168//! }
169//! # }
170//! ```
171//! ## Handling Errors
172//!
173//! All errors produced by the system are provided either as [Result](common::Result) enumeration as return value of
174//! the doit() methods, or handed as possibly intermediate results to either the
175//! [Hub Delegate](common::Delegate), or the [Authenticator Delegate](https://docs.rs/yup-oauth2/*/yup_oauth2/trait.AuthenticatorDelegate.html).
176//!
177//! When delegates handle errors or intermediate values, they may have a chance to instruct the system to retry. This
178//! makes the system potentially resilient to all kinds of errors.
179//!
180//! ## Uploads and Downloads
181//! If a method supports downloads, the response body, which is part of the [Result](common::Result), should be
182//! read by you to obtain the media.
183//! If such a method also supports a [Response Result](common::ResponseResult), it will return that by default.
184//! You can see it as meta-data for the actual media. To trigger a media download, you will have to set up the builder by making
185//! this call: `.param("alt", "media")`.
186//!
187//! Methods supporting uploads can do so using up to 2 different protocols:
188//! *simple* and *resumable*. The distinctiveness of each is represented by customized
189//! `doit(...)` methods, which are then named `upload(...)` and `upload_resumable(...)` respectively.
190//!
191//! ## Customization and Callbacks
192//!
193//! You may alter the way an `doit()` method is called by providing a [delegate](common::Delegate) to the
194//! [Method Builder](common::CallBuilder) before making the final `doit()` call.
195//! Respective methods will be called to provide progress information, as well as determine whether the system should
196//! retry on failure.
197//!
198//! The [delegate trait](common::Delegate) is default-implemented, allowing you to customize it with minimal effort.
199//!
200//! ## Optional Parts in Server-Requests
201//!
202//! All structures provided by this library are made to be [encodable](common::RequestValue) and
203//! [decodable](common::ResponseResult) via *json*. Optionals are used to indicate that partial requests are responses
204//! are valid.
205//! Most optionals are are considered [Parts](common::Part) which are identifiable by name, which will be sent to
206//! the server to indicate either the set parts of the request or the desired parts in the response.
207//!
208//! ## Builder Arguments
209//!
210//! Using [method builders](common::CallBuilder), you are able to prepare an action call by repeatedly calling it's methods.
211//! These will always take a single argument, for which the following statements are true.
212//!
213//! * [PODs][wiki-pod] are handed by copy
214//! * strings are passed as `&str`
215//! * [request values](common::RequestValue) are moved
216//!
217//! Arguments will always be copied or cloned into the builder, to make them independent of their original life times.
218//!
219//! [wiki-pod]: http://en.wikipedia.org/wiki/Plain_old_data_structure
220//! [builder-pattern]: http://en.wikipedia.org/wiki/Builder_pattern
221//! [google-go-api]: https://github.com/google/google-api-go-client
222//!
223//! ## Cargo Features
224//!
225//! * `utoipa` - Add support for [utoipa](https://crates.io/crates/utoipa) and derive `utoipa::ToSchema` on all
226//! the types. You'll have to import and register the required types in `#[openapi(schemas(...))]`, otherwise the
227//! generated `openapi` spec would be invalid.
228//!
229//!
230//!
231
232// Unused attributes happen thanks to defined, but unused structures We don't
233// warn about this, as depending on the API, some data structures or facilities
234// are never used. Instead of pre-determining this, we just disable the lint.
235// It's manually tuned to not have any unused imports in fully featured APIs.
236// Same with unused_mut.
237#![allow(unused_imports, unused_mut, dead_code)]
238
239// DO NOT EDIT !
240// This file was generated automatically from 'src/generator/templates/api/lib.rs.mako'
241// DO NOT EDIT !
242
243pub extern crate hyper;
244pub extern crate hyper_rustls;
245pub extern crate hyper_util;
246#[cfg(feature = "yup-oauth2")]
247pub extern crate yup_oauth2;
248
249pub extern crate google_apis_common as common;
250pub use common::{Delegate, Error, FieldMask, Result};
251
252pub mod api;
253pub use api::Games;