Struct google_games1::EventUpdateResponse
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pub struct EventUpdateResponse { pub player_events: Option<Vec<PlayerEvent>>, pub batch_failures: Option<Vec<EventBatchRecordFailure>>, pub kind: Option<String>, pub event_failures: Option<Vec<EventRecordFailure>>, }
This is a JSON template for an event period update resource.
Activities
This type is used in activities, which are methods you may call on this type or where this type is involved in. The list links the activity name, along with information about where it is used (one of request and response).
- record events (response)
Fields
player_events: Option<Vec<PlayerEvent>>
The current status of any updated events
batch_failures: Option<Vec<EventBatchRecordFailure>>
Any batch-wide failures which occurred applying updates.
kind: Option<String>
Uniquely identifies the type of this resource. Value is always the fixed string games#eventUpdateResponse.
event_failures: Option<Vec<EventRecordFailure>>
Any failures updating a particular event.
Trait Implementations
impl Debug for EventUpdateResponse
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impl Clone for EventUpdateResponse
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fn clone(&self) -> EventUpdateResponse
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Default for EventUpdateResponse
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fn default() -> EventUpdateResponse
Returns the "default value" for a type. Read more