use std::fmt::Debug;
use intentional::Cast;
use kludgine::app::winit::event::ElementState;
use kludgine::app::winit::window::CursorIcon;
use kludgine::figures::units::Px;
use kludgine::figures::Point;
use crate::context::{EventContext, GraphicsContext, LayoutContext};
use crate::kludgine::app::winit::event::{DeviceId, KeyEvent, MouseScrollDelta, TouchPhase};
use crate::kludgine::figures::units::UPx;
use crate::kludgine::figures::Size;
use crate::kludgine::tilemap;
use crate::kludgine::tilemap::TileMapFocus;
use crate::tick::Tick;
use crate::value::{Dynamic, IntoValue, Value};
use crate::widget::{EventHandling, Widget, HANDLED, IGNORED};
use crate::ConstraintLimit;
#[derive(Debug)]
#[must_use]
pub struct TileMap<Layers> {
layers: Value<Layers>,
focus: Value<TileMapFocus>,
zoom: f32,
tick: Option<Tick>,
}
impl<Layers> TileMap<Layers> {
fn construct(layers: Value<Layers>) -> Self {
Self {
layers,
focus: Value::default(),
zoom: 1.,
tick: None,
}
}
pub fn dynamic(layers: Dynamic<Layers>) -> Self {
Self::construct(Value::Dynamic(layers))
}
pub fn new(layers: Layers) -> Self {
Self::construct(Value::Constant(layers))
}
pub fn focus_on(mut self, focus: impl IntoValue<TileMapFocus>) -> Self {
self.focus = focus.into_value();
self
}
pub fn tick(mut self, tick: Tick) -> Self {
self.tick = Some(tick);
self
}
}
impl<Layers> Widget for TileMap<Layers>
where
Layers: tilemap::Layers,
{
fn redraw(&mut self, context: &mut GraphicsContext<'_, '_, '_, '_, '_>) {
let focus = self.focus.get();
let redraw_after = match &mut self.layers {
Value::Constant(layers) => tilemap::draw(
layers,
focus,
self.zoom,
context.elapsed(),
context.gfx.inner_graphics(),
),
Value::Dynamic(layers) => {
let mut layers = layers.lock();
layers.prevent_notifications();
tilemap::draw(
&mut *layers,
focus,
self.zoom,
context.elapsed(),
context.gfx.inner_graphics(),
)
}
};
context.draw_focus_ring();
if let Some(tick) = &self.tick {
tick.rendered(context);
} else {
if let Some(redraw_after) = redraw_after {
context.redraw_in(redraw_after);
}
self.focus.redraw_when_changed(context);
self.layers.redraw_when_changed(context);
}
}
fn accept_focus(&mut self, _context: &mut EventContext<'_, '_>) -> bool {
true
}
fn hit_test(
&mut self,
_location: kludgine::figures::Point<kludgine::figures::units::Px>,
_context: &mut EventContext<'_, '_>,
) -> bool {
true
}
fn layout(
&mut self,
available_space: Size<ConstraintLimit>,
_context: &mut LayoutContext<'_, '_, '_, '_, '_>,
) -> Size<UPx> {
Size::new(available_space.width.max(), available_space.height.max())
}
fn mouse_wheel(
&mut self,
_device_id: DeviceId,
delta: MouseScrollDelta,
_phase: TouchPhase,
context: &mut EventContext<'_, '_>,
) -> EventHandling {
let amount = match delta {
MouseScrollDelta::LineDelta(_, lines) => lines,
MouseScrollDelta::PixelDelta(px) => px.y.cast::<f32>() / 16.0,
};
self.zoom += self.zoom * 0.1 * amount;
context.set_needs_redraw();
HANDLED
}
fn hover(
&mut self,
local: Point<Px>,
context: &mut EventContext<'_, '_>,
) -> Option<CursorIcon> {
if let Some(tick) = &self.tick {
let Some(size) = context.last_layout().map(|rect| rect.size) else {
return None;
};
let world =
tilemap::translate_coordinates(local, context.kludgine.scale(), self.zoom, size);
let offset = self
.layers
.map(|layers| self.focus.get().world_coordinate(layers));
tick.set_cursor_position(Some(world + offset));
}
None
}
fn unhover(&mut self, _context: &mut EventContext<'_, '_>) {
if let Some(tick) = &self.tick {
tick.set_cursor_position(None);
}
}
fn keyboard_input(
&mut self,
_device_id: DeviceId,
input: KeyEvent,
_is_synthetic: bool,
_context: &mut EventContext<'_, '_>,
) -> EventHandling {
if let Some(tick) = &self.tick {
tick.key_input(&input)?;
}
IGNORED
}
fn mouse_down(
&mut self,
_location: Point<Px>,
_device_id: DeviceId,
button: kludgine::app::winit::event::MouseButton,
context: &mut EventContext<'_, '_>,
) -> EventHandling {
if let Some(tick) = &self.tick {
tick.mouse_button(button, ElementState::Pressed);
context.focus();
HANDLED
} else {
IGNORED
}
}
fn mouse_up(
&mut self,
_location: Option<Point<Px>>,
_device_id: DeviceId,
button: kludgine::app::winit::event::MouseButton,
_context: &mut EventContext<'_, '_>,
) {
if let Some(tick) = &self.tick {
tick.mouse_button(button, ElementState::Released);
}
}
}