#[derive(Clone, Debug)]
pub struct SliceConfig {
pub platform_resolution: [u32; 2],
pub platform_size: [f32; 3],
pub slice_height: f32,
pub exposure_config: ExposureConfig,
pub first_exposure_config: ExposureConfig,
pub first_layers: u32,
}
#[derive(Clone, Debug)]
pub struct ExposureConfig {
pub exposure_time: f32,
pub lift_distance: f32,
pub lift_speed: f32,
pub retract_distance: f32,
pub retract_speed: f32,
}
impl Default for ExposureConfig {
fn default() -> Self {
Self {
exposure_time: 3.0,
lift_distance: 5.0,
lift_speed: 65.0,
retract_distance: 5.0,
retract_speed: 150.0,
}
}
}