use anyhow::Result;
use goldy::{
Buffer, BufferFlags, BufferKind, Color, ComputePipeline, DepositTransaction, DeviceDescriptor, Instance, Lease,
LeaseRenderTarget, MemoryExchange, NodeAccess, PrimitiveTopology, RenderPipeline, RenderPipelineDesc,
RequestAdapterOptions, RetainedPool, Scheme, ShaderModule, SurfaceConfig, SurfaceExchange, TargetLoad, Transaction,
VertexBufferLayout,
};
mod instance2d;
use instance2d::Instance2D;
use std::sync::Arc;
use std::time::Instant;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::{Window, WindowId},
};
mod common;
const GRID_SIZE: u32 = 20;
const QUAD_SIZE: f32 = 0.03;
const NUM_QUADS: u32 = GRID_SIZE * GRID_SIZE;
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct AnimParams {
time: f32,
delta_time: f32,
total_instances: u32,
_pad: u32,
}
impl goldy::StructuredBufferElement for AnimParams {}
fn main() -> Result<()> {
tracing_subscriber::fmt()
.with_env_filter(
tracing_subscriber::EnvFilter::try_from_default_env()
.unwrap_or_else(|_| tracing_subscriber::EnvFilter::new("warn")),
)
.init();
println!("Goldy Instancing Example - {} quads (Scheme + Present)", NUM_QUADS);
println!("Press Escape to exit");
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::default();
event_loop.run_app(&mut app)?;
Ok(())
}
#[derive(Default)]
struct App {
state: Option<RenderState>,
}
struct RenderState {
window: Arc<Window>,
device: Arc<goldy::Device>,
ctx: goldy::Context,
surface: SurfaceExchange,
present: Transaction,
scheme: Scheme,
scene_rt: Lease<LeaseRenderTarget>,
compute_pipeline: ComputePipeline,
render_shader: ShaderModule,
render_pipeline: RenderPipeline,
_retained_pool: RetainedPool,
instance_buffer: Buffer,
params_buffer: Buffer,
upload_scheme: Scheme,
params_deposit: DepositTransaction,
start_time: Instant,
last_time: f32,
frame_count: u32,
}
impl RenderState {
fn create_render_pipeline(
device: &goldy::Device,
render_shader: &ShaderModule,
surface: &SurfaceExchange,
) -> Result<RenderPipeline> {
common::render_pipeline_for_surface(
device,
render_shader,
surface,
RenderPipelineDesc {
vertex_layout: VertexBufferLayout::empty(),
topology: PrimitiveTopology::TriangleList,
..Default::default()
},
)
.map_err(Into::into)
}
fn record_scheme(
scheme: &mut Scheme,
surface: &SurfaceExchange,
compute_pipeline: &ComputePipeline,
render_pipeline: &RenderPipeline,
instance_buffer: &Buffer,
params_buffer: &Buffer,
scene_rt: &Lease<LeaseRenderTarget>,
) -> anyhow::Result<Transaction> {
scheme
.node("update_instances", compute_pipeline)
.with_parcel(instance_buffer, NodeAccess::ReadWrite)
.with_parcel(params_buffer, NodeAccess::Read)
.dispatch(NUM_QUADS.div_ceil(64), 1, 1);
let bg_color = Color {
r: 0.02,
g: 0.02,
b: 0.04,
a: 1.0,
};
let mut pass = scheme.render_pass("instancing", scene_rt, TargetLoad::Clear(bg_color));
pass.with_parcel(&instance_buffer, NodeAccess::Read);
pass.set_pipeline(render_pipeline);
pass.draw(0..6, 0..NUM_QUADS);
pass.finish();
surface.bind_render_target(scheme, scene_rt).map_err(Into::into)
}
fn rerecord_scheme(&mut self) {
let mut scheme = Scheme::new(&self.ctx);
let (width, height) = self.surface.size();
if let Ok(rt) = scheme.lease_render_target(width.max(1), height.max(1), self.surface.format(), None) {
self.scene_rt = rt;
if let Ok(present) = Self::record_scheme(
&mut scheme,
&self.surface,
&self.compute_pipeline,
&self.render_pipeline,
&self.instance_buffer,
&self.params_buffer,
&self.scene_rt,
) {
self.present = present;
self.scheme = scheme;
}
}
}
fn new(window: Arc<Window>) -> Result<Self> {
let instance = Instance::new()?;
let device = Arc::new(
instance
.request_adapter(&RequestAdapterOptions::default())?
.request_device(&DeviceDescriptor::default())?,
);
let ctx = device.create_context()?;
let surface = SurfaceExchange::new(&ctx, window.as_ref(), SurfaceConfig::default())?;
let compute_shader = ShaderModule::from_slang(&device, include_str!("../shaders/instancing_update.slang"))?;
let render_shader = ShaderModule::from_slang(&device, include_str!("../shaders/instancing_render.slang"))?;
let mut instances = Vec::with_capacity(NUM_QUADS as usize);
for i in 0..GRID_SIZE {
for j in 0..GRID_SIZE {
let nx = (i as f32 / (GRID_SIZE - 1) as f32) * 2.0 - 1.0;
let ny = (j as f32 / (GRID_SIZE - 1) as f32) * 2.0 - 1.0;
instances.push(Instance2D::new(
nx * 0.85,
ny * 0.85,
0.0,
QUAD_SIZE,
[1.0, 1.0, 1.0, 1.0],
));
}
}
let mut retained_pool = RetainedPool::new(device.clone());
let instance_buffer = retained_pool.acquire_buffer_with_data(&instances, BufferKind::Scattered)?;
let params_buffer =
retained_pool.acquire_buffer_sized::<AnimParams>(1, BufferKind::Broadcast, BufferFlags::empty())?;
let compute_pipeline = ComputePipeline::new(&device, &compute_shader)?;
let render_pipeline = Self::create_render_pipeline(&device, &render_shader, &surface)?;
let mut scheme = Scheme::new(&ctx);
let (width, height) = surface.size();
let scene_rt = scheme.lease_render_target(width.max(1), height.max(1), surface.format(), None)?;
let present = Self::record_scheme(
&mut scheme,
&surface,
&compute_pipeline,
&render_pipeline,
&instance_buffer,
¶ms_buffer,
&scene_rt,
)?;
let mut upload_scheme = Scheme::new(&ctx);
let params_deposit = MemoryExchange::new(&ctx).bind_deposit_buffer(
&mut upload_scheme,
¶ms_buffer,
std::mem::size_of::<AnimParams>() as u64,
)?;
println!(
"Created instancing example with {} quads (GPU compute + graphics)",
NUM_QUADS
);
Ok(Self {
window,
device,
ctx,
surface,
present,
scheme,
scene_rt,
compute_pipeline,
render_shader,
render_pipeline,
_retained_pool: retained_pool,
instance_buffer,
params_buffer,
upload_scheme,
params_deposit,
start_time: Instant::now(),
last_time: 0.0,
frame_count: 0,
})
}
fn render(&mut self) -> Result<()> {
self.frame_count += 1;
let time = self.start_time.elapsed().as_secs_f32();
let delta_time = time - self.last_time;
self.last_time = time;
let params = AnimParams {
time,
delta_time,
total_instances: NUM_QUADS,
_pad: 0,
};
self.params_deposit
.write(&mut self.upload_scheme, 0, bytemuck::bytes_of(¶ms))?;
self.upload_scheme.submit()?;
let mut submission = self.scheme.submit()?;
self.present.claim(&mut submission)?.consume()?;
self.window.request_redraw();
Ok(())
}
}
impl Drop for RenderState {
fn drop(&mut self) {
let elapsed = self.start_time.elapsed().as_secs_f64();
let fps = if elapsed > 0.0 {
self.frame_count as f64 / elapsed
} else {
0.0
};
println!(
"GOLDY_PERF: frames={} elapsed={elapsed:.2}s avg_fps={fps:.1}",
self.frame_count
);
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_none() {
let window = Arc::new(
event_loop
.create_window(
Window::default_attributes()
.with_title(format!("Goldy - Instancing ({} quads, Scheme + Present)", NUM_QUADS))
.with_inner_size(winit::dpi::LogicalSize::new(800, 800)),
)
.expect("Failed to create window"),
);
match RenderState::new(window.clone()) {
Ok(state) => {
self.state = Some(state);
window.request_redraw();
}
Err(e) => {
tracing::error!("Failed to create render state: {}", e);
event_loop.exit();
}
}
}
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if let Some(state) = &self.state {
common::exit_if_timed_out(event_loop, state.start_time);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } if event.state.is_pressed() => {
if matches!(event.logical_key, Key::Named(NamedKey::Escape)) {
event_loop.exit();
}
}
WindowEvent::Resized(size) => {
if let Some(state) = &mut self.state {
if size.width > 0 && size.height > 0 {
state.surface.resize(size.width, size.height).ok();
if let Ok(pipeline) =
RenderState::create_render_pipeline(&state.device, &state.render_shader, &state.surface)
{
state.render_pipeline = pipeline;
}
state.rerecord_scheme();
}
}
}
WindowEvent::RedrawRequested => {
if let Some(state) = &mut self.state {
if let Err(e) = state.render() {
tracing::error!("Render error: {}", e);
}
}
}
_ => {}
}
}
}