goldy 0.2.0

Fondaco Machine GPU runtime for Rust (Vulkan, DX12, Metal)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
//! Buffer management logic.

use super::barriers;
use super::tiles;
use super::types::{BufferState, Dx12State};
use super::{BufferHandle, DeviceHandle};
use crate::backend::BufferKind;
use crate::types::BufferFlags;
use anyhow::{Context, Result};
use windows::core::Interface;
use windows::Win32::Graphics::{Direct3D12::*, Dxgi::Common::*};

use super::types::LogicalDevice;

/// Minimum committed width for a uniform (upload) buffer so a CBV can be created.
///
/// [`D3D12_CONSTANT_BUFFER_VIEW_DESC::SizeInBytes`] must be a multiple of 256
/// ([`D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT`]). We align the logical
/// constant data size to that; the resource must be at least that wide.
#[inline]
fn uniform_buffer_allocation_width(logical_size: u64, requested_width: u64) -> u64 {
    debug_assert!(logical_size <= requested_width);
    let cbv_range = (logical_size + 255) & !255;
    requested_width.max(cbv_range)
}

/// Allocates main buffer resource and optional CPU_READABLE readback pairing (same as [`create`]).
fn alloc_committed_buffer_pair(
    logical_device: &LogicalDevice,
    size: u64,
    is_storage: bool,
    cpu_readable: bool,
) -> Result<(ID3D12Resource, Option<ID3D12Resource>, Option<usize>)> {
    if cpu_readable && !is_storage {
        anyhow::bail!("BufferFlags::CPU_READABLE is only valid for storage (UAV) buffers on resize allocation");
    }

    let (heap_type, resource_flags) = if is_storage {
        (D3D12_HEAP_TYPE_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
    } else {
        (D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_NONE)
    };

    let heap_properties = D3D12_HEAP_PROPERTIES {
        Type: heap_type,
        CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
        MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
        CreationNodeMask: 0,
        VisibleNodeMask: 0,
    };

    let resource_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: size,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: resource_flags,
    };

    let initial_state = if heap_type == D3D12_HEAP_TYPE_UPLOAD {
        D3D12_RESOURCE_STATE_GENERIC_READ
    } else {
        D3D12_RESOURCE_STATE_COMMON
    };

    let mut resource: Option<ID3D12Resource> = None;
    unsafe {
        logical_device.device.CreateCommittedResource(
            &heap_properties,
            D3D12_HEAP_FLAG_NONE,
            &resource_desc,
            initial_state,
            None,
            &mut resource,
        )
    }
    .context("resize: CreateCommittedResource main buffer")?;
    let resource = resource.context("resize: main buffer null")?;

    let (coherent_readback, coherent_readback_mapped) = if cpu_readable && is_storage {
        let readback_heap = D3D12_HEAP_PROPERTIES {
            Type: D3D12_HEAP_TYPE_READBACK,
            CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
            MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
            CreationNodeMask: 0,
            VisibleNodeMask: 0,
        };
        let readback_desc = D3D12_RESOURCE_DESC {
            Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
            Alignment: 0,
            Width: size,
            Height: 1,
            DepthOrArraySize: 1,
            MipLevels: 1,
            Format: DXGI_FORMAT_UNKNOWN,
            SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
            Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
            Flags: D3D12_RESOURCE_FLAG_NONE,
        };
        let mut rb: Option<ID3D12Resource> = None;
        unsafe {
            logical_device.device.CreateCommittedResource(
                &readback_heap,
                D3D12_HEAP_FLAG_NONE,
                &readback_desc,
                D3D12_RESOURCE_STATE_COPY_DEST,
                None,
                &mut rb,
            )
        }
        .context("resize: CreateCommittedResource readback")?;
        let rb = rb.context("resize: readback null")?;
        let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
        let no_read = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { rb.Map(0, Some(&no_read), Some(&mut mapped)) }.context("resize: map readback")?;
        let p = mapped as *mut u8;
        if p.is_null() {
            anyhow::bail!("resize: Map readback returned null");
        }
        (Some(rb), Some(p as usize))
    } else {
        (None, None)
    };

    Ok((resource, coherent_readback, coherent_readback_mapped))
}

/// Eager UPLOAD heap + persistent map for [`BufferFlags::CPU_WRITABLE`] storage buffers.
fn create_cpu_writable_upload(logical_device: &LogicalDevice, allocation_size: u64) -> Result<(ID3D12Resource, usize)> {
    let upload_heap = D3D12_HEAP_PROPERTIES {
        Type: D3D12_HEAP_TYPE_UPLOAD,
        CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
        MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
        CreationNodeMask: 0,
        VisibleNodeMask: 0,
    };
    let upload_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: allocation_size,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: D3D12_RESOURCE_FLAG_NONE,
    };
    let mut upload: Option<ID3D12Resource> = None;
    unsafe {
        logical_device.device.CreateCommittedResource(
            &upload_heap,
            D3D12_HEAP_FLAG_NONE,
            &upload_desc,
            D3D12_RESOURCE_STATE_GENERIC_READ,
            None,
            &mut upload,
        )
    }
    .context("Failed to create CPU_WRITABLE upload buffer")?;
    let upload = upload.context("CreateCommittedResource upload returned null")?;
    let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
    let no_read = D3D12_RANGE { Begin: 0, End: 0 };
    unsafe { upload.Map(0, Some(&no_read), Some(&mut mapped)) }.context("Failed to map CPU_WRITABLE upload buffer")?;
    let p = mapped as *mut u8;
    if p.is_null() {
        anyhow::bail!("Map returned null for CPU_WRITABLE upload");
    }
    Ok((upload, p as usize))
}

fn rewrite_root_buffer_descriptors(
    logical_device: &LogicalDevice,
    new_resource: &ID3D12Resource,
    new_size: u64,
    old: &BufferState,
) -> Result<()> {
    if old.is_storage {
        let stride = old.element_stride.unwrap_or(4);
        let num_elements = (new_size as u32) / stride;
        if let Some(uav_off) = old.bindless_offset {
            let uav_desc = D3D12_UNORDERED_ACCESS_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN,
                ViewDimension: D3D12_UAV_DIMENSION_BUFFER,
                Anonymous: D3D12_UNORDERED_ACCESS_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_UAV {
                        FirstElement: 0,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        CounterOffsetInBytes: 0,
                        Flags: D3D12_BUFFER_UAV_FLAG_NONE,
                    },
                },
            };
            let uav_cpu_handle = unsafe {
                let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                cpu_handle.ptr += (uav_off * logical_device.cbv_srv_uav_descriptor_size) as usize;
                cpu_handle
            };
            unsafe {
                logical_device
                    .device
                    .CreateUnorderedAccessView(new_resource, None, Some(&uav_desc), uav_cpu_handle);
            }
        }
        if let Some(srv_off) = old.bindless_srv_offset {
            let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN,
                ViewDimension: D3D12_SRV_DIMENSION_BUFFER,
                Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
                Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_SRV {
                        FirstElement: 0,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        Flags: D3D12_BUFFER_SRV_FLAG_NONE,
                    },
                },
            };
            let srv_cpu_handle = unsafe {
                let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                cpu_handle.ptr += (srv_off * logical_device.cbv_srv_uav_descriptor_size) as usize;
                cpu_handle
            };
            unsafe {
                logical_device
                    .device
                    .CreateShaderResourceView(new_resource, Some(&srv_desc), srv_cpu_handle);
            }
        }
    } else if let Some(cbv_off) = old.bindless_offset {
        let aligned_size = (new_size + 255) & !255;
        let cbv_desc = D3D12_CONSTANT_BUFFER_VIEW_DESC {
            BufferLocation: unsafe { new_resource.GetGPUVirtualAddress() },
            SizeInBytes: aligned_size as u32,
        };
        let cbv_handle = unsafe {
            let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
            cpu_handle.ptr += (cbv_off * logical_device.cbv_srv_uav_descriptor_size) as usize;
            cpu_handle
        };
        unsafe {
            logical_device
                .device
                .CreateConstantBufferView(Some(&cbv_desc), cbv_handle);
        }
    }
    Ok(())
}

fn patch_buffer_views_after_parent_resize(state: &mut Dx12State, parent_handle: BufferHandle) -> Result<()> {
    let new_resource = {
        let buffers_read = state.buffers.read().unwrap();
        buffers_read
            .entries
            .get(&parent_handle)
            .context("patch_buffer_views: parent missing")?
            .resource
            .clone()
    };

    let view_handles: Vec<BufferHandle> = state
        .buffers
        .read()
        .unwrap()
        .entries
        .iter()
        .filter(|(_, b)| b.is_view && b.parent_for_view == Some(parent_handle))
        .map(|(&h, _)| h)
        .collect();

    for vh in view_handles {
        let (device_handle, stride, byte_off, view_size, uav_off, srv_off) = {
            let buffers_read = state.buffers.read().unwrap();
            let v = buffers_read.entries.get(&vh).context("patch_buffer_views: view")?;
            (
                v.device_handle,
                v.element_stride.unwrap_or(4),
                v.view_byte_offset.context("patch_buffer_views: view offset")?,
                v.size,
                v.bindless_offset,
                v.bindless_srv_offset,
            )
        };
        if stride == 0 {
            anyhow::bail!("patch_buffer_views: stride 0");
        }
        if !byte_off.is_multiple_of(stride as u64) {
            anyhow::bail!("patch_buffer_views: offset not stride-aligned");
        }
        let first_element = (byte_off / stride as u64) as u32;
        let num_elements = (view_size as u32) / stride;

        if let (Some(uav_off), Some(srv_off)) = (uav_off, srv_off) {
            if num_elements > 0 {
                let logical_device = state
                    .devices
                    .get(&device_handle)
                    .context("patch_buffer_views: device")?;

                let uav_desc = D3D12_UNORDERED_ACCESS_VIEW_DESC {
                    Format: DXGI_FORMAT_UNKNOWN,
                    ViewDimension: D3D12_UAV_DIMENSION_BUFFER,
                    Anonymous: D3D12_UNORDERED_ACCESS_VIEW_DESC_0 {
                        Buffer: D3D12_BUFFER_UAV {
                            FirstElement: first_element as u64,
                            NumElements: num_elements,
                            StructureByteStride: stride,
                            CounterOffsetInBytes: 0,
                            Flags: D3D12_BUFFER_UAV_FLAG_NONE,
                        },
                    },
                };
                let uav_cpu_handle = unsafe {
                    let mut h = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                    h.ptr += (uav_off * logical_device.cbv_srv_uav_descriptor_size) as usize;
                    h
                };
                unsafe {
                    logical_device.device.CreateUnorderedAccessView(
                        &new_resource,
                        None,
                        Some(&uav_desc),
                        uav_cpu_handle,
                    );
                }

                let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
                    Format: DXGI_FORMAT_UNKNOWN,
                    ViewDimension: D3D12_SRV_DIMENSION_BUFFER,
                    Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
                    Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
                        Buffer: D3D12_BUFFER_SRV {
                            FirstElement: first_element as u64,
                            NumElements: num_elements,
                            StructureByteStride: stride,
                            Flags: D3D12_BUFFER_SRV_FLAG_NONE,
                        },
                    },
                };
                let srv_cpu_handle = unsafe {
                    let mut h = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                    h.ptr += (srv_off * logical_device.cbv_srv_uav_descriptor_size) as usize;
                    h
                };
                unsafe {
                    logical_device
                        .device
                        .CreateShaderResourceView(&new_resource, Some(&srv_desc), srv_cpu_handle);
                }
            }
        }

        state
            .buffers
            .write()
            .unwrap()
            .entries
            .get_mut(&vh)
            .context("patch_buffer_views: view mut")?
            .resource = new_resource.clone();
    }
    Ok(())
}

/// Resize buffer storage in place; bindless heap indices stay stable.
pub(super) fn resize(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    buffer_handle: BufferHandle,
    new_size: u64,
    preserve_contents: bool,
) -> Result<()> {
    let old = {
        let buffers_read = state.buffers.read().unwrap();
        buffers_read
            .entries
            .get(&buffer_handle)
            .cloned()
            .context("resize_buffer: invalid buffer")?
    };

    if old.device_handle != device_handle {
        anyhow::bail!("resize_buffer: buffer belongs to a different device");
    }
    if old.is_view {
        anyhow::bail!("resize_buffer: cannot resize a buffer view");
    }
    if old.transient_placed {
        anyhow::bail!("resize_buffer: cannot resize a transient placed buffer");
    }
    if new_size == old.size {
        return Ok(());
    }
    if old.is_reserved && new_size <= old.allocation_size {
        anyhow::bail!(
            "reserved buffer: growth within virtual capacity must use set_buffer_logical_size, not resize_buffer"
        );
    }

    let cpu_readable = old.flags.contains(BufferFlags::CPU_READABLE);
    if cpu_readable && !old.is_storage {
        anyhow::bail!("resize_buffer: invalid CPU_READABLE uniform buffer");
    }

    let stride = old.element_stride.unwrap_or(4);
    if old.is_storage && stride > 0 && new_size > 0 && !(new_size as u32).is_multiple_of(stride) {
        anyhow::bail!("resize_buffer: new size {new_size} not divisible by stride {stride}");
    }

    let logical_device_ro = state
        .devices
        .get(&device_handle)
        .context("resize_buffer: invalid device")?;

    if old.coherent_readback_mapped.is_some() {
        if let Some(ref rb) = old.coherent_readback {
            let no_write = D3D12_RANGE { Begin: 0, End: 0 };
            unsafe { rb.Unmap(0, Some(&no_write)) };
        }
    }

    let new_alloc_width = if old.is_storage {
        new_size
    } else {
        uniform_buffer_allocation_width(new_size, new_size)
    };

    let (new_resource, new_readback, new_readback_mapped) =
        alloc_committed_buffer_pair(logical_device_ro, new_alloc_width, old.is_storage, cpu_readable)?;

    let old_resource = old.resource.clone();
    let copy_len = if preserve_contents { old.size.min(new_size) } else { 0 };

    let need_copy = old.is_storage && copy_len > 0;
    let need_tail_clear = old.is_storage && preserve_contents && new_size > old.size;

    if old.is_storage && (need_copy || need_tail_clear) {
        let device = state.devices.get(&device_handle).context("resize_buffer: device")?;

        let copy_allocator: ID3D12CommandAllocator =
            unsafe { device.device.CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT) }
                .context("resize_buffer: allocator")?;
        let cmd: ID3D12GraphicsCommandList = unsafe {
            device
                .device
                .CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, &copy_allocator, None)
        }
        .context("resize_buffer: command list")?;
        let cmd7: ID3D12GraphicsCommandList7 = cmd.cast().context("ID3D12GraphicsCommandList7")?;

        if need_copy {
            // Transition old_resource → COPY_SOURCE and new_resource → COPY_DEST.
            let mut b_old = [barriers::buffer_barrier_full(
                &old_resource,
                D3D12_BARRIER_SYNC_ALL,
                D3D12_BARRIER_SYNC_COPY,
                D3D12_BARRIER_ACCESS_COMMON,
                D3D12_BARRIER_ACCESS_COPY_SOURCE,
            )];
            let mut b_new = [barriers::buffer_barrier_full(
                &new_resource,
                D3D12_BARRIER_SYNC_ALL,
                D3D12_BARRIER_SYNC_COPY,
                D3D12_BARRIER_ACCESS_COMMON,
                D3D12_BARRIER_ACCESS_COPY_DEST,
            )];
            unsafe {
                barriers::barrier_buffers(&cmd7, &b_old);
                barriers::drop_buffer_barriers(&mut b_old);
                barriers::barrier_buffers(&cmd7, &b_new);
                barriers::drop_buffer_barriers(&mut b_new);
            }
            unsafe { cmd.CopyBufferRegion(&new_resource, 0, &old_resource, 0, copy_len) };
        }

        if need_tail_clear {
            let tail_len = new_size - old.size;
            if !need_copy {
                // new_resource not yet in COPY_DEST; transition it now.
                let mut b_to_copy = [barriers::buffer_barrier_full(
                    &new_resource,
                    D3D12_BARRIER_SYNC_ALL,
                    D3D12_BARRIER_SYNC_COPY,
                    D3D12_BARRIER_ACCESS_COMMON,
                    D3D12_BARRIER_ACCESS_COPY_DEST,
                )];
                unsafe {
                    barriers::barrier_buffers(&cmd7, &b_to_copy);
                    barriers::drop_buffer_barriers(&mut b_to_copy);
                }
            }
            let zero = &device.zero_buffer;
            let mut tail_written = 0u64;
            while tail_written < tail_len {
                let this_chunk = (tail_len - tail_written).min(ZERO_BUFFER_SIZE);
                unsafe {
                    cmd.CopyBufferRegion(&new_resource, old.size + tail_written, zero, 0, this_chunk);
                }
                tail_written += this_chunk;
            }
            let mut b_to_common = [barriers::buffer_barrier_full(
                &new_resource,
                D3D12_BARRIER_SYNC_COPY,
                D3D12_BARRIER_SYNC_ALL,
                D3D12_BARRIER_ACCESS_COPY_DEST,
                D3D12_BARRIER_ACCESS_COMMON,
            )];
            unsafe {
                barriers::barrier_buffers(&cmd7, &b_to_common);
                barriers::drop_buffer_barriers(&mut b_to_common);
            }
        } else if need_copy {
            // Copy only (no tail clear): restore new_resource to COMMON.
            let mut b_to_common = [barriers::buffer_barrier_full(
                &new_resource,
                D3D12_BARRIER_SYNC_COPY,
                D3D12_BARRIER_SYNC_ALL,
                D3D12_BARRIER_ACCESS_COPY_DEST,
                D3D12_BARRIER_ACCESS_COMMON,
            )];
            unsafe {
                barriers::barrier_buffers(&cmd7, &b_to_common);
                barriers::drop_buffer_barriers(&mut b_to_common);
            }
        }

        unsafe { cmd.Close() }.context("resize_buffer: Close")?;
        let lists: [Option<ID3D12CommandList>; 1] = [Some(cmd.cast()?)];
        let fence_value = super::utils::execute_command_lists_and_signal_device(device, &lists)?;
        // Synchronous wait: by the time we reach the deletion-queue push below, this
        // copy has already fully retired, so it does not need to feed the deletion marker.
        super::utils::wait_for_fence(&device.fence, fence_value)?;
    } else if !old.is_storage && preserve_contents && copy_len > 0 {
        let mut src: *mut std::ffi::c_void = std::ptr::null_mut();
        let read_all = D3D12_RANGE {
            Begin: 0,
            End: old.size as usize,
        };
        unsafe { old_resource.Map(0, Some(&read_all), Some(&mut src)) }.context("resize_buffer: map old uniform")?;
        let mut dst: *mut std::ffi::c_void = std::ptr::null_mut();
        let dst_range = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { new_resource.Map(0, Some(&dst_range), Some(&mut dst)) }.context("resize_buffer: map new uniform")?;
        unsafe {
            std::ptr::copy_nonoverlapping(src as *const u8, dst as *mut u8, copy_len as usize);
            if new_size > old.size {
                std::ptr::write_bytes(
                    (dst as *mut u8).add(old.size as usize),
                    0,
                    (new_size - old.size) as usize,
                );
            }
        }
        let written = D3D12_RANGE {
            Begin: 0,
            End: new_size as usize,
        };
        unsafe { new_resource.Unmap(0, Some(&written)) };
        let noop = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { old_resource.Unmap(0, Some(&noop)) };
    }

    let logical_device = state
        .devices
        .get(&device_handle)
        .context("resize_buffer: device for descriptors")?;
    rewrite_root_buffer_descriptors(logical_device, &new_resource, new_size, &old)?;

    let cpu_writable = old.flags.contains(BufferFlags::CPU_WRITABLE);
    let (upload_buffer, cpu_writable_upload_mapped) = if cpu_writable {
        let (upload, mapped) = create_cpu_writable_upload(logical_device, new_alloc_width)?;
        if preserve_contents && copy_len > 0 {
            if let Some(old_mapped) = old.cpu_writable_upload_mapped {
                unsafe {
                    std::ptr::copy_nonoverlapping(old_mapped as *const u8, mapped as *mut u8, copy_len as usize);
                }
            }
        }
        (Some(upload), Some(mapped))
    } else {
        (None, None)
    };

    state.buffers.write().unwrap().entries.insert(
        buffer_handle,
        BufferState {
            device_handle,
            resource: new_resource,
            size: new_size,
            allocation_size: new_alloc_width,
            bindless_offset: old.bindless_offset,
            bindless_srv_offset: old.bindless_srv_offset,
            is_storage: old.is_storage,
            upload_buffer,
            element_stride: old.element_stride,
            is_view: false,
            coherent_readback: new_readback,
            coherent_readback_mapped: new_readback_mapped,
            cpu_writable_upload_mapped,
            flags: old.flags,
            transient_placed: false,
            parent_for_view: None,
            view_byte_offset: None,
            is_reserved: false,
            tile_byte_size: 0,
            reserved_tiles: Vec::new(),
            is_withdraw_staging: false,
            texture_copy_footprint: None,
        },
    );

    patch_buffer_views_after_parent_resize(state, buffer_handle)?;

    // `old_resource` keeps the same bindless slot(s) as the new resource until the
    // descriptor rewrite above lands. Merge a live-context last-submitted base with
    // `slot_last_seen` so copy/grant users (invisible to bindless tracking) also gate free.
    let ctx_h = super::context::destroy_attribution_context(state, device_handle);
    let base = super::context::reclamation_requirements(state, device_handle, ctx_h);
    let requirements = {
        let dev = state
            .devices
            .get(&device_handle)
            .context("resize_buffer: queue deletion")?;
        let registry = dev.descriptors.lock().unwrap();
        registry.bindless_retirement_requirements_for_buffer(buffer_handle, base)
    };

    let dev = state
        .devices
        .get(&device_handle)
        .context("resize_buffer: queue deletion")?;
    if old.is_reserved {
        dev.deletion_queue.lock().unwrap().queue(
            requirements,
            super::types::PendingDeletion::ReplacedReservedBufferGpu {
                resource: old_resource,
                tiles: old.reserved_tiles,
                upload_buffer: old.upload_buffer,
                coherent_readback: old.coherent_readback,
            },
        );
    } else {
        dev.deletion_queue.lock().unwrap().queue(
            requirements,
            super::types::PendingDeletion::ReplacedBufferGpu {
                resource: old_resource,
                upload_buffer: old.upload_buffer,
                coherent_readback: old.coherent_readback,
            },
        );
    }

    Ok(())
}

/// Create a buffer with the given size and access pattern.
#[allow(clippy::too_many_arguments)]
pub(super) fn create(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    logical_size: u64,
    allocation_size: u64,
    access: BufferKind,
    element_stride: Option<u32>,
    flags: BufferFlags,
) -> Result<BufferHandle> {
    debug_assert!(logical_size <= allocation_size);
    let allocation_size = if access == BufferKind::Broadcast {
        uniform_buffer_allocation_width(logical_size, allocation_size)
    } else {
        allocation_size
    };
    let cpu_readable = flags.contains(BufferFlags::CPU_READABLE);
    let cpu_writable = flags.contains(BufferFlags::CPU_WRITABLE);
    // First pass: create the resource (immutable borrow of device)
    let (resource, upload_buffer, is_storage, coherent_readback, coherent_readback_mapped, cpu_writable_upload_mapped) = {
        let logical_device = state.devices.get(&device_handle).context("Invalid device handle")?;

        // Scattered access -> storage buffer (UAV), Broadcast access -> uniform buffer (CBV)
        let is_storage = access == BufferKind::Scattered;

        if cpu_readable && !is_storage {
            anyhow::bail!("BufferFlags::CPU_READABLE is only valid for BufferKind::Scattered (storage) buffers");
        }
        if cpu_writable && !is_storage {
            anyhow::bail!("BufferFlags::CPU_WRITABLE is only valid for BufferKind::Scattered (storage) buffers");
        }
        if cpu_writable && (cpu_readable || flags.contains(BufferFlags::GPU_ONLY)) {
            anyhow::bail!("BufferFlags::CPU_WRITABLE cannot be combined with CPU_READABLE or GPU_ONLY");
        }

        // Storage buffers need DEFAULT heap for UAV support (bindless)
        // Non-storage buffers can use UPLOAD heap for simpler CPU access
        let (heap_type, resource_flags) = if is_storage {
            (D3D12_HEAP_TYPE_DEFAULT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
        } else {
            (D3D12_HEAP_TYPE_UPLOAD, D3D12_RESOURCE_FLAG_NONE)
        };

        let heap_properties = D3D12_HEAP_PROPERTIES {
            Type: heap_type,
            CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
            MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
            CreationNodeMask: 0,
            VisibleNodeMask: 0,
        };

        let resource_desc = D3D12_RESOURCE_DESC {
            Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
            Alignment: 0,
            Width: allocation_size,
            Height: 1,
            DepthOrArraySize: 1,
            MipLevels: 1,
            Format: DXGI_FORMAT_UNKNOWN,
            SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
            Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
            Flags: resource_flags,
        };

        let initial_state = if heap_type == D3D12_HEAP_TYPE_UPLOAD {
            D3D12_RESOURCE_STATE_GENERIC_READ
        } else {
            // Enhanced barriers: COMMON initial state; access is expressed via Barrier().
            D3D12_RESOURCE_STATE_COMMON
        };

        let mut resource: Option<ID3D12Resource> = None;
        let hr = unsafe {
            logical_device.device.CreateCommittedResource(
                &heap_properties,
                D3D12_HEAP_FLAG_NONE,
                &resource_desc,
                initial_state,
                None,
                &mut resource,
            )
        };
        if hr.is_err() {
            crate::signal::push_sync_signal(crate::signal::Signal::Oversubscribed {
                reason: crate::signal::OversubscribedReason::BufferHeap,
                size_hint: allocation_size,
            });
        }
        hr.context("Failed to create buffer resource")?;

        let resource = resource.context("CreateCommittedResource returned null")?;

        // Upload buffer is created lazily on first write() for DEFAULT storage buffers.
        // CPU_WRITABLE storage pairs DEFAULT (GPU) with an eagerly mapped UPLOAD heap.
        let (upload_buffer, cpu_writable_upload_mapped) = if cpu_writable && is_storage {
            let upload_heap = D3D12_HEAP_PROPERTIES {
                Type: D3D12_HEAP_TYPE_UPLOAD,
                CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
                MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
                CreationNodeMask: 0,
                VisibleNodeMask: 0,
            };
            let upload_desc = D3D12_RESOURCE_DESC {
                Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
                Alignment: 0,
                Width: allocation_size,
                Height: 1,
                DepthOrArraySize: 1,
                MipLevels: 1,
                Format: DXGI_FORMAT_UNKNOWN,
                SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
                Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
                Flags: D3D12_RESOURCE_FLAG_NONE,
            };
            let mut upload: Option<ID3D12Resource> = None;
            unsafe {
                logical_device.device.CreateCommittedResource(
                    &upload_heap,
                    D3D12_HEAP_FLAG_NONE,
                    &upload_desc,
                    D3D12_RESOURCE_STATE_GENERIC_READ,
                    None,
                    &mut upload,
                )
            }
            .context("Failed to create CPU_WRITABLE upload buffer")?;
            let upload = upload.context("CreateCommittedResource upload returned null")?;
            let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
            let no_read = D3D12_RANGE { Begin: 0, End: 0 };
            unsafe { upload.Map(0, Some(&no_read), Some(&mut mapped)) }
                .context("Failed to map CPU_WRITABLE upload buffer")?;
            let p = mapped as *mut u8;
            if p.is_null() {
                anyhow::bail!("Map returned null for CPU_WRITABLE upload");
            }
            (Some(upload), Some(p as usize))
        } else {
            (None, None)
        };

        // CPU_READABLE storage: pair DEFAULT UAV with a READBACK heap.
        let (coherent_readback, coherent_readback_mapped) = if cpu_readable && is_storage {
            let readback_heap = D3D12_HEAP_PROPERTIES {
                Type: D3D12_HEAP_TYPE_READBACK,
                CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
                MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
                CreationNodeMask: 0,
                VisibleNodeMask: 0,
            };
            let readback_desc = D3D12_RESOURCE_DESC {
                Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
                Alignment: 0,
                Width: allocation_size,
                Height: 1,
                DepthOrArraySize: 1,
                MipLevels: 1,
                Format: DXGI_FORMAT_UNKNOWN,
                SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
                Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
                Flags: D3D12_RESOURCE_FLAG_NONE,
            };
            let mut rb: Option<ID3D12Resource> = None;
            unsafe {
                logical_device.device.CreateCommittedResource(
                    &readback_heap,
                    D3D12_HEAP_FLAG_NONE,
                    &readback_desc,
                    D3D12_RESOURCE_STATE_COPY_DEST,
                    None,
                    &mut rb,
                )
            }
            .context("Failed to create CPU_READABLE readback buffer")?;
            let rb = rb.context("CreateCommittedResource readback returned null")?;
            let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
            let no_read = D3D12_RANGE { Begin: 0, End: 0 };
            unsafe { rb.Map(0, Some(&no_read), Some(&mut mapped)) }
                .context("Failed to map CPU_READABLE readback buffer")?;
            let p = mapped as *mut u8;
            if p.is_null() {
                anyhow::bail!("Map returned null for CPU_READABLE readback");
            }
            (Some(rb), Some(p as usize))
        } else {
            (None, None)
        };

        (
            resource,
            upload_buffer,
            is_storage,
            coherent_readback,
            coherent_readback_mapped,
            cpu_writable_upload_mapped,
        )
    };
    let handle = state.buffers.write().unwrap().alloc_handle();

    // Second pass: register in bindless heap
    // Scattered access -> UAV + SRV descriptors, Broadcast access -> CBV descriptors
    let is_uniform = access == BufferKind::Broadcast;
    let (bindless_offset, bindless_srv_offset) = if is_storage || is_uniform {
        let logical_device = state.devices.get(&device_handle).context("Invalid device handle")?;

        if is_storage {
            // For storage buffers, create BOTH UAV (for compute write) and SRV (for graphics read)
            let stride = element_stride.unwrap_or(4);
            debug_assert!(
                stride > 0 && (logical_size as u32).is_multiple_of(stride),
                "buffer logical size {logical_size} not evenly divisible by element stride {stride} — \
                 likely a stride mismatch (set BufferProxy::element_stride or \
                 update element_stride_for_buffer)"
            );
            let num_elements = (logical_size as u32) / stride;

            // Register UAV to get the next available descriptor offset
            let uav_offset = logical_device
                .descriptors
                .lock()
                .unwrap()
                .resource_registry
                .register_buffer_uav(handle);

            // Create UAV descriptor for RWStructuredBuffer (compute write access)
            let uav_desc = D3D12_UNORDERED_ACCESS_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN, // Required for structured buffers
                ViewDimension: D3D12_UAV_DIMENSION_BUFFER,
                Anonymous: D3D12_UNORDERED_ACCESS_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_UAV {
                        FirstElement: 0,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        CounterOffsetInBytes: 0,
                        Flags: D3D12_BUFFER_UAV_FLAG_NONE,
                    },
                },
            };

            let uav_cpu_handle = unsafe {
                let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                cpu_handle.ptr += (uav_offset * logical_device.cbv_srv_uav_descriptor_size) as usize;
                cpu_handle
            };

            unsafe {
                logical_device
                    .device
                    .CreateUnorderedAccessView(&resource, None, Some(&uav_desc), uav_cpu_handle);
            }

            // Also register and create SRV for read-only graphics access (StructuredBuffer)
            let srv_offset = logical_device
                .descriptors
                .lock()
                .unwrap()
                .resource_registry
                .register_buffer_srv(handle);

            let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN, // Required for structured buffers
                ViewDimension: D3D12_SRV_DIMENSION_BUFFER,
                Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
                Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_SRV {
                        FirstElement: 0,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        Flags: D3D12_BUFFER_SRV_FLAG_NONE,
                    },
                },
            };

            let srv_cpu_handle = unsafe {
                let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                cpu_handle.ptr += (srv_offset * logical_device.cbv_srv_uav_descriptor_size) as usize;
                cpu_handle
            };

            unsafe {
                logical_device
                    .device
                    .CreateShaderResourceView(&resource, Some(&srv_desc), srv_cpu_handle);
            }

            tracing::debug!(
                "Created UAV at {} and SRV at {} for storage buffer {}",
                uav_offset,
                srv_offset,
                handle
            );
            (Some(uav_offset), Some(srv_offset))
        } else {
            // For uniform buffers, create a CBV (ConstantBuffer pattern)
            let cbv_offset = logical_device
                .descriptors
                .lock()
                .unwrap()
                .resource_registry
                .register_buffer_cbv(handle);

            // CBV size must be 256-byte aligned
            let aligned_size = (logical_size + 255) & !255;

            if aligned_size > allocation_size {
                anyhow::bail!("uniform buffer CBV size {aligned_size} exceeds allocation {allocation_size}");
            }

            // Create CBV descriptor
            let cbv_desc = D3D12_CONSTANT_BUFFER_VIEW_DESC {
                BufferLocation: unsafe { resource.GetGPUVirtualAddress() },
                SizeInBytes: aligned_size as u32,
            };

            let cbv_handle = unsafe {
                let mut cpu_handle = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                cpu_handle.ptr += (cbv_offset * logical_device.cbv_srv_uav_descriptor_size) as usize;
                cpu_handle
            };

            unsafe {
                logical_device
                    .device
                    .CreateConstantBufferView(Some(&cbv_desc), cbv_handle);
            }

            tracing::debug!("Created CBV for buffer {} at heap offset {}", handle, cbv_offset);
            (Some(cbv_offset), None) // No SRV for uniform buffers
        }
    } else {
        (None, None)
    };

    state.buffers.write().unwrap().entries.insert(
        handle,
        BufferState {
            device_handle,
            resource,
            size: logical_size,
            allocation_size,
            bindless_offset,
            bindless_srv_offset,
            is_storage,
            upload_buffer,
            element_stride,
            is_view: false,
            coherent_readback,
            coherent_readback_mapped,
            cpu_writable_upload_mapped,
            flags,
            transient_placed: false,
            parent_for_view: None,
            view_byte_offset: None,
            is_reserved: false,
            tile_byte_size: 0,
            reserved_tiles: Vec::new(),
            is_withdraw_staging: false,
            texture_copy_footprint: None,
        },
    );

    Ok(handle)
}

pub(super) fn create_reserved_with_capacity(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    logical_size: u64,
    capacity: u64,
    element_stride: Option<u32>,
    flags: BufferFlags,
) -> Result<BufferHandle> {
    let allocation_size = tiles::align_reserved_cap(capacity.max(logical_size));
    let num_tiles = tiles::num_tiles_for_bytes(allocation_size) as usize;
    let initial_tiles = tiles::tiles_needed_for_logical_size(logical_size) as usize;

    let resource_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: allocation_size,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
    };

    let (resource, reserved_tiles) = {
        let ld = state.devices.get(&device_handle).context("Invalid device handle")?;
        let mut pool_guard = ld.tile_heap_pool.lock().unwrap();
        let pool = pool_guard.as_mut().context("internal: tile heap pool missing")?;
        let queue = ld.command_queue.clone();

        let mut resource: Option<ID3D12Resource> = None;
        unsafe {
            ld.device
                .CreateReservedResource(&resource_desc, D3D12_RESOURCE_STATE_COMMON, None, &mut resource)
        }
        .context("CreateReservedResource")?;
        let resource = resource.context("CreateReservedResource returned null")?;

        let mut slots: Vec<Option<(ID3D12Heap, u64)>> = vec![None; num_tiles];
        let mut mappings = Vec::with_capacity(initial_tiles);
        for (i, slot) in slots.iter_mut().enumerate().take(initial_tiles) {
            let (heap, off) = pool.alloc_tile(&ld.device)?;
            mappings.push((i as u32, heap.clone(), off));
            *slot = Some((heap, off));
        }

        tiles::map_tiles_batched(&queue, &resource, &mappings)?;
        (resource, slots)
    };

    let handle = state.buffers.write().unwrap().alloc_handle();

    let stride = element_stride.unwrap_or(4);
    debug_assert!(
        stride > 0 && (logical_size as u32).is_multiple_of(stride),
        "buffer logical size {logical_size} not evenly divisible by element stride {stride}"
    );
    let num_elements = (logical_size as u32) / stride;

    let (bindless_offset, bindless_srv_offset) = {
        let ld = state.devices.get(&device_handle).context("Invalid device handle")?;
        let uav_offset = ld
            .descriptors
            .lock()
            .unwrap()
            .resource_registry
            .register_buffer_uav(handle);
        let uav_desc = D3D12_UNORDERED_ACCESS_VIEW_DESC {
            Format: DXGI_FORMAT_UNKNOWN,
            ViewDimension: D3D12_UAV_DIMENSION_BUFFER,
            Anonymous: D3D12_UNORDERED_ACCESS_VIEW_DESC_0 {
                Buffer: D3D12_BUFFER_UAV {
                    FirstElement: 0,
                    NumElements: num_elements,
                    StructureByteStride: stride,
                    CounterOffsetInBytes: 0,
                    Flags: D3D12_BUFFER_UAV_FLAG_NONE,
                },
            },
        };
        let uav_cpu_handle = unsafe {
            let mut cpu_handle = ld.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
            cpu_handle.ptr += (uav_offset * ld.cbv_srv_uav_descriptor_size) as usize;
            cpu_handle
        };
        unsafe {
            ld.device
                .CreateUnorderedAccessView(&resource, None, Some(&uav_desc), uav_cpu_handle);
        }

        let srv_offset = ld
            .descriptors
            .lock()
            .unwrap()
            .resource_registry
            .register_buffer_srv(handle);
        let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
            Format: DXGI_FORMAT_UNKNOWN,
            ViewDimension: D3D12_SRV_DIMENSION_BUFFER,
            Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
            Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
                Buffer: D3D12_BUFFER_SRV {
                    FirstElement: 0,
                    NumElements: num_elements,
                    StructureByteStride: stride,
                    Flags: D3D12_BUFFER_SRV_FLAG_NONE,
                },
            },
        };
        let srv_cpu_handle = unsafe {
            let mut cpu_handle = ld.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
            cpu_handle.ptr += (srv_offset * ld.cbv_srv_uav_descriptor_size) as usize;
            cpu_handle
        };
        unsafe {
            ld.device
                .CreateShaderResourceView(&resource, Some(&srv_desc), srv_cpu_handle);
        }
        (Some(uav_offset), Some(srv_offset))
    };

    state.buffers.write().unwrap().entries.insert(
        handle,
        BufferState {
            device_handle,
            resource,
            size: logical_size,
            allocation_size,
            bindless_offset,
            bindless_srv_offset,
            is_storage: true,
            upload_buffer: None,
            element_stride,
            is_view: false,
            coherent_readback: None,
            coherent_readback_mapped: None,
            cpu_writable_upload_mapped: None,
            flags,
            transient_placed: false,
            parent_for_view: None,
            view_byte_offset: None,
            is_reserved: true,
            tile_byte_size: tiles::BUFFER_TILE_BYTES,
            reserved_tiles,
            is_withdraw_staging: false,
            texture_copy_footprint: None,
        },
    );

    Ok(handle)
}

pub(super) fn create_with_capacity(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    initial_size: u64,
    requested_capacity: u64,
    access: BufferKind,
    element_stride: Option<u32>,
    flags: BufferFlags,
) -> Result<(BufferHandle, u64)> {
    let cap = requested_capacity.max(initial_size);
    let use_reserved = !super::env_disable_reserved_buffers()
        && state.devices.get(&device_handle).is_some_and(|d| {
            d.supports_reserved_buffers
                && d.tile_heap_pool.lock().unwrap().is_some()
                && cap > initial_size
                && access == BufferKind::Scattered
                && !flags.contains(BufferFlags::CPU_READABLE)
        });
    if use_reserved {
        let h = create_reserved_with_capacity(state, device_handle, initial_size, cap, element_stride, flags)?;
        return Ok((h, capacity(state, h)));
    }
    let h = create(state, device_handle, initial_size, cap, access, element_stride, flags)?;
    Ok((h, capacity(state, h)))
}

pub(super) fn capacity(state: &Dx12State, buffer_handle: BufferHandle) -> u64 {
    state
        .buffers
        .read()
        .unwrap()
        .entries
        .get(&buffer_handle)
        .map(|b| b.allocation_size)
        .unwrap_or(0)
}

pub(super) fn set_logical_size(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    buffer_handle: BufferHandle,
    new_logical_size: u64,
) -> Result<()> {
    let old = {
        let buffers_read = state.buffers.read().unwrap();
        buffers_read
            .entries
            .get(&buffer_handle)
            .cloned()
            .context("set_logical_size: invalid buffer")?
    };

    if old.device_handle != device_handle {
        anyhow::bail!("set_logical_size: buffer belongs to a different device");
    }
    if old.is_view {
        anyhow::bail!("set_logical_size: cannot resize a buffer view");
    }
    if old.transient_placed {
        anyhow::bail!("set_logical_size: cannot resize a transient placed buffer");
    }
    if new_logical_size > old.allocation_size {
        anyhow::bail!("logical size exceeds allocation");
    }
    if new_logical_size == 0 {
        anyhow::bail!("buffer size must be non-zero");
    }
    let stride = old.element_stride.unwrap_or(4);
    if old.is_storage && stride > 0 && !(new_logical_size as u32).is_multiple_of(stride) {
        anyhow::bail!("set_logical_size: new size {new_logical_size} not divisible by stride {stride}");
    }
    if !old.is_storage {
        let aligned = (new_logical_size + 255) & !255;
        if aligned > old.allocation_size {
            anyhow::bail!("CBV aligned size exceeds allocation");
        }
    }

    if old.is_reserved {
        let old_pages = tiles::tiles_needed_for_logical_size(old.size);
        let new_pages = tiles::tiles_needed_for_logical_size(new_logical_size);
        {
            let ld = state.devices.get(&device_handle).context("set_logical_size: device")?;
            let mut pool_guard = ld.tile_heap_pool.lock().unwrap();
            let pool = pool_guard.as_mut().context("set_logical_size: tile heap pool")?;
            let queue = ld.command_queue.clone();
            let mut buffers_write = state.buffers.write().unwrap();
            let buf = buffers_write
                .entries
                .get_mut(&buffer_handle)
                .expect("set_logical_size: buffer");
            if new_pages > old_pages {
                let mut mappings = Vec::with_capacity((new_pages - old_pages) as usize);
                for i in old_pages..new_pages {
                    let (heap, off) = pool.alloc_tile(&ld.device)?;
                    mappings.push((i, heap.clone(), off));
                    buf.reserved_tiles[i as usize] = Some((heap, off));
                }
                tiles::map_tiles_batched(&queue, &buf.resource, &mappings)?;
            } else if new_pages < old_pages {
                let n = old_pages - new_pages;
                tiles::unmap_tile_run(&queue, &buf.resource, new_pages, n)?;
                for i in new_pages..old_pages {
                    if let Some((heap, off)) = buf.reserved_tiles.get_mut(i as usize).and_then(|s| s.take()) {
                        pool.free_tile(&heap, off);
                    }
                }
            }
        }
        let logical_device = state.devices.get(&device_handle).context("set_logical_size: device")?;
        {
            let buffers_read = state.buffers.read().unwrap();
            let buf = buffers_read.entries.get(&buffer_handle).unwrap();
            rewrite_root_buffer_descriptors(logical_device, &buf.resource, new_logical_size, buf)?;
        }
        state
            .buffers
            .write()
            .unwrap()
            .entries
            .get_mut(&buffer_handle)
            .unwrap()
            .size = new_logical_size;
        return Ok(());
    }

    let logical_device = state.devices.get(&device_handle).context("set_logical_size: device")?;
    rewrite_root_buffer_descriptors(logical_device, &old.resource, new_logical_size, &old)?;
    state
        .buffers
        .write()
        .unwrap()
        .entries
        .get_mut(&buffer_handle)
        .unwrap()
        .size = new_logical_size;
    Ok(())
}

/// Destroy a buffer, queueing both the D3D12 resources and the bindless
/// descriptor slots for deferred deletion after in-flight GPU work completes.
/// For views, only the descriptor slots are deferred.
pub(super) fn destroy(state: &mut Dx12State, buffer_handle: BufferHandle) {
    // Drop the buffers write lock before context attribution: the submission worker
    // holds sc Mutex then buffers.read() (bind_to_bindless_heap); holding buffers.write()
    // here while waiting on sc would invert that order and deadlock.
    let Some(buffer) = ({
        let mut buffers = state.buffers.write().unwrap();
        buffers.entries.remove(&buffer_handle)
    }) else {
        return;
    };
    let Some(device) = state.devices.get(&buffer.device_handle) else {
        return;
    };
    let slots = device.descriptors.lock().unwrap().buffer_slot_keys(buffer_handle);
    super::compute::evict_retained_graphs_using_slots(state, buffer.device_handle, &slots);

    let ctx_h = super::context::destroy_attribution_context(state, buffer.device_handle);
    let base = super::context::reclamation_requirements(state, buffer.device_handle, ctx_h);
    let requirements = {
        let registry = device.descriptors.lock().unwrap();
        registry.bindless_retirement_requirements_for_buffer(buffer_handle, base)
    };
    if buffer.is_view {
        let deletion = super::types::PendingDeletion::BufferView { buffer_handle };
        queue_pending_deletion(device, requirements, deletion);
        return;
    }

    if buffer.transient_placed {
        device.descriptors.lock().unwrap().reclaim_buffer_slots(buffer_handle);
        return;
    }
    if buffer.coherent_readback_mapped.is_some() {
        let no_write = D3D12_RANGE { Begin: 0, End: 0 };
        if buffer.is_withdraw_staging {
            // Withdraw staging maps the primary READBACK resource directly.
            unsafe { buffer.resource.Unmap(0, Some(&no_write)) };
        } else if let Some(ref rb) = buffer.coherent_readback {
            unsafe { rb.Unmap(0, Some(&no_write)) };
        }
    }
    let deletion = super::types::PendingDeletion::Buffer {
        buffer_handle,
        resource: buffer.resource,
        upload_buffer: buffer.upload_buffer,
        coherent_readback: buffer.coherent_readback,
        reserved_tiles: if buffer.is_reserved {
            Some(buffer.reserved_tiles)
        } else {
            None
        },
    };
    queue_pending_deletion(device, requirements, deletion);
}

/// Queue a bindless-tracked (buffer/view) deletion on the device-level requirement-gated
/// queue. Always device-level, never a per-context queue: `requirements` may legitimately
/// list more than one context (any live context that has referenced the bindless slot), and
/// a per-context queue can only ever be drained against its own single fence.
fn queue_pending_deletion(
    device: &super::types::LogicalDevice,
    requirements: Vec<(super::ContextHandle, u64)>,
    deletion: super::types::PendingDeletion,
) {
    device.deletion_queue.lock().unwrap().queue(requirements, deletion);
}

/// Hint unused reserved tiles at/above `offset` (bytes).
pub(super) fn hint_unused_above(state: &mut Dx12State, buffer_handle: BufferHandle, offset: u64) {
    let (device_handle, first_tile) = {
        let buffers_read = state.buffers.read().unwrap();
        let Some(buf) = buffers_read.entries.get(&buffer_handle) else {
            return;
        };
        if !buf.is_reserved {
            return;
        }
        let tile = u64::from(buf.tile_byte_size);
        if tile == 0 {
            return;
        }
        let ft = ((offset.saturating_add(tile.saturating_sub(1))) / tile) as usize;
        if ft >= buf.reserved_tiles.len() {
            return;
        }
        (buf.device_handle, ft)
    };
    let Some(ld) = state.devices.get(&device_handle) else {
        return;
    };
    let mut pool_guard = ld.tile_heap_pool.lock().unwrap();
    let Some(pool) = pool_guard.as_mut() else {
        return;
    };
    let queue = &ld.command_queue;
    let mut buffers_write = state.buffers.write().unwrap();
    let Some(buf_mut) = buffers_write.entries.get_mut(&buffer_handle) else {
        return;
    };
    let mut i = first_tile;
    while i < buf_mut.reserved_tiles.len() {
        while i < buf_mut.reserved_tiles.len() && buf_mut.reserved_tiles[i].is_none() {
            i += 1;
        }
        if i >= buf_mut.reserved_tiles.len() {
            break;
        }
        let run_start = i;
        while i < buf_mut.reserved_tiles.len() && buf_mut.reserved_tiles[i].is_some() {
            i += 1;
        }
        let n = (i - run_start) as u32;
        let _ = tiles::unmap_tile_run(queue, &buf_mut.resource, run_start as u32, n);
        for j in run_start..i {
            if let Some((heap, off)) = buf_mut.reserved_tiles[j].take() {
                pool.free_tile(&heap, off);
            }
        }
    }
}

/// Create a view into a sub-region of an existing storage buffer.
///
/// The view gets its own UAV and SRV descriptors in the bindless heap, pointing at
/// a sub-range of the parent's resource via `FirstElement` / `NumElements`.
pub(super) fn create_view(
    state: &mut Dx12State,
    parent_handle: BufferHandle,
    offset: u64,
    size: u64,
    element_stride: Option<u32>,
) -> Result<BufferHandle> {
    let (device_handle, resource, parent_flags, parent_allocation_size) = {
        let buffers_read = state.buffers.read().unwrap();
        let parent = buffers_read
            .entries
            .get(&parent_handle)
            .context("Invalid parent buffer handle")?;

        if offset + size > parent.size {
            anyhow::bail!(
                "View [{}, {}) exceeds parent buffer size {}",
                offset,
                offset + size,
                parent.size
            );
        }

        if !parent.is_storage {
            anyhow::bail!("Buffer views are only supported for storage (Scattered) buffers");
        }

        (
            parent.device_handle,
            parent.resource.clone(),
            parent.flags,
            parent.allocation_size,
        )
    };

    let stride = element_stride.unwrap_or(4);
    if stride == 0 {
        anyhow::bail!("Buffer view element stride must be non-zero");
    }
    if !(size as u32).is_multiple_of(stride) {
        anyhow::bail!("View byte size {size} is not evenly divisible by element stride {stride}");
    }
    if !offset.is_multiple_of(stride as u64) {
        anyhow::bail!("View offset {} is not aligned to element stride {}", offset, stride);
    }

    let first_element = (offset / stride as u64) as u32;
    let num_elements = (size as u32) / stride;

    let handle = state.buffers.write().unwrap().alloc_handle();

    let (bindless_offset, bindless_srv_offset) = {
        let logical_device = state.devices.get(&device_handle).context("Invalid device handle")?;

        if num_elements == 0 {
            (None, None)
        } else {
            // UAV descriptor
            let uav_offset = logical_device
                .descriptors
                .lock()
                .unwrap()
                .resource_registry
                .register_buffer_uav(handle);

            let uav_desc = D3D12_UNORDERED_ACCESS_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN,
                ViewDimension: D3D12_UAV_DIMENSION_BUFFER,
                Anonymous: D3D12_UNORDERED_ACCESS_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_UAV {
                        FirstElement: first_element as u64,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        CounterOffsetInBytes: 0,
                        Flags: D3D12_BUFFER_UAV_FLAG_NONE,
                    },
                },
            };

            let uav_cpu_handle = unsafe {
                let mut h = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                h.ptr += (uav_offset * logical_device.cbv_srv_uav_descriptor_size) as usize;
                h
            };

            unsafe {
                logical_device
                    .device
                    .CreateUnorderedAccessView(&resource, None, Some(&uav_desc), uav_cpu_handle);
            }

            // SRV descriptor
            let srv_offset = logical_device
                .descriptors
                .lock()
                .unwrap()
                .resource_registry
                .register_buffer_srv(handle);

            let srv_desc = D3D12_SHADER_RESOURCE_VIEW_DESC {
                Format: DXGI_FORMAT_UNKNOWN,
                ViewDimension: D3D12_SRV_DIMENSION_BUFFER,
                Shader4ComponentMapping: D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
                Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0 {
                    Buffer: D3D12_BUFFER_SRV {
                        FirstElement: first_element as u64,
                        NumElements: num_elements,
                        StructureByteStride: stride,
                        Flags: D3D12_BUFFER_SRV_FLAG_NONE,
                    },
                },
            };

            let srv_cpu_handle = unsafe {
                let mut h = logical_device.cbv_srv_uav_heap.GetCPUDescriptorHandleForHeapStart();
                h.ptr += (srv_offset * logical_device.cbv_srv_uav_descriptor_size) as usize;
                h
            };

            unsafe {
                logical_device
                    .device
                    .CreateShaderResourceView(&resource, Some(&srv_desc), srv_cpu_handle);
            }

            tracing::debug!(
                "Created buffer view {} (UAV={}, SRV={}) into parent {} (offset={}, size={})",
                handle,
                uav_offset,
                srv_offset,
                parent_handle,
                offset,
                size
            );

            (Some(uav_offset), Some(srv_offset))
        }
    };

    state.buffers.write().unwrap().entries.insert(
        handle,
        BufferState {
            device_handle,
            resource,
            size,
            allocation_size: parent_allocation_size,
            bindless_offset,
            bindless_srv_offset,
            is_storage: true,
            upload_buffer: None,
            element_stride,
            is_view: true,
            coherent_readback: None,
            coherent_readback_mapped: None,
            cpu_writable_upload_mapped: None,
            flags: parent_flags,
            transient_placed: false,
            parent_for_view: Some(parent_handle),
            view_byte_offset: Some(offset),
            is_reserved: false,
            tile_byte_size: 0,
            reserved_tiles: Vec::new(),
            is_withdraw_staging: false,
            texture_copy_footprint: None,
        },
    );

    Ok(handle)
}

/// Max size for the staging/upload buffer used in chunked writes.
/// Large uploads are split into chunks of this size to avoid massive staging allocations.
const UPLOAD_CHUNK_SIZE: u64 = 16 * 1024 * 1024; // 16 MB

/// Size of the per-device zero-filled UPLOAD-heap buffer used as the source for
/// `CopyBufferRegion` clears. Matches `UPLOAD_CHUNK_SIZE` so any single chunk fits.
pub(super) const ZERO_BUFFER_SIZE: u64 = UPLOAD_CHUNK_SIZE;

/// Ensure the upload (staging) buffer exists for a DEFAULT-heap storage buffer.
///
/// Called by `ComputeCommand::WriteBuffer` handling in `compute::submit` so the
/// upload resource is ready before command recording begins.
pub(super) fn ensure_upload_buffer(state: &mut Dx12State, buffer_handle: BufferHandle, min_size: u64) -> Result<()> {
    let device_handle = {
        let buffers_read = state.buffers.read().unwrap();
        let buffer = buffers_read
            .entries
            .get(&buffer_handle)
            .context("ensure_upload_buffer: invalid handle")?;
        if buffer.upload_buffer.is_some() {
            return Ok(());
        }
        buffer.device_handle
    };
    let chunk_size = min_size.min(UPLOAD_CHUNK_SIZE);
    let logical_device = state
        .devices
        .get(&device_handle)
        .context("ensure_upload_buffer: invalid device")?;
    let upload_heap = D3D12_HEAP_PROPERTIES {
        Type: D3D12_HEAP_TYPE_UPLOAD,
        CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
        MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
        CreationNodeMask: 0,
        VisibleNodeMask: 0,
    };
    let upload_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: chunk_size,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: D3D12_RESOURCE_FLAG_NONE,
    };
    let mut upload: Option<ID3D12Resource> = None;
    unsafe {
        logical_device.device.CreateCommittedResource(
            &upload_heap,
            D3D12_HEAP_FLAG_NONE,
            &upload_desc,
            D3D12_RESOURCE_STATE_GENERIC_READ,
            None,
            &mut upload,
        )
    }
    .context("ensure_upload_buffer: create failed")?;
    state
        .buffers
        .write()
        .unwrap()
        .entries
        .get_mut(&buffer_handle)
        .unwrap()
        .upload_buffer = Some(upload.context("Upload buffer is null")?);
    Ok(())
}

/// View tightly packed bytes in a CPU-writable storage buffer's upload mapping.
pub(super) fn cpu_writable_flat_slice(
    buffers: &std::collections::HashMap<BufferHandle, super::types::BufferState>,
    buffer_handle: BufferHandle,
    offset: u64,
    len: usize,
) -> Result<&[u8]> {
    let buffer = buffers
        .get(&buffer_handle)
        .context("cpu_writable_flat_slice: invalid buffer handle")?;
    if !buffer.flags.contains(BufferFlags::CPU_WRITABLE) {
        anyhow::bail!("cpu_writable_flat_slice: buffer is not CPU_WRITABLE");
    }
    if offset + len as u64 > buffer.size {
        anyhow::bail!("cpu_writable_flat_slice: slice exceeds buffer bounds");
    }
    let base = buffer
        .cpu_writable_upload_mapped
        .context("cpu_writable_flat_slice: missing upload mapping")?;
    Ok(unsafe { std::slice::from_raw_parts((base as *const u8).add(offset as usize), len) })
}

/// Write data to a buffer at the specified offset.
///
/// For storage buffers (DEFAULT heap), uses a capped-size upload buffer and copies
/// in chunks to avoid doubling memory for huge buffers. For UPLOAD heap buffers
/// (uniform), maps directly.
pub(super) fn write(state: &mut Dx12State, buffer_handle: BufferHandle, offset: u64, data: &[u8]) -> Result<()> {
    if data.is_empty() {
        return Ok(());
    }

    let buffers_read = state.buffers.read().unwrap();
    let buffer = buffers_read
        .entries
        .get(&buffer_handle)
        .context("Invalid buffer handle")?;

    if offset + data.len() as u64 > buffer.size {
        anyhow::bail!("Write would exceed buffer bounds");
    }

    if buffer.is_storage {
        if let Some(stride) = buffer.element_stride {
            if stride > 0 && !(data.len() as u32).is_multiple_of(stride) {
                tracing::warn!(
                    "write of {} bytes to buffer (handle={}) with element stride {} \
                     — data length is not a multiple of stride, possible type mismatch",
                    data.len(),
                    buffer_handle,
                    stride,
                );
            }
        }
    }

    if buffer.flags.contains(BufferFlags::CPU_WRITABLE) {
        if let Some(base) = buffer.cpu_writable_upload_mapped {
            unsafe {
                std::ptr::copy_nonoverlapping(data.as_ptr(), (base as *mut u8).add(offset as usize), data.len());
            }
            return Ok(());
        }
    }

    if !buffer.is_storage {
        // UPLOAD heap: direct map
        let mut mapped_ptr: *mut std::ffi::c_void = std::ptr::null_mut();
        let read_range = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { buffer.resource.Map(0, Some(&read_range), Some(&mut mapped_ptr)) }.context("Failed to map buffer")?;
        unsafe {
            std::ptr::copy_nonoverlapping(data.as_ptr(), (mapped_ptr as *mut u8).add(offset as usize), data.len());
        }
        let written_range = D3D12_RANGE {
            Begin: offset as usize,
            End: (offset as usize) + data.len(),
        };
        unsafe { buffer.resource.Unmap(0, Some(&written_range)) };
        return Ok(());
    }

    // Storage buffer (DEFAULT heap): chunked upload via a capped-size staging buffer.
    let data_len = data.len() as u64;
    let chunk_size = data_len.min(UPLOAD_CHUNK_SIZE);

    let device_handle = buffer.device_handle;
    let main_resource = buffer.resource.clone();
    let needs_upload_buffer = buffer.upload_buffer.is_none();
    drop(buffers_read);

    // Create or reuse the upload buffer (capped at chunk_size)
    if needs_upload_buffer {
        ensure_upload_buffer(state, buffer_handle, chunk_size)?;
    }

    let upload_buf = state
        .buffers
        .read()
        .unwrap()
        .entries
        .get(&buffer_handle)
        .unwrap()
        .upload_buffer
        .as_ref()
        .unwrap()
        .clone();
    let upload_buf_size = chunk_size;

    // Upload in chunks
    let mut written = 0u64;
    while written < data_len {
        let this_chunk = (data_len - written).min(upload_buf_size);
        let src_slice = &data[(written as usize)..((written + this_chunk) as usize)];

        // Map, copy data, unmap
        let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
        let no_read = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { upload_buf.Map(0, Some(&no_read), Some(&mut mapped)) }.context("Failed to map upload buffer")?;
        unsafe {
            std::ptr::copy_nonoverlapping(src_slice.as_ptr(), mapped as *mut u8, this_chunk as usize);
        }
        let write_range = D3D12_RANGE {
            Begin: 0,
            End: this_chunk as usize,
        };
        unsafe { upload_buf.Unmap(0, Some(&write_range)) };

        // GPU copy from staging to main buffer
        let device = state.devices.get(&device_handle).context("Invalid device handle")?;

        let alloc: ID3D12CommandAllocator =
            unsafe { device.device.CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT) }
                .context("Failed to create command allocator")?;
        let cmd: ID3D12GraphicsCommandList = unsafe {
            device
                .device
                .CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, &alloc, None)
        }
        .context("Failed to create command list")?;
        let cmd7: ID3D12GraphicsCommandList7 = cmd.cast().context("ID3D12GraphicsCommandList7")?;

        let dst_offset = offset + written;
        let mut b_pre = [barriers::buffer_barrier_full(
            &main_resource,
            D3D12_BARRIER_SYNC_ALL,
            D3D12_BARRIER_SYNC_COPY,
            D3D12_BARRIER_ACCESS_COMMON,
            D3D12_BARRIER_ACCESS_COPY_DEST,
        )];
        unsafe {
            barriers::barrier_buffers(&cmd7, &b_pre);
            barriers::drop_buffer_barriers(&mut b_pre);
            cmd.CopyBufferRegion(&main_resource, dst_offset, &upload_buf, 0, this_chunk);
        }
        let mut b_post = [barriers::buffer_barrier_full(
            &main_resource,
            D3D12_BARRIER_SYNC_COPY,
            D3D12_BARRIER_SYNC_ALL,
            D3D12_BARRIER_ACCESS_COPY_DEST,
            D3D12_BARRIER_ACCESS_COMMON,
        )];
        unsafe {
            barriers::barrier_buffers(&cmd7, &b_post);
            barriers::drop_buffer_barriers(&mut b_post);
        }
        unsafe { cmd.Close() }.context("Failed to close command list")?;

        let lists: [Option<ID3D12CommandList>; 1] = [Some(cmd.cast()?)];
        let fence_value = super::utils::execute_command_lists_and_signal_device(device, &lists)?;
        super::utils::wait_for_fence(&device.fence, fence_value)?;

        written += this_chunk;
    }

    Ok(())
}

/// Get the size of a buffer in bytes.
pub(super) fn size(state: &Dx12State, buffer_handle: BufferHandle) -> u64 {
    state
        .buffers
        .read()
        .unwrap()
        .entries
        .get(&buffer_handle)
        .map(|b| b.size)
        .unwrap_or(0)
}

/// Get the bindless descriptor index for a buffer, if any.
pub(super) fn bindless_index(state: &Dx12State, buffer_handle: BufferHandle) -> Option<u32> {
    state
        .buffers
        .read()
        .unwrap()
        .entries
        .get(&buffer_handle)
        .and_then(|b| b.bindless_offset)
}

/// Resolve which SRV/UAV/CBV view a bindless heap index refers to.
pub(super) fn bindless_slot_kind_for_index(
    buffers: &std::collections::HashMap<super::BufferHandle, super::types::BufferState>,
    device_handle: super::DeviceHandle,
    index: u32,
) -> Option<crate::types::BindlessSlotKind> {
    use crate::types::BindlessSlotKind;
    for b in buffers.values() {
        if b.device_handle != device_handle {
            continue;
        }
        if b.bindless_srv_offset == Some(index) {
            return Some(BindlessSlotKind::ReadOnlySrv);
        }
        if b.bindless_offset == Some(index) {
            return Some(if b.is_storage {
                BindlessSlotKind::StorageUav
            } else {
                BindlessSlotKind::UniformCbv
            });
        }
    }
    None
}
/// Get the SRV (read-only / StructuredBuffer) bindless index for a storage buffer.
/// Scattered buffers have both a UAV (at bindless_offset) and an SRV (at bindless_srv_offset).
pub(super) fn bindless_srv_index(state: &Dx12State, buffer_handle: BufferHandle) -> Option<u32> {
    state
        .buffers
        .read()
        .unwrap()
        .entries
        .get(&buffer_handle)
        .and_then(|b| b.bindless_srv_offset.or(b.bindless_offset))
}

/// Fill buffer region with zeros (standalone, synchronous version).
///
/// For DEFAULT heap buffers (storage), uses CopyBufferRegion from the device's zero buffer.
/// For UPLOAD heap buffers (uniform), zeroes directly via Map.
pub(super) fn clear(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    buffer_handle: BufferHandle,
    offset: u64,
    size: u64,
) -> Result<()> {
    let buffers_read = state.buffers.read().unwrap();
    let buffer = buffers_read
        .entries
        .get(&buffer_handle)
        .context("Invalid buffer handle")?;

    let clear_size = super::super::shared::resolve_clear_size(buffer.size, offset, size);

    if offset + clear_size > buffer.size {
        anyhow::bail!("Clear would exceed buffer bounds");
    }
    if clear_size == 0 {
        return Ok(());
    }

    if buffer.is_storage {
        // DEFAULT heap storage buffer: zero-fill via CopyBufferRegion from the device's
        // zero buffer. Unlike ClearUnorderedAccessViewUint, CopyBufferRegion has no
        // per-device shared-descriptor aliasing hazard.
        let device = state.devices.get(&device_handle).context("Invalid device handle")?;

        let copy_allocator: ID3D12CommandAllocator =
            unsafe { device.device.CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT) }
                .context("Failed to create command allocator")?;

        let cmd_list: ID3D12GraphicsCommandList = unsafe {
            device
                .device
                .CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, &copy_allocator, None)
        }
        .context("Failed to create command list")?;
        let cmd_list7: ID3D12GraphicsCommandList7 = cmd_list.cast().context("ID3D12GraphicsCommandList7")?;

        let buf_resource = buffer.resource.clone();
        let zero = device.zero_buffer.clone();

        let mut b_pre = [barriers::buffer_barrier_full(
            &buf_resource,
            D3D12_BARRIER_SYNC_ALL,
            D3D12_BARRIER_SYNC_COPY,
            D3D12_BARRIER_ACCESS_COMMON,
            D3D12_BARRIER_ACCESS_COPY_DEST,
        )];
        unsafe {
            barriers::barrier_buffers(&cmd_list7, &b_pre);
            barriers::drop_buffer_barriers(&mut b_pre);
        }

        let mut written = 0u64;
        while written < clear_size {
            let this_chunk = (clear_size - written).min(ZERO_BUFFER_SIZE);
            unsafe {
                cmd_list.CopyBufferRegion(&buf_resource, offset + written, &zero, 0, this_chunk);
            }
            written += this_chunk;
        }

        let mut b_post = [barriers::buffer_barrier_full(
            &buf_resource,
            D3D12_BARRIER_SYNC_COPY,
            D3D12_BARRIER_SYNC_ALL,
            D3D12_BARRIER_ACCESS_COPY_DEST,
            D3D12_BARRIER_ACCESS_COMMON,
        )];
        unsafe {
            barriers::barrier_buffers(&cmd_list7, &b_post);
            barriers::drop_buffer_barriers(&mut b_post);
        }

        unsafe { cmd_list.Close() }.context("Failed to close command list")?;

        let lists: [Option<ID3D12CommandList>; 1] = [Some(cmd_list.cast().context("Failed to cast command list")?)];
        let fence_value = super::utils::execute_command_lists_and_signal_device(device, &lists)?;
        super::utils::wait_for_fence(&device.fence, fence_value)?;

        let removed_reason = unsafe { device.device.GetDeviceRemovedReason() };
        if removed_reason.is_err() {
            anyhow::bail!("Device removed during buffer clear: {:?}", removed_reason);
        }
    } else {
        // UPLOAD heap: CPU-accessible, just memset
        let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
        let no_read = D3D12_RANGE { Begin: 0, End: 0 };
        unsafe { buffer.resource.Map(0, Some(&no_read), Some(&mut mapped)) }.context("Failed to map buffer")?;
        unsafe {
            std::ptr::write_bytes((mapped as *mut u8).add(offset as usize), 0, clear_size as usize);
        }
        let written = D3D12_RANGE {
            Begin: offset as usize,
            End: (offset + clear_size) as usize,
        };
        unsafe { buffer.resource.Unmap(0, Some(&written)) };
    }

    Ok(())
}

/// Allocate a persistently mapped READBACK staging buffer for withdraw staging.
pub(super) fn alloc_readback_buffer(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    size: u64,
) -> Result<BufferHandle> {
    use windows::Win32::Graphics::{Direct3D12::*, Dxgi::Common::*};

    let device = state.devices.get(&device_handle).context("Invalid device handle")?;
    let readback_heap = D3D12_HEAP_PROPERTIES {
        Type: D3D12_HEAP_TYPE_READBACK,
        CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
        MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
        CreationNodeMask: 0,
        VisibleNodeMask: 0,
    };
    let readback_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: size,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: D3D12_RESOURCE_FLAG_NONE,
    };
    let mut resource: Option<ID3D12Resource> = None;
    unsafe {
        device.device.CreateCommittedResource(
            &readback_heap,
            D3D12_HEAP_FLAG_NONE,
            &readback_desc,
            D3D12_RESOURCE_STATE_COPY_DEST,
            None,
            &mut resource,
        )
    }
    .context("Failed to create withdraw staging buffer")?;
    let resource = resource.context("CreateCommittedResource readback returned null")?;
    let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
    let no_read = D3D12_RANGE { Begin: 0, End: 0 };
    unsafe { resource.Map(0, Some(&no_read), Some(&mut mapped)) }.context("Failed to map withdraw staging buffer")?;
    let mapped_addr = mapped as usize;

    let handle = state.buffers.write().unwrap().alloc_handle();
    state.buffers.write().unwrap().entries.insert(
        handle,
        BufferState {
            device_handle,
            resource,
            size,
            allocation_size: size,
            bindless_offset: None,
            bindless_srv_offset: None,
            is_storage: false,
            upload_buffer: None,
            element_stride: None,
            is_view: false,
            coherent_readback: None,
            coherent_readback_mapped: Some(mapped_addr),
            cpu_writable_upload_mapped: None,
            flags: BufferFlags::empty(),
            transient_placed: false,
            parent_for_view: None,
            view_byte_offset: None,
            is_reserved: false,
            tile_byte_size: 0,
            reserved_tiles: Vec::new(),
            is_withdraw_staging: true,
            texture_copy_footprint: None,
        },
    );
    Ok(handle)
}

/// Allocate a persistently mapped READBACK staging buffer for texture withdraw staging.
pub(super) fn alloc_texture_readback_staging(
    state: &mut Dx12State,
    device_handle: DeviceHandle,
    layout: crate::backend::TextureCopyFootprint,
) -> Result<BufferHandle> {
    use windows::Win32::Graphics::{Direct3D12::*, Dxgi::Common::*};

    let device = state.devices.get(&device_handle).context("Invalid device handle")?;
    let readback_heap = D3D12_HEAP_PROPERTIES {
        Type: D3D12_HEAP_TYPE_READBACK,
        CPUPageProperty: D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
        MemoryPoolPreference: D3D12_MEMORY_POOL_UNKNOWN,
        CreationNodeMask: 0,
        VisibleNodeMask: 0,
    };
    let readback_desc = D3D12_RESOURCE_DESC {
        Dimension: D3D12_RESOURCE_DIMENSION_BUFFER,
        Alignment: 0,
        Width: layout.staging_bytes,
        Height: 1,
        DepthOrArraySize: 1,
        MipLevels: 1,
        Format: DXGI_FORMAT_UNKNOWN,
        SampleDesc: DXGI_SAMPLE_DESC { Count: 1, Quality: 0 },
        Layout: D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
        Flags: D3D12_RESOURCE_FLAG_NONE,
    };
    let mut resource: Option<ID3D12Resource> = None;
    unsafe {
        device.device.CreateCommittedResource(
            &readback_heap,
            D3D12_HEAP_FLAG_NONE,
            &readback_desc,
            D3D12_RESOURCE_STATE_COPY_DEST,
            None,
            &mut resource,
        )
    }
    .context("Failed to create texture withdraw staging buffer")?;
    let resource = resource.context("CreateCommittedResource texture readback returned null")?;
    let mut mapped: *mut std::ffi::c_void = std::ptr::null_mut();
    let no_read = D3D12_RANGE { Begin: 0, End: 0 };
    unsafe { resource.Map(0, Some(&no_read), Some(&mut mapped)) }
        .context("Failed to map texture withdraw staging buffer")?;
    let mapped_addr = mapped as usize;

    let handle = state.buffers.write().unwrap().alloc_handle();
    state.buffers.write().unwrap().entries.insert(
        handle,
        BufferState {
            device_handle,
            resource,
            size: layout.staging_bytes,
            allocation_size: layout.staging_bytes,
            bindless_offset: None,
            bindless_srv_offset: None,
            is_storage: false,
            upload_buffer: None,
            element_stride: None,
            is_view: false,
            coherent_readback: None,
            coherent_readback_mapped: Some(mapped_addr),
            cpu_writable_upload_mapped: None,
            flags: BufferFlags::empty(),
            transient_placed: false,
            parent_for_view: None,
            view_byte_offset: None,
            is_reserved: false,
            tile_byte_size: 0,
            reserved_tiles: Vec::new(),
            is_withdraw_staging: true,
            texture_copy_footprint: Some(layout),
        },
    );
    Ok(handle)
}

/// Read tight linear bytes from a texture withdraw staging staging buffer.
pub(super) fn read_texture_readback_staging(
    buffers: &std::collections::HashMap<BufferHandle, BufferState>,
    buffer_handle: BufferHandle,
    layout: crate::backend::TextureCopyFootprint,
    output: &mut [u8],
) -> Result<()> {
    let buffer = buffers.get(&buffer_handle).context("Invalid buffer handle")?;
    if !buffer.is_withdraw_staging {
        anyhow::bail!("read_texture_readback_staging requires a withdraw staging buffer");
    }
    if output.len() as u64 != layout.logical_bytes {
        anyhow::bail!("read_texture_readback_staging size mismatch");
    }
    let base = buffer
        .coherent_readback_mapped
        .context("texture withdraw staging buffer not mapped")?;
    let row_bytes = layout.tight_row_bytes() as usize;
    let pitch = layout.row_pitch as usize;
    let p = base as *const u8;
    for row in 0..layout.height as usize {
        let src_offset = layout.footprint_offset as usize + row * pitch;
        let dst_offset = row * row_bytes;
        unsafe {
            std::ptr::copy_nonoverlapping(p.add(src_offset), output.as_mut_ptr().add(dst_offset), row_bytes);
        }
    }
    Ok(())
}

/// Read bytes from a withdraw staging staging buffer.
pub(super) fn read_readback_buffer(
    buffers: &std::collections::HashMap<BufferHandle, BufferState>,
    buffer_handle: BufferHandle,
    output: &mut [u8],
) -> Result<()> {
    let Some(buffer) = buffers.get(&buffer_handle) else {
        anyhow::bail!("Invalid buffer handle");
    };
    if !buffer.is_withdraw_staging {
        anyhow::bail!("read_readback_buffer requires a withdraw staging buffer");
    }
    let base = buffer
        .coherent_readback_mapped
        .context("withdraw staging buffer not mapped")?;
    if output.len() as u64 > buffer.size {
        anyhow::bail!("read_readback_buffer would exceed buffer bounds");
    }
    let p = base as *const u8;
    unsafe {
        std::ptr::copy_nonoverlapping(p, output.as_mut_ptr(), output.len());
    }
    Ok(())
}