Game of Life 
Conway's Game of Life implemented in Rust and OpenGL via gfx-rs.
Done as an exercise to practise Rust and get my feet with with OpenGL.
Areas explored:
- General rendering
- Vertex, fragment shaders
- Pipeline state objects
- Rayon for parallel processing
- Building and deploying cross-platform binaries via GH Actions

Usage
You can run the executable by downloading one of the binaries in releases, or
via cargo install gol, then running gol, or if you've cloned the repo,cargo run.
If running via cargo, options need to be passed by appending --, i.e. cargo run -- -h 10 -w 10.
Todo
- Optimise!