pub mod renderer;
pub mod state_visual;
pub mod graphics;
#[cfg(feature = "ascii")]
pub mod text;
pub use graphics::grid_2d::GraphicalRendererGrid2D;
#[cfg(feature = "ascii")]
pub use text::grid_2d::TextRendererGrid2D;
pub use renderer::renderer::CellularAutomatonRenderer;
pub use state_visual::mapping::{DiscreteStateCharMap, DiscreteStateColorMap, StateVisualMapping};