godot-testability-runtime 0.1.2

Embedded Godot runtime for comprehensive Rust testing
Documentation
[build-dependencies]

[dependencies.libc]
version = "0.2"

[dependencies.libtest-mimic]
version = "0.8.1"

[dependencies.once_cell]
version = "1.20"

[dependencies.parking_lot]
version = "0.12"

[dependencies.thiserror]
version = "2.0"

[dependencies.tracing]
version = "0.1"

[dependencies.tracing-subscriber]
features = ["env-filter"]
version = "0.3"

[dev-dependencies]

[features]
default = ["embedded_runtime"]
embedded_runtime = []

[lib]
name = "godot_testability_runtime"
path = "src/lib.rs"

[package]
authors = ["David Chavez <david@dcvz.io>"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = "build.rs"
categories = ["game-engines", "development-tools::testing"]
description = "Embedded Godot runtime for comprehensive Rust testing"
edition = "2021"
keywords = ["godot", "testing", "embedded", "runtime", "gamedev"]
license = "MIT OR Apache-2.0"
name = "godot-testability-runtime"
readme = "README.md"
repository = "https://github.com/bytemeadow/godot-testability-runtime"
version = "0.1.2"

[[test]]
name = "runtime_tests"
path = "tests/runtime_tests.rs"