use std::path::Path;
fn main() {
let mut watch = godot_bindings::StopWatch::start();
let out_dir = std::env::var("OUT_DIR").unwrap();
let gen_path = Path::new(&out_dir);
let h_path = gen_path.join("gdextension_interface.h");
let rs_path = gen_path.join("gdextension_interface.rs");
godot_bindings::clear_dir(gen_path, &mut watch);
godot_bindings::write_gdextension_headers(&h_path, &rs_path, &mut watch);
godot_codegen::generate_sys_files(gen_path, &h_path, &mut watch);
watch.write_stats_to(&gen_path.join("ffi-stats.txt"));
println!("cargo:rerun-if-changed=build.rs");
godot_bindings::emit_godot_version_cfg();
godot_bindings::emit_wasm_nothreads_cfg();
}