godot_ffi/lib.rs
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/*
* Copyright (c) godot-rust; Bromeon and contributors.
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
//! # Internal crate of [**godot-rust**](https://godot-rust.github.io)
//!
//! Do not depend on this crate directly, instead use the `godot` crate.
//! No SemVer or other guarantees are provided.
//!
//! # Contributor docs
//!
//! Low level bindings to the provided C core API.
#![cfg_attr(test, allow(unused))]
// Output of generated code. Mimics the file structure, symbols are re-exported.
#[rustfmt::skip]
#[allow(
non_camel_case_types,
non_upper_case_globals,
non_snake_case,
deref_nullptr,
clippy::redundant_static_lifetimes,
)]
pub(crate) mod gen {
include!(concat!(env!("OUT_DIR"), "/mod.rs"));
}
pub mod conv;
mod extras;
mod global;
mod godot_ffi;
mod interface_init;
#[cfg(target_os = "linux")]
pub mod linux_reload_workaround;
mod opaque;
mod plugins;
mod string_cache;
mod toolbox;
// See https://github.com/dtolnay/paste/issues/69#issuecomment-962418430
// and https://users.rust-lang.org/t/proc-macros-using-third-party-crate/42465/4
#[doc(hidden)]
pub use paste;
#[doc(hidden)]
#[cfg(target_family = "wasm")]
pub use gensym::gensym;
pub use crate::godot_ffi::{GodotFfi, GodotNullableFfi, PrimitiveConversionError, PtrcallType};
// Method tables
pub use gen::table_builtins::*;
pub use gen::table_builtins_lifecycle::*;
pub use gen::table_editor_classes::*;
pub use gen::table_scene_classes::*;
pub use gen::table_servers_classes::*;
pub use gen::table_utilities::*;
#[cfg(since_api = "4.4")]
pub use gen::virtual_hashes as known_virtual_hashes;
// Other
pub use extras::*;
pub use gen::central::*;
pub use gen::gdextension_interface::*;
pub use gen::interface::*;
pub use global::*;
pub use string_cache::StringCache;
pub use toolbox::*;
// ----------------------------------------------------------------------------------------------------------------------------------------------
// API to access Godot via FFI
mod binding;
pub use binding::*;
use binding::{
initialize_binding, initialize_builtin_method_table, initialize_class_editor_method_table,
initialize_class_scene_method_table, initialize_class_server_method_table, runtime_metadata,
};
/// Stage of the Godot initialization process.
///
/// Godot's initialization and deinitialization processes are split into multiple stages, like a stack. At each level,
/// a different amount of engine functionality is available. Deinitialization happens in reverse order.
#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash, Debug)]
pub enum InitLevel {
/// First level loaded by Godot. Builtin types are available, classes are not.
Core,
/// Second level loaded by Godot. Only server classes and builtins are available.
Servers,
/// Third level loaded by Godot. Most classes are available.
Scene,
/// Fourth level loaded by Godot, only in the editor. All classes are available.
Editor,
}
impl InitLevel {
#[doc(hidden)]
pub fn from_sys(level: crate::GDExtensionInitializationLevel) -> Self {
match level {
crate::GDEXTENSION_INITIALIZATION_CORE => Self::Core,
crate::GDEXTENSION_INITIALIZATION_SERVERS => Self::Servers,
crate::GDEXTENSION_INITIALIZATION_SCENE => Self::Scene,
crate::GDEXTENSION_INITIALIZATION_EDITOR => Self::Editor,
_ => {
eprintln!("WARNING: unknown initialization level {level}");
Self::Scene
}
}
}
#[doc(hidden)]
pub fn to_sys(self) -> crate::GDExtensionInitializationLevel {
match self {
Self::Core => crate::GDEXTENSION_INITIALIZATION_CORE,
Self::Servers => crate::GDEXTENSION_INITIALIZATION_SERVERS,
Self::Scene => crate::GDEXTENSION_INITIALIZATION_SCENE,
Self::Editor => crate::GDEXTENSION_INITIALIZATION_EDITOR,
}
}
}
pub struct GdextRuntimeMetadata {
godot_version: GDExtensionGodotVersion,
}
impl GdextRuntimeMetadata {
/// # Safety
///
/// - The `string` field of `godot_version` must not be written to while this struct exists.
/// - The `string` field of `godot_version` must be safe to read from while this struct exists.
pub unsafe fn new(godot_version: GDExtensionGodotVersion) -> Self {
Self { godot_version }
}
}
// SAFETY: The `string` pointer in `godot_version` is only ever read from while the struct exists, so we cannot have any race conditions.
unsafe impl Sync for GdextRuntimeMetadata {}
// SAFETY: See `Sync` impl safety doc.
unsafe impl Send for GdextRuntimeMetadata {}
/// Initializes the library.
///
/// # Safety
///
/// - The `get_proc_address` pointer must be a function pointer of type [`GDExtensionInterfaceGetProcAddress`] (valid for Godot 4.1+).
/// - The `library` pointer must be the pointer given by Godot at initialisation.
/// - This function must not be called from multiple threads.
/// - This function must be called before any use of [`get_library`].
pub unsafe fn initialize(
get_proc_address: GDExtensionInterfaceGetProcAddress,
library: GDExtensionClassLibraryPtr,
config: GdextConfig,
) {
out!("Initialize gdext...");
out!(
"Godot version against which gdext was compiled: {}",
GdextBuild::godot_static_version_string()
);
// Before anything else: if we run into a Godot binary that's compiled differently from gdext, proceeding would be UB -> panic.
interface_init::ensure_static_runtime_compatibility(get_proc_address);
// SAFETY: `ensure_static_runtime_compatibility` succeeded.
let version = unsafe { interface_init::runtime_version(get_proc_address) };
out!("Godot version of GDExtension API at runtime: {version:?}");
// SAFETY: `ensure_static_runtime_compatibility` succeeded.
let interface = unsafe { interface_init::load_interface(get_proc_address) };
out!("Loaded interface.");
// SAFETY: The interface was successfully loaded from Godot, so we should be able to load the builtin lifecycle table.
let global_method_table = unsafe { BuiltinLifecycleTable::load(&interface) };
out!("Loaded global method table.");
let mut string_names = StringCache::new(&interface, &global_method_table);
// SAFETY: The interface was successfully loaded from Godot, so we should be able to load the utility function table.
let utility_function_table =
unsafe { UtilityFunctionTable::load(&interface, &mut string_names) };
out!("Loaded utility function table.");
// SAFETY: We do not touch `version` again after passing it to `new` here.
let runtime_metadata = unsafe { GdextRuntimeMetadata::new(version) };
let builtin_method_table = {
#[cfg(feature = "codegen-lazy-fptrs")]
{
None // loaded later
}
#[cfg(not(feature = "codegen-lazy-fptrs"))]
{
// SAFETY: The interface was successfully loaded from Godot, so we should be able to load the builtin function table.
let table = unsafe { BuiltinMethodTable::load(&interface, &mut string_names) };
out!("Loaded builtin method table.");
Some(table)
}
};
drop(string_names);
// SAFETY: This function is only called at initialization and not from multiple threads.
unsafe {
initialize_binding(GodotBinding::new(
interface,
library,
global_method_table,
utility_function_table,
runtime_metadata,
config,
))
}
if let Some(table) = builtin_method_table {
// SAFETY: We initialized the bindings above and haven't called this function before.
unsafe { initialize_builtin_method_table(table) }
}
out!("Assigned binding.");
// Lazy case: load afterward because table's internal StringCache stores &'static references to the interface.
#[cfg(feature = "codegen-lazy-fptrs")]
{
// SAFETY: The interface was successfully loaded from Godot, so we should be able to load the builtin function table.
let table = unsafe { BuiltinMethodTable::load() };
unsafe { initialize_builtin_method_table(table) }
out!("Loaded builtin method table (lazily).");
}
print_preamble(version);
}
/// Deinitializes the library.
///
/// Does not perform much logic, mostly used for consistency:
/// - Ensure that the binding is not accessed after it has been deinitialized.
/// - Allow re-initialization for hot-reloading on Linux.
///
/// # Safety
/// See [`initialize`].
pub unsafe fn deinitialize() {
deinitialize_binding()
}
fn print_preamble(version: GDExtensionGodotVersion) {
let api_version: &'static str = GdextBuild::godot_static_version_string();
let runtime_version = read_version_string(&version);
println!("Initialize godot-rust (API {api_version}, runtime {runtime_version})");
}
/// # Safety
///
/// - Must be called from the main thread.
/// - The interface must have been initialized with [`initialize`] before calling this function.
/// - Must only be called once for each `api_level`.
#[inline]
pub unsafe fn load_class_method_table(api_level: InitLevel) {
out!("Load class method table for level '{:?}'...", api_level);
let begin = std::time::Instant::now();
#[cfg(not(feature = "codegen-lazy-fptrs"))]
// SAFETY: The interface has been initialized.
let interface = unsafe { get_interface() };
#[cfg(not(feature = "codegen-lazy-fptrs"))]
// SAFETY: The interface has been initialized.
let mut string_names = StringCache::new(interface, unsafe { builtin_lifecycle_api() });
let (class_count, method_count);
match api_level {
InitLevel::Core => {
// Currently we don't need to do anything in `Core`, this may change in the future.
class_count = 0;
method_count = 0;
}
InitLevel::Servers => {
// SAFETY: The interface has been initialized and this function hasn't been called before.
unsafe {
#[cfg(feature = "codegen-lazy-fptrs")]
initialize_class_server_method_table(ClassServersMethodTable::load());
#[cfg(not(feature = "codegen-lazy-fptrs"))]
initialize_class_server_method_table(ClassServersMethodTable::load(
interface,
&mut string_names,
));
}
class_count = ClassServersMethodTable::CLASS_COUNT;
method_count = ClassServersMethodTable::METHOD_COUNT;
}
InitLevel::Scene => {
// SAFETY: The interface has been initialized and this function hasn't been called before.
unsafe {
#[cfg(feature = "codegen-lazy-fptrs")]
initialize_class_scene_method_table(ClassSceneMethodTable::load());
#[cfg(not(feature = "codegen-lazy-fptrs"))]
initialize_class_scene_method_table(ClassSceneMethodTable::load(
interface,
&mut string_names,
));
}
class_count = ClassSceneMethodTable::CLASS_COUNT;
method_count = ClassSceneMethodTable::METHOD_COUNT;
}
InitLevel::Editor => {
// SAFETY: The interface has been initialized and this function hasn't been called before.
unsafe {
#[cfg(feature = "codegen-lazy-fptrs")]
initialize_class_editor_method_table(ClassEditorMethodTable::load());
#[cfg(not(feature = "codegen-lazy-fptrs"))]
initialize_class_editor_method_table(ClassEditorMethodTable::load(
interface,
&mut string_names,
));
}
class_count = ClassEditorMethodTable::CLASS_COUNT;
method_count = ClassEditorMethodTable::METHOD_COUNT;
}
}
let _elapsed = std::time::Instant::now() - begin;
out!(
"{:?} level: loaded {} classes and {} methods in {}s.",
api_level,
class_count,
method_count,
_elapsed.as_secs_f64()
);
}
/// # Safety
///
/// - Must be accessed from the main thread.
/// - The interface must have been initialized.
/// - The `Scene` api level must have been initialized.
/// - `os_class_sname` must be a valid `StringName` pointer.
/// - `tag_string` must be a valid type pointer of a `String` instance.
#[inline]
pub unsafe fn godot_has_feature(
os_class_sname: GDExtensionConstStringNamePtr,
tag_string: GDExtensionConstTypePtr,
) -> bool {
// Issue a raw C call to OS.has_feature(tag_string).
// SAFETY: Called from main thread, interface has been initialized, and the scene api has been initialized.
let method_bind = unsafe { class_scene_api() }.os__has_feature();
// SAFETY: Called from main thread, and interface has been initialized.
let interface = unsafe { get_interface() };
let get_singleton = interface.global_get_singleton.unwrap();
let class_ptrcall = interface.object_method_bind_ptrcall.unwrap();
// SAFETY: Interface has been initialized, and `Scene` has been initialized, so `get_singleton` can be called. `os_class_sname` is a valid
// `StringName` pointer.
let object_ptr = unsafe { get_singleton(os_class_sname) };
let mut return_ptr = false;
let type_ptrs = [tag_string];
// SAFETY: We are properly passing arguments to make a ptrcall.
unsafe {
class_ptrcall(
method_bind.0,
object_ptr,
type_ptrs.as_ptr(),
return_ptr.sys_mut(),
)
}
return_ptr
}
// ----------------------------------------------------------------------------------------------------------------------------------------------
// Macros to access low-level function bindings
#[macro_export]
#[doc(hidden)]
macro_rules! builtin_fn {
($name:ident $(@1)?) => {
$crate::builtin_lifecycle_api().$name
};
}
#[macro_export]
#[doc(hidden)]
macro_rules! builtin_call {
($name:ident ( $($args:expr),* $(,)? )) => {
($crate::builtin_lifecycle_api().$name)( $($args),* )
};
}
#[macro_export]
#[doc(hidden)]
macro_rules! interface_fn {
($name:ident) => {{
unsafe { $crate::get_interface().$name.unwrap_unchecked() }
}};
}