use super::node_type_checking_generated::{
add_comprehensive_node_type_markers, add_node_type_markers_from_string,
remove_comprehensive_node_type_markers,
};
use crate::plugins::core::SceneTreeComponentRegistry;
use crate::prelude::{GodotScene, main_thread_system};
use crate::{
interop::GodotNodeHandle,
plugins::collisions::{
AREA_ENTERED, AREA_EXITED, BODY_ENTERED, BODY_EXITED, COLLISION_START_SIGNALS,
CollisionEventType, Collisions,
},
};
use bevy::{
app::{App, First, Plugin, PreStartup},
ecs::{
component::Component,
entity::Entity,
event::{Event, EventReader, EventWriter, event_update_system},
name::Name,
schedule::IntoScheduleConfigs,
system::{Commands, NonSendMut, Query, Res, SystemParam},
},
prelude::{ReflectComponent, ReflectResource, Resource},
reflect::Reflect,
};
use godot::{
builtin::GString,
classes::{Engine, Node, SceneTree},
meta::ToGodot,
obj::{Gd, Inherits, Singleton},
prelude::GodotConvert,
};
use std::collections::HashMap;
use std::marker::PhantomData;
use tracing::{debug, trace, warn};
pub struct GodotSceneTreePlugin {
pub add_child_relationship: bool,
}
impl Default for GodotSceneTreePlugin {
fn default() -> Self {
Self {
add_child_relationship: true,
}
}
}
#[derive(Resource, Reflect)]
#[reflect(Resource)]
pub struct SceneTreeConfig {
pub add_child_relationship: bool,
}
impl Plugin for GodotSceneTreePlugin {
fn build(&self, app: &mut App) {
super::autosync::register_all_autosync_bundles(app);
app.init_non_send_resource::<SceneTreeRefImpl>()
.insert_resource(SceneTreeConfig {
add_child_relationship: self.add_child_relationship,
})
.register_type::<SceneTreeConfig>()
.register_type::<Groups>()
.add_event::<SceneTreeEvent>()
.add_systems(
PreStartup,
(connect_scene_tree, initialize_scene_tree).chain(),
)
.add_systems(
First,
(
write_scene_tree_events.before(event_update_system),
read_scene_tree_events.before(event_update_system),
),
);
}
}
#[derive(SystemParam)]
pub struct SceneTreeRef<'w, 's> {
gd: NonSendMut<'w, SceneTreeRefImpl>,
phantom: PhantomData<&'s ()>,
}
impl<'w, 's> SceneTreeRef<'w, 's> {
pub fn get(&mut self) -> Gd<SceneTree> {
self.gd.0.clone()
}
}
#[doc(hidden)]
#[derive(Debug)]
pub(crate) struct SceneTreeRefImpl(Gd<SceneTree>);
impl SceneTreeRefImpl {
fn get_ref() -> Gd<SceneTree> {
Engine::singleton()
.get_main_loop()
.unwrap()
.cast::<SceneTree>()
}
}
impl Default for SceneTreeRefImpl {
fn default() -> Self {
Self(Self::get_ref())
}
}
#[main_thread_system]
fn initialize_scene_tree(
mut commands: Commands,
mut scene_tree: SceneTreeRef,
mut entities: Query<(&mut GodotNodeHandle, Entity, Option<&ProtectedNodeEntity>)>,
config: Res<SceneTreeConfig>,
component_registry: Res<SceneTreeComponentRegistry>,
) {
let root = scene_tree.get().get_root().unwrap();
let optimized_watcher = root
.try_get_node_as::<Node>("/root/BevyAppSingleton/OptimizedSceneTreeWatcher")
.or_else(|| root.try_get_node_as::<Node>("BevyAppSingleton/OptimizedSceneTreeWatcher"));
let events = if let Some(mut watcher) = optimized_watcher {
tracing::info!("Using optimized initial tree analysis with type pre-analysis");
let analysis_result = watcher.call("analyze_initial_tree", &[]);
let result_dict = analysis_result.to::<godot::builtin::Dictionary>();
let instance_ids = result_dict
.get("instance_ids")
.unwrap()
.to::<godot::builtin::PackedInt64Array>();
let node_types = result_dict
.get("node_types")
.unwrap()
.to::<godot::builtin::PackedStringArray>();
let mut events = Vec::new();
let len = instance_ids.len().min(node_types.len());
for i in 0..len {
if let (Some(id), Some(type_gstring)) = (instance_ids.get(i), node_types.get(i)) {
let type_str = type_gstring.to_string();
events.push(SceneTreeEvent {
node: GodotNodeHandle::from_instance_id(godot::prelude::InstanceId::from_i64(
id,
)),
event_type: SceneTreeEventType::NodeAdded,
node_type: Some(type_str),
});
}
}
events
} else {
tracing::info!("Using fallback initial tree analysis (no type optimization)");
traverse_fallback(root.upcast())
};
create_scene_tree_entity(
&mut commands,
events,
&mut scene_tree,
&mut entities,
&config,
&component_registry,
);
}
fn traverse_fallback(node: Gd<Node>) -> Vec<SceneTreeEvent> {
fn traverse_recursive(node: Gd<Node>, events: &mut Vec<SceneTreeEvent>) {
events.push(SceneTreeEvent {
node: GodotNodeHandle::from_instance_id(node.instance_id()),
event_type: SceneTreeEventType::NodeAdded,
node_type: None, });
for child in node.get_children().iter_shared() {
traverse_recursive(child, events);
}
}
let mut events = Vec::new();
traverse_recursive(node, &mut events);
events
}
#[derive(Debug, Clone, Event)]
pub struct SceneTreeEvent {
pub node: GodotNodeHandle,
pub event_type: SceneTreeEventType,
pub node_type: Option<String>, }
#[derive(Copy, Clone, Debug, GodotConvert)]
#[godot(via = GString)]
pub enum SceneTreeEventType {
NodeAdded,
NodeRemoved,
NodeRenamed,
}
fn find_node_by_name(parent: &Gd<Node>, name: &str) -> Option<Gd<Node>> {
if parent.get_name().to_string() == name {
return Some(parent.clone());
}
for i in 0..parent.get_child_count() {
if let Some(child) = parent.get_child(i) {
let child_node = child.cast::<Node>();
if let Some(found) = find_node_by_name(&child_node, name) {
return Some(found);
}
}
}
None
}
#[main_thread_system]
fn connect_scene_tree(mut scene_tree: SceneTreeRef) {
let mut scene_tree_gd = scene_tree.get();
let root = scene_tree_gd.get_root().unwrap();
let watcher = root
.try_get_node_as::<Node>("/root/BevyAppSingleton/SceneTreeWatcher")
.or_else(|| {
root.try_get_node_as::<Node>("BevyAppSingleton/SceneTreeWatcher")
})
.or_else(|| {
tracing::debug!("Searching entire scene tree for SceneTreeWatcher");
find_node_by_name(&root.clone().upcast(), "SceneTreeWatcher")
})
.unwrap_or_else(|| {
panic!("SceneTreeWatcher not found. Searched /root/BevyAppSingleton/SceneTreeWatcher, BevyAppSingleton/SceneTreeWatcher, and entire tree.");
});
let optimized_watcher = root
.try_get_node_as::<Node>("/root/BevyAppSingleton/OptimizedSceneTreeWatcher")
.or_else(|| root.try_get_node_as::<Node>("BevyAppSingleton/OptimizedSceneTreeWatcher"))
.or_else(|| {
find_node_by_name(&root.clone().upcast(), "OptimizedSceneTreeWatcher")
});
if optimized_watcher.is_some() {
tracing::info!("Using optimized GDScript scene tree watcher with type pre-analysis");
} else {
tracing::info!("Using fallback scene tree connection (no type optimization)");
scene_tree_gd.connect(
"node_added",
&watcher
.callable("scene_tree_event")
.bind(&[SceneTreeEventType::NodeAdded.to_variant()]),
);
scene_tree_gd.connect(
"node_removed",
&watcher
.callable("scene_tree_event")
.bind(&[SceneTreeEventType::NodeRemoved.to_variant()]),
);
scene_tree_gd.connect(
"node_renamed",
&watcher
.callable("scene_tree_event")
.bind(&[SceneTreeEventType::NodeRenamed.to_variant()]),
);
}
}
#[derive(Component, Debug, Reflect)]
#[reflect(Component)]
pub struct Groups {
groups: Vec<String>,
}
impl Groups {
pub fn is(&self, group_name: &str) -> bool {
self.groups.iter().any(|name| name == group_name)
}
}
impl<T: Inherits<Node>> From<&Gd<T>> for Groups {
fn from(node: &Gd<T>) -> Self {
Groups {
groups: node
.clone()
.upcast::<Node>()
.get_groups()
.iter_shared()
.map(|variant| variant.to_string())
.collect(),
}
}
}
#[doc(hidden)]
pub struct SceneTreeEventReader(pub std::sync::mpsc::Receiver<SceneTreeEvent>);
fn write_scene_tree_events(
event_reader: NonSendMut<SceneTreeEventReader>,
mut event_writer: EventWriter<SceneTreeEvent>,
) {
event_writer.write_batch(event_reader.0.try_iter());
}
#[derive(Component)]
pub struct ProtectedNodeEntity;
fn create_scene_tree_entity(
commands: &mut Commands,
events: impl IntoIterator<Item = SceneTreeEvent>,
scene_tree: &mut SceneTreeRef,
entities: &mut Query<(&mut GodotNodeHandle, Entity, Option<&ProtectedNodeEntity>)>,
config: &SceneTreeConfig,
component_registry: &SceneTreeComponentRegistry,
) {
let mut ent_mapping = entities
.iter()
.map(|(reference, ent, protected)| (reference.instance_id(), (ent, protected)))
.collect::<HashMap<_, _>>();
let scene_root = scene_tree.get().get_root().unwrap();
let collision_watcher = scene_root
.try_get_node_as::<Node>("/root/BevyAppSingleton/CollisionWatcher")
.or_else(|| {
scene_root.try_get_node_as::<Node>("BevyAppSingleton/CollisionWatcher")
})
.or_else(|| {
tracing::debug!("Searching entire scene tree for CollisionWatcher");
find_node_by_name(&scene_root.clone().upcast(), "CollisionWatcher")
});
for event in events.into_iter() {
trace!(target: "godot_scene_tree_events", event = ?event);
let mut node = event.node.clone();
let ent = ent_mapping.get(&node.instance_id()).cloned();
match event.event_type {
SceneTreeEventType::NodeAdded => {
if !node.instance_id().lookup_validity() {
continue;
}
let mut ent = if let Some((ent, _)) = ent {
commands.entity(ent)
} else {
commands.spawn_empty()
};
ent.insert(GodotNodeHandle::clone(&node))
.insert(Name::from(node.get::<Node>().get_name().to_string()));
if let Some(ref node_type_str) = event.node_type {
add_node_type_markers_from_string(&mut ent, node_type_str);
} else {
add_comprehensive_node_type_markers(&mut ent, &mut node);
}
let mut node = node.get::<Node>();
if let Some(ref collision_watcher) = collision_watcher {
let is_collision_body = COLLISION_START_SIGNALS
.iter()
.any(|&signal| node.has_signal(signal));
if is_collision_body {
debug!(target: "godot_scene_tree_collisions",
node_id = node.instance_id().to_string(),
"is collision body");
let node_clone = node.clone();
if node.has_signal(BODY_ENTERED) {
node.connect(
BODY_ENTERED,
&collision_watcher.callable("collision_event").bind(&[
node_clone.to_variant(),
CollisionEventType::Started.to_variant(),
]),
);
}
if node.has_signal(BODY_EXITED) {
node.connect(
BODY_EXITED,
&collision_watcher.callable("collision_event").bind(&[
node_clone.to_variant(),
CollisionEventType::Ended.to_variant(),
]),
);
}
if node.has_signal(AREA_ENTERED) {
node.connect(
AREA_ENTERED,
&collision_watcher.callable("collision_event").bind(&[
node_clone.to_variant(),
CollisionEventType::Started.to_variant(),
]),
);
}
if node.has_signal(AREA_EXITED) {
node.connect(
AREA_EXITED,
&collision_watcher.callable("collision_event").bind(&[
node_clone.to_variant(),
CollisionEventType::Ended.to_variant(),
]),
);
}
ent.insert(Collisions::default());
}
}
ent.insert(Groups::from(&node));
component_registry.add_to_entity(&mut ent, &event.node);
let ent = ent.id();
ent_mapping.insert(node.instance_id(), (ent, None));
super::autosync::try_add_bundles_for_node(commands, ent, &event.node);
if config.add_child_relationship
&& node.instance_id() != scene_root.instance_id()
&& let Some(parent) = node.get_parent()
{
let parent_id = parent.instance_id();
if let Some((parent_entity, _)) = ent_mapping.get(&parent_id) {
commands.entity(*parent_entity).add_children(&[ent]);
} else {
warn!(target: "godot_scene_tree_events",
"Parent entity with ID {} not found in ent_mapping. This might indicate a missing or incorrect mapping.",
parent_id);
}
}
}
SceneTreeEventType::NodeRemoved => {
if let Some((ent, prot_opt)) = ent {
let protected = prot_opt.is_some();
if !protected {
commands.entity(ent).despawn();
} else {
_strip_godot_components(commands, ent, &node);
}
ent_mapping.remove(&node.instance_id());
} else {
trace!(target: "godot_scene_tree_events", "Entity for removed node was already despawned");
}
}
SceneTreeEventType::NodeRenamed => {
if let Some((ent, _)) = ent {
commands
.entity(ent)
.insert(Name::from(node.get::<Node>().get_name().to_string()));
} else {
trace!(target: "godot_scene_tree_events", "Entity for renamed node was already despawned");
}
}
}
}
}
fn _strip_godot_components(commands: &mut Commands, ent: Entity, node: &GodotNodeHandle) {
let mut entity_commands = commands.entity(ent);
entity_commands.remove::<GodotNodeHandle>();
entity_commands.remove::<GodotScene>();
entity_commands.remove::<Name>();
entity_commands.remove::<Groups>();
remove_comprehensive_node_type_markers(&mut entity_commands, &mut node.clone());
}
#[main_thread_system]
fn read_scene_tree_events(
mut commands: Commands,
mut scene_tree: SceneTreeRef,
mut event_reader: EventReader<SceneTreeEvent>,
mut entities: Query<(&mut GodotNodeHandle, Entity, Option<&ProtectedNodeEntity>)>,
config: Res<SceneTreeConfig>,
component_registry: Res<SceneTreeComponentRegistry>,
) {
create_scene_tree_entity(
&mut commands,
event_reader.read().cloned(),
&mut scene_tree,
&mut entities,
&config,
&component_registry,
);
}