godot-bevy 0.8.0

Bridge between Bevy ECS and Godot 4 for Rust-powered game development
Documentation
pub use crate::GodotPlugin;
pub use crate::interop::*;
pub use crate::node_tree_view::NodeTreeView;
pub use crate::plugins::{
    GodotCorePlugins,
    GodotDefaultPlugins,
    assets::{GodotAssetsPlugin, GodotResource},
    audio::{
        Audio, AudioApp, AudioChannel, AudioChannelMarker, AudioEasing, AudioError, AudioOutput,
        AudioPlayerType, AudioSettings, AudioTween, GodotAudioChannels, GodotAudioPlugin,
        MainAudioTrack, PlayAudioCommand, SoundId,
    },
    // Collisions
    collisions::{
        AREA_ENTERED, AREA_EXITED, BODY_ENTERED, BODY_EXITED, COLLISION_START_SIGNALS,
        CollisionEvent, CollisionEventType, Collisions, GodotCollisionsPlugin,
    },
    // Core functionality
    core::{
        FindEntityByNameExt, GodotTransformConfig, MainThreadMarker, PhysicsDelta, PhysicsUpdate,
        TransformSyncMode,
    },
    // Input
    input::{
        ActionInput, BevyInputBridgePlugin, GodotInputEventPlugin, KeyboardInput, MouseButtonInput,
        MouseMotion,
    },
    packed_scene::{GodotPackedScenePlugin, GodotScene},
    // Scene tree
    scene_tree::{AutoSyncBundleRegistry, GodotSceneTreePlugin, Groups, SceneTreeRef},
    // Signals
    signals::{
        GodotSignal, GodotSignalArgument, GodotSignals, GodotSignalsPlugin, connect_godot_signal,
    },
    // Transforms
    transforms::{GodotTransformSyncPlugin, Transform2D, Transform3D},
};
pub use bevy::prelude as bevy_prelude;
pub use godot::prelude as godot_prelude;
pub use godot_bevy_macros::*;