use bevy::app::{App, Plugin};
pub mod assets;
pub mod audio;
pub mod core;
pub mod packed_scene;
pub use audio::GodotAudioPlugin;
pub struct DefaultGodotPlugin;
impl Plugin for DefaultGodotPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(core::GodotCorePlugin)
.add_plugins(assets::GodotAssetsPlugin)
.add_plugins(audio::GodotAudioPlugin)
.add_plugins(packed_scene::PackedScenePlugin);
}
}