use bevy::app::{App, Plugin};
pub mod app;
pub mod bridge;
pub mod node_tree_view;
pub mod plugins;
pub mod prelude;
pub mod utils;
pub mod watchers;
pub struct GodotPlugin;
impl Plugin for GodotPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(plugins::DefaultGodotPlugin);
}
}