godot-bevy 0.11.0

Bridge between Bevy ECS and Godot 4 for Rust-powered game development
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
/// Macro for generating transform synchronization systems with compile-time queries.
///
/// This macro generates systems that sync transforms between Bevy and Godot for entities
/// matching specific component queries. It automatically handles both 2D and 3D nodes
/// using runtime type detection, similar to the default sync systems.
///
/// # Usage
///
/// ```ignore
/// use godot_bevy::add_transform_sync_systems;
/// use bevy_ecs::query::With;
/// use bevy_ecs::component::Component;
/// use bevy::prelude::*;
///
/// #[derive(Component)]
/// struct Player;
/// #[derive(Component)]
/// struct UIElement;
/// #[derive(Component)]
/// struct PhysicsActor;
///
/// let mut app = App::new();
/// // Mixed directional sync in a single call
/// add_transform_sync_systems! {
///     app,
///     UIElements = bevy_to_godot: With<UIElement>,    // ECS → Godot only
///     PhysicsResults = godot_to_bevy: With<PhysicsActor>, // Godot → ECS only
///     Player = With<Player>,                          // Bidirectional
/// }
/// ```
#[macro_export]
macro_rules! add_transform_sync_systems {
    // Main entry point - handles mixed directional sync
    ($app:expr, $($tokens:tt)*) => {
        $crate::add_transform_sync_systems!(@parse_all $app, $($tokens)*);
    };

    // Parse all items recursively
    (@parse_all $app:expr, $name:ident = bevy_to_godot: $query:ty, $($rest:tt)*) => {
        $crate::add_transform_sync_systems!(@generate_post_system $app, $name, $query);
        $crate::add_transform_sync_systems!(@parse_all $app, $($rest)*);
    };

    (@parse_all $app:expr, $name:ident = godot_to_bevy: $query:ty, $($rest:tt)*) => {
        $crate::add_transform_sync_systems!(@generate_pre_system $app, $name, $query);
        $crate::add_transform_sync_systems!(@parse_all $app, $($rest)*);
    };

    (@parse_all $app:expr, $name:ident = $query:ty, $($rest:tt)*) => {
        $crate::add_transform_sync_systems!(@generate_systems $app, $name, $query, $query);
        $crate::add_transform_sync_systems!(@parse_all $app, $($rest)*);
    };

    // Handle last item (without trailing comma)
    (@parse_all $app:expr, $name:ident = bevy_to_godot: $query:ty) => {
        $crate::add_transform_sync_systems!(@generate_post_system $app, $name, $query);
    };

    (@parse_all $app:expr, $name:ident = godot_to_bevy: $query:ty) => {
        $crate::add_transform_sync_systems!(@generate_pre_system $app, $name, $query);
    };

    (@parse_all $app:expr, $name:ident = $query:ty) => {
        $crate::add_transform_sync_systems!(@generate_systems $app, $name, $query, $query);
    };

    // Handle empty case
    (@parse_all $app:expr,) => {};
    (@parse_all $app:expr) => {};

    (@generate_systems $app:expr, $name:ident, $bevy_to_godot_query:ty, $godot_to_bevy_query:ty) => {
        $crate::add_transform_sync_systems!(@generate_post_system $app, $name, $bevy_to_godot_query);
        $crate::add_transform_sync_systems!(@generate_pre_system $app, $name, $godot_to_bevy_query);
    };

    (@generate_post_system $app:expr, $name:ident, $bevy_to_godot_query:ty) => {
        $crate::paste::paste! {
            #[cfg(debug_assertions)]
            #[tracing::instrument]
            pub fn [<post_update_godot_transforms_ $name:lower>](
                change_tick: $crate::bevy_ecs::system::SystemChangeTick,
                entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::change_detection::Ref<$crate::bevy_transform::components::Transform>,
                        &$crate::interop::GodotNodeHandle,
                        &$crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    (
                        $crate::bevy_ecs::query::Changed<$crate::bevy_transform::components::Transform>,
                        $bevy_to_godot_query,
                    ),
                >,
                mut godot: $crate::interop::GodotAccess,
                bulk_ops_cache: $crate::bevy_ecs::system::NonSendMut<$crate::interop::BulkOperationsCache>,
            ) {
                if let Some(bulk_ops_node) = bulk_ops_cache.get() {
                    [<post_update_godot_transforms_ $name:lower _bulk>](
                        change_tick,
                        entities,
                        bulk_ops_node,
                    );
                    return;
                }
                [<post_update_godot_transforms_ $name:lower _individual>](change_tick, entities, &mut godot);
            }

            #[cfg(not(debug_assertions))]
            #[tracing::instrument]
            pub fn [<post_update_godot_transforms_ $name:lower>](
                change_tick: $crate::bevy_ecs::system::SystemChangeTick,
                entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::change_detection::Ref<$crate::bevy_transform::components::Transform>,
                        &$crate::interop::GodotNodeHandle,
                        &$crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    (
                        $crate::bevy_ecs::query::Changed<$crate::bevy_transform::components::Transform>,
                        $bevy_to_godot_query,
                    ),
                >,
                mut godot: $crate::interop::GodotAccess,
            ) {
                [<post_update_godot_transforms_ $name:lower _individual>](change_tick, entities, &mut godot);
            }

            #[cfg(debug_assertions)]
            fn [<post_update_godot_transforms_ $name:lower _bulk>](
                change_tick: $crate::bevy_ecs::system::SystemChangeTick,
                mut entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::change_detection::Ref<$crate::bevy_transform::components::Transform>,
                        &$crate::interop::GodotNodeHandle,
                        &$crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    (
                        $crate::bevy_ecs::query::Changed<$crate::bevy_transform::components::Transform>,
                        $bevy_to_godot_query,
                    ),
                >,
                mut batch_singleton: godot::prelude::Gd<godot::classes::Object>,
            ) {
                use $crate::plugins::transforms::{IntoGodotTransform, IntoGodotTransform2D};
                use $crate::bevy_ecs::change_detection::DetectChanges;
                use godot::global::godot_print;
                use godot::prelude::ToGodot;

                let _span = tracing::info_span!("bulk_data_preparation_optimized", system = stringify!($name)).entered();

                // Pre-allocate vectors with estimated capacity to avoid reallocations
                let entity_count = entities.iter().count();
                let mut instance_ids_3d = Vec::with_capacity(entity_count);
                let mut positions_3d = Vec::with_capacity(entity_count);
                let mut rotations_3d = Vec::with_capacity(entity_count);
                let mut scales_3d = Vec::with_capacity(entity_count);

                let mut instance_ids_2d = Vec::with_capacity(entity_count);
                let mut positions_2d = Vec::with_capacity(entity_count);
                let mut rotations_2d = Vec::with_capacity(entity_count);
                let mut scales_2d = Vec::with_capacity(entity_count);

                // Collect raw transform data (no FFI allocations)
                let _collect_span = tracing::info_span!("collect_raw_arrays", system = stringify!($name)).entered();
                for (transform_ref, reference, metadata, (node2d, node3d)) in entities.iter_mut() {
                    // Check if we have sync information for this entity
                    if let Some(sync_tick) = metadata.last_sync_tick {
                        if !transform_ref
                            .last_changed()
                            .is_newer_than(sync_tick, change_tick.this_run())
                        {
                            // This change was from our Godot sync, skip it
                            continue;
                        }
                    }

                    let instance_id = reference.instance_id();

                    if node2d.is_some() {
                        let transform_2d = transform_ref.to_godot_transform_2d();
                        instance_ids_2d.push(instance_id.to_i64());
                        positions_2d.push(godot::prelude::Vector2::new(transform_2d.origin.x, transform_2d.origin.y));
                        rotations_2d.push(transform_2d.rotation());
                        scales_2d.push(godot::prelude::Vector2::new(transform_2d.scale().x, transform_2d.scale().y));
                    } else if node3d.is_some() {
                        // Use Bevy transform components directly (avoid complex conversions)
                        instance_ids_3d.push(instance_id.to_i64());
                        positions_3d.push(godot::prelude::Vector3::new(
                            transform_ref.translation.x,
                            transform_ref.translation.y,
                            transform_ref.translation.z
                        ));

                        rotations_3d.push(godot::prelude::Vector4 {
                            x: transform_ref.rotation.x,
                            y: transform_ref.rotation.y,
                            z: transform_ref.rotation.z,
                            w: transform_ref.rotation.w,
                        });

                        scales_3d.push(godot::prelude::Vector3::new(
                            transform_ref.scale.x,
                            transform_ref.scale.y,
                            transform_ref.scale.z
                        ));
                    }
                }
                drop(_collect_span);

                // Convert to Godot packed arrays (much more efficient than VarDictionary arrays)
                let _convert_span = tracing::info_span!("convert_to_packed_arrays", system = stringify!($name)).entered();
                let has_3d_updates = !instance_ids_3d.is_empty();
                let has_2d_updates = !instance_ids_2d.is_empty();
                drop(_convert_span);

                // End data preparation phase
                drop(_span);

                // Make raw array FFI calls if we have updates
                let total_updates = instance_ids_3d.len() + instance_ids_2d.len();
                if total_updates > 0 {
                    static mut BATCH_LOG_COUNTER: u32 = 0;
                    unsafe {
                        BATCH_LOG_COUNTER += 1;
                    }

                    let _ffi_calls_span = tracing::info_span!("raw_array_ffi_calls", total_entities = total_updates, system = stringify!($name)).entered();

                    if has_3d_updates {
                        let _span = tracing::info_span!("raw_ffi_call_3d", entities = instance_ids_3d.len(), system = stringify!($name)).entered();

                        // Convert to packed arrays
                        let instance_ids_packed = godot::prelude::PackedInt64Array::from(instance_ids_3d.as_slice());
                        let positions_packed = godot::prelude::PackedVector3Array::from(positions_3d.as_slice());
                        let rotations_packed = godot::prelude::PackedVector4Array::from(rotations_3d.as_slice());
                        let scales_packed = godot::prelude::PackedVector3Array::from(scales_3d.as_slice());

                        batch_singleton.call("bulk_update_transforms_3d", &[
                            instance_ids_packed.to_variant(),
                            positions_packed.to_variant(),
                            rotations_packed.to_variant(),
                            scales_packed.to_variant()
                        ]);
                    }
                    if has_2d_updates {
                        let _span = tracing::info_span!("raw_ffi_call_2d", entities = instance_ids_2d.len(), system = stringify!($name)).entered();

                        // Convert to packed arrays
                        let instance_ids_packed = godot::prelude::PackedInt64Array::from(instance_ids_2d.as_slice());
                        let positions_packed = godot::prelude::PackedVector2Array::from(positions_2d.as_slice());
                        let rotations_packed = godot::prelude::PackedFloat32Array::from(rotations_2d.as_slice());
                        let scales_packed = godot::prelude::PackedVector2Array::from(scales_2d.as_slice());

                        batch_singleton.call("bulk_update_transforms_2d", &[
                            instance_ids_packed.to_variant(),
                            positions_packed.to_variant(),
                            rotations_packed.to_variant(),
                            scales_packed.to_variant()
                        ]);
                    }
                }
            }

            fn [<post_update_godot_transforms_ $name:lower _individual>](
                change_tick: $crate::bevy_ecs::system::SystemChangeTick,
                mut entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::change_detection::Ref<$crate::bevy_transform::components::Transform>,
                        &$crate::interop::GodotNodeHandle,
                        &$crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    (
                        $crate::bevy_ecs::query::Changed<$crate::bevy_transform::components::Transform>,
                        $bevy_to_godot_query,
                    ),
                >,
                godot: &mut $crate::interop::GodotAccess,
            ) {
                use $crate::plugins::transforms::{IntoGodotTransform, IntoGodotTransform2D};
                use $crate::bevy_ecs::change_detection::DetectChanges;
                use godot::classes::{Node2D, Node3D};

                // Original individual FFI approach
                for (transform_ref, reference, metadata, (node2d, node3d)) in entities.iter_mut() {
                    // Check if we have sync information for this entity
                    if let Some(sync_tick) = metadata.last_sync_tick {
                        if !transform_ref
                            .last_changed()
                            .is_newer_than(sync_tick, change_tick.this_run())
                        {
                            // This change was from our Godot sync, skip it
                            continue;
                        }
                    }

                    // Handle both 2D and 3D nodes in a single system
                    if node2d.is_some() {
                        let _span = tracing::info_span!("individual_ffi_call_2d", system = stringify!($name)).entered();
                        let mut obj = godot.get::<Node2D>(*reference);
                        obj.set_transform(transform_ref.to_godot_transform_2d());
                    } else if node3d.is_some() {
                        let _span = tracing::info_span!("individual_ffi_call_3d", system = stringify!($name)).entered();
                        let mut obj = godot.get::<Node3D>(*reference);
                        obj.set_transform(transform_ref.to_godot_transform());
                    }
                }
            }

            $app.add_systems($crate::bevy_app::Last, [<post_update_godot_transforms_ $name:lower>]);
        }
    };

    (@generate_pre_system $app:expr, $name:ident, $godot_to_bevy_query:ty) => {
        $crate::paste::paste! {
            #[cfg(debug_assertions)]
            #[tracing::instrument]
            pub fn [<pre_update_godot_transforms_ $name:lower>](
                entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::entity::Entity,
                        &mut $crate::bevy_transform::components::Transform,
                        &$crate::interop::GodotNodeHandle,
                        &mut $crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    $godot_to_bevy_query
                >,
                mut godot: $crate::interop::GodotAccess,
                bulk_ops_cache: $crate::bevy_ecs::system::NonSendMut<$crate::interop::BulkOperationsCache>,
            ) {
                if let Some(bulk_ops_node) = bulk_ops_cache.get() {
                    [<pre_update_godot_transforms_ $name:lower _bulk>](
                        entities,
                        bulk_ops_node,
                    );
                    return;
                }
                [<pre_update_godot_transforms_ $name:lower _individual>](entities, &mut godot);
            }

            #[cfg(not(debug_assertions))]
            #[tracing::instrument]
            pub fn [<pre_update_godot_transforms_ $name:lower>](
                entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::entity::Entity,
                        &mut $crate::bevy_transform::components::Transform,
                        &$crate::interop::GodotNodeHandle,
                        &mut $crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    $godot_to_bevy_query
                >,
                mut godot: $crate::interop::GodotAccess,
            ) {
                [<pre_update_godot_transforms_ $name:lower _individual>](entities, &mut godot);
            }

            #[cfg(debug_assertions)]
            fn [<pre_update_godot_transforms_ $name:lower _bulk>](
                mut entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::entity::Entity,
                        &mut $crate::bevy_transform::components::Transform,
                        &$crate::interop::GodotNodeHandle,
                        &mut $crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    $godot_to_bevy_query
                >,
                mut batch_singleton: godot::prelude::Gd<godot::classes::Object>,
            ) {
                use $crate::bevy_ecs::change_detection::DetectChanges;
                use godot::prelude::ToGodot;

                let _span = tracing::info_span!("bulk_read_preparation", system = stringify!($name)).entered();

                // Collect entity info for 3D and 2D nodes separately
                let mut entities_3d: Vec<($crate::bevy_ecs::entity::Entity, i64)> = Vec::new();
                let mut entities_2d: Vec<($crate::bevy_ecs::entity::Entity, i64)> = Vec::new();

                for (entity, _, reference, _, (node2d, node3d)) in entities.iter() {
                    let instance_id = reference.instance_id().to_i64();
                    if node2d.is_some() {
                        entities_2d.push((entity, instance_id));
                    } else if node3d.is_some() {
                        entities_3d.push((entity, instance_id));
                    }
                }

                drop(_span);

                // Process 3D entities
                if !entities_3d.is_empty() {
                    let _span = tracing::info_span!("bulk_read_3d", count = entities_3d.len(), system = stringify!($name)).entered();

                    let instance_ids: Vec<i64> = entities_3d.iter().map(|(_, id)| *id).collect();
                    let ids_packed = godot::prelude::PackedInt64Array::from(instance_ids.as_slice());

                    let result = batch_singleton
                        .call("bulk_get_transforms_3d", &[ids_packed.to_variant()])
                        .to::<godot::builtin::VarDictionary>();

                    if let (Some(positions), Some(rotations), Some(scales)) = (
                        result
                            .get("positions")
                            .map(|v| v.to::<godot::builtin::PackedVector3Array>()),
                        result
                            .get("rotations")
                            .map(|v| v.to::<godot::builtin::PackedVector4Array>()),
                        result
                            .get("scales")
                            .map(|v| v.to::<godot::builtin::PackedVector3Array>()),
                    ) {
                        for (i, (entity, _)) in entities_3d.iter().enumerate() {
                            if let Ok((_, mut bevy_transform, _, mut metadata, _)) = entities.get_mut(*entity) {
                                if let (Some(pos), Some(rot), Some(scale)) =
                                    (positions.get(i), rotations.get(i), scales.get(i))
                                {
                                    let new_bevy_transform = $crate::bevy_transform::components::Transform {
                                        translation: $crate::bevy_math::Vec3::new(pos.x, pos.y, pos.z),
                                        rotation: $crate::bevy_math::Quat::from_xyzw(rot.x, rot.y, rot.z, rot.w),
                                        scale: $crate::bevy_math::Vec3::new(scale.x, scale.y, scale.z),
                                    };

                                    if *bevy_transform != new_bevy_transform {
                                        *bevy_transform = new_bevy_transform;
                                        metadata.last_sync_tick = Some(bevy_transform.last_changed());
                                    }
                                }
                            }
                        }
                    }
                }

                // Process 2D entities
                if !entities_2d.is_empty() {
                    let _span = tracing::info_span!("bulk_read_2d", count = entities_2d.len(), system = stringify!($name)).entered();

                    let instance_ids: Vec<i64> = entities_2d.iter().map(|(_, id)| *id).collect();
                    let ids_packed = godot::prelude::PackedInt64Array::from(instance_ids.as_slice());

                    let result = batch_singleton
                        .call("bulk_get_transforms_2d", &[ids_packed.to_variant()])
                        .to::<godot::builtin::VarDictionary>();

                    if let (Some(positions), Some(rotations), Some(scales)) = (
                        result
                            .get("positions")
                            .map(|v| v.to::<godot::builtin::PackedVector2Array>()),
                        result
                            .get("rotations")
                            .map(|v| v.to::<godot::builtin::PackedFloat32Array>()),
                        result
                            .get("scales")
                            .map(|v| v.to::<godot::builtin::PackedVector2Array>()),
                    ) {
                        for (i, (entity, _)) in entities_2d.iter().enumerate() {
                            if let Ok((_, mut bevy_transform, _, mut metadata, _)) = entities.get_mut(*entity) {
                                if let (Some(pos), Some(rot), Some(scale)) =
                                    (positions.get(i), rotations.get(i), scales.get(i))
                                {
                                    let new_bevy_transform = $crate::bevy_transform::components::Transform {
                                        translation: $crate::bevy_math::Vec3::new(pos.x, pos.y, 0.0),
                                        rotation: $crate::bevy_math::Quat::from_rotation_z(rot),
                                        scale: $crate::bevy_math::Vec3::new(scale.x, scale.y, 1.0),
                                    };

                                    if *bevy_transform != new_bevy_transform {
                                        *bevy_transform = new_bevy_transform;
                                        metadata.last_sync_tick = Some(bevy_transform.last_changed());
                                    }
                                }
                            }
                        }
                    }
                }
            }

            fn [<pre_update_godot_transforms_ $name:lower _individual>](
                mut entities: $crate::bevy_ecs::system::Query<
                    (
                        $crate::bevy_ecs::entity::Entity,
                        &mut $crate::bevy_transform::components::Transform,
                        &$crate::interop::GodotNodeHandle,
                        &mut $crate::plugins::transforms::TransformSyncMetadata,
                        $crate::bevy_ecs::query::AnyOf<(&$crate::interop::node_markers::Node2DMarker, &$crate::interop::node_markers::Node3DMarker)>,
                    ),
                    $godot_to_bevy_query
                >,
                godot: &mut $crate::interop::GodotAccess,
            ) {
                use $crate::plugins::transforms::IntoBevyTransform;
                use $crate::bevy_ecs::change_detection::DetectChanges;
                use godot::classes::{Node2D, Node3D};

                for (_, mut bevy_transform, reference, mut metadata, (node2d, node3d)) in entities.iter_mut() {
                    let new_bevy_transform = if node2d.is_some() {
                        godot
                            .get::<Node2D>(*reference)
                            .get_transform()
                            .to_bevy_transform()
                    } else if node3d.is_some() {
                        godot
                            .get::<Node3D>(*reference)
                            .get_transform()
                            .to_bevy_transform()
                    } else {
                        panic!("Expected AnyOf to match either a Node2D or a Node3D, is there a bug in bevy?");
                    };

                    // Only write if actually different - avoids triggering change detection
                    if *bevy_transform != new_bevy_transform {
                        *bevy_transform = new_bevy_transform;

                        // Store the last changed tick for this entity, this helps us in the post_ operations
                        // to disambiguate our change (syncing from Godot to Bevy above) versus changes that
                        // *user* systems do this frame. It's only the latter that we may need to copy back to
                        // Godot
                        metadata.last_sync_tick = Some(bevy_transform.last_changed());
                    }
                }
            }

            $app.add_systems($crate::bevy_app::PreUpdate, [<pre_update_godot_transforms_ $name:lower>]);
        }
    };

}

/// Helper trait to easily disable auto sync and configure custom systems
pub trait GodotTransformSyncPluginExt {
    /// Disable automatic transform syncing - you must provide your own sync systems via `add_transform_sync_systems` macro
    fn without_auto_sync(self) -> Self;

    /// Configure the sync mode while keeping auto sync enabled
    fn with_sync_mode(self, mode: crate::plugins::transforms::TransformSyncMode) -> Self;
}

impl GodotTransformSyncPluginExt for crate::plugins::transforms::GodotTransformSyncPlugin {
    fn without_auto_sync(mut self) -> Self {
        self.auto_sync = false;
        self
    }

    fn with_sync_mode(mut self, mode: crate::plugins::transforms::TransformSyncMode) -> Self {
        self.sync_mode = mode;
        self
    }
}

// Re-export the macro at the crate level
pub use add_transform_sync_systems;