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//! Audio player types and Godot integration use bevy_math::{Vec2, Vec3}; /// Type of Godot AudioStreamPlayer to use #[derive(Debug, Clone)] pub enum AudioPlayerType { /// Non-positional audio (AudioStreamPlayer) NonPositional, /// 2D positional audio (AudioStreamPlayer2D) Spatial2D { position: Vec2 }, /// 3D positional audio (AudioStreamPlayer3D) Spatial3D { position: Vec3 }, }