godoru 0.1.0

UI Framework for Rust using Godot
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use super::*;

impl<A> Drop for GodotUiTree<A> {
    fn drop(&mut self) {
        self.resources.clear();
        if !self.root.0.is_null() {
            let _ = self.bridge.queueFree(self.root);
        }
    }
}