gobang 0.1.0-alpha.3

A cross-platform TUI database management tool written in Rust
use easy_cast::CastFloat;
use std::convert::TryFrom;
use tui::{
    backend::Backend,
    buffer::Buffer,
    layout::{Margin, Rect},
    style::{Color, Style},
    symbols::{block::FULL, line::DOUBLE_VERTICAL},
    widgets::Widget,
    Frame,
};

struct Scrollbar {
    max: u16,
    pos: u16,
    style_bar: Style,
    style_pos: Style,
    inside: bool,
    border: bool,
}

impl Scrollbar {
    fn new(max: usize, pos: usize, border: bool, inside: bool) -> Self {
        Self {
            max: u16::try_from(max).unwrap_or_default(),
            pos: u16::try_from(pos).unwrap_or_default(),
            style_pos: Style::default(),
            style_bar: Style::default(),
            inside,
            border,
        }
    }
}

impl Widget for Scrollbar {
    fn render(self, area: Rect, buf: &mut Buffer) {
        if area.height <= 2 {
            return;
        }

        if self.max == 0 {
            return;
        }

        let right = if self.inside {
            area.right().saturating_sub(1)
        } else {
            area.right()
        };
        if right <= area.left() {
            return;
        };

        let (bar_top, bar_height) = {
            let scrollbar_area = area.inner(&Margin {
                horizontal: 0,
                vertical: if self.border { 1 } else { 0 },
            });

            (scrollbar_area.top(), scrollbar_area.height)
        };

        for y in bar_top..(bar_top + bar_height) {
            buf.set_string(right, y, DOUBLE_VERTICAL, self.style_bar);
        }

        let progress = f32::from(self.pos) / f32::from(self.max);
        let progress = if progress > 1.0 { 1.0 } else { progress };
        let pos = f32::from(bar_height) * progress;

        let pos: u16 = pos.cast_nearest();
        let pos = pos.saturating_sub(1);

        buf.set_string(right, bar_top + pos, FULL, self.style_pos);
    }
}

pub fn draw_scrollbar<B: Backend>(
    f: &mut Frame<B>,
    r: Rect,
    max: usize,
    pos: usize,
    border: bool,
    inside: bool,
) {
    let mut widget = Scrollbar::new(max, pos, border, inside);
    widget.style_pos = Style::default().fg(Color::Blue);
    f.render_widget(widget, r);
}