use go_fish::*;
use rand::random_range;
pub fn fish_random_rank_and_player(game: &Game) -> Hook {
let player = game.get_current_player().unwrap();
let mut rank = player
.hand
.books
.iter()
.map(|book| book.rank)
.collect::<Vec<_>>();
rank.sort();
let r = random_range(0..rank.len());
let rank = rank.get(r).unwrap();
let r = random_range(0..game.players.len());
let mut random_player = game.players.get(r).unwrap();
if random_player.id == player.id {
random_player = game.players.get((r + 1) % game.players.len()).unwrap();
}
Hook {
target: random_player.id,
rank: *rank,
}
}